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main: Display the instruction set of the running title in the window name

Displays whether the currently running title uses 64-bit instructions or only 32-bit instructions.
This commit is contained in:
ameerj 2021-06-28 00:37:24 -04:00
parent 4df04ad48a
commit 4cee25281f

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@ -1422,6 +1422,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
title_name = Common::FS::PathToUTF8String( title_name = Common::FS::PathToUTF8String(
std::filesystem::path{filename.toStdU16String()}.filename()); std::filesystem::path{filename.toStdU16String()}.filename());
} }
const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
title_name += instruction_set_suffix;
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
UpdateWindowTitle(title_name, title_version); UpdateWindowTitle(title_name, title_version);