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renderer_base: In-class initialize variables

This commit is contained in:
Lioncash 2016-03-08 21:46:33 -05:00
parent be913040a8
commit 4b5b32e721

View file

@ -22,9 +22,6 @@ public:
kFramebuffer_Texture kFramebuffer_Texture
}; };
RendererBase() : m_current_fps(0), m_current_frame(0) {
}
virtual ~RendererBase() { virtual ~RendererBase() {
} }
@ -62,8 +59,8 @@ public:
protected: protected:
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer; std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
f32 m_current_fps; ///< Current framerate, should be set by the renderer f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame; ///< Current frame, should be set by the renderer int m_current_frame = 0; ///< Current frame, should be set by the renderer
private: private:
bool opengl_rasterizer_active = false; bool opengl_rasterizer_active = false;