mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Implement TXQ_B
This commit is contained in:
parent
189bd1980c
commit
4841440382
2 changed files with 10 additions and 2 deletions
|
@ -1343,6 +1343,7 @@ public:
|
|||
TEX,
|
||||
TEX_B, // Texture Load Bindless
|
||||
TXQ, // Texture Query
|
||||
TXQ_B, // Texture Query Bindless
|
||||
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
|
||||
TLDS, // Texture Load with scalar/non-vec4 source/destinations
|
||||
TLD4, // Texture Load 4
|
||||
|
@ -1612,6 +1613,7 @@ private:
|
|||
INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
|
||||
INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
|
||||
INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
|
||||
INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"),
|
||||
INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
|
||||
INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
|
||||
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
|
||||
|
|
|
@ -151,6 +151,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
WriteTexsInstructionFloat(bb, instr, values);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TXQ_B:
|
||||
is_bindless = true;
|
||||
case OpCode::Id::TXQ: {
|
||||
if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
|
||||
|
@ -160,7 +162,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
// Sadly, not all texture instructions specify the type of texture their sampler
|
||||
// uses. This must be fixed at a later instance.
|
||||
const auto& sampler =
|
||||
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
|
||||
!is_bindless
|
||||
? GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false)
|
||||
: GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false,
|
||||
false);
|
||||
|
||||
u32 indexer = 0;
|
||||
switch (instr.txq.query_type) {
|
||||
|
@ -171,7 +176,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
}
|
||||
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
|
||||
const Node value =
|
||||
Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8));
|
||||
Operation(OperationCode::TextureQueryDimensions, meta,
|
||||
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
|
||||
SetTemporal(bb, indexer++, value);
|
||||
}
|
||||
for (u32 i = 0; i < indexer; ++i) {
|
||||
|
|
Loading…
Reference in a new issue