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qt: Add setting to prompt for user on game boot

Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
This commit is contained in:
Zach Hilman 2018-12-25 10:42:02 -05:00
parent 9a22a94a51
commit 4d61ac08aa
6 changed files with 32 additions and 0 deletions

View file

@ -470,6 +470,8 @@ void Config::ReadValues() {
qt_config->value("enable_discord_presence", true).toBool(); qt_config->value("enable_discord_presence", true).toBool();
UISettings::values.screenshot_resolution_factor = UISettings::values.screenshot_resolution_factor =
static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt()); static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt());
UISettings::values.select_user_on_boot =
qt_config->value("select_user_on_boot", false).toBool();
qt_config->beginGroup("UIGameList"); qt_config->beginGroup("UIGameList");
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool(); UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
@ -693,6 +695,7 @@ void Config::SaveValues() {
qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence); qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence);
qt_config->setValue("screenshot_resolution_factor", qt_config->setValue("screenshot_resolution_factor",
UISettings::values.screenshot_resolution_factor); UISettings::values.screenshot_resolution_factor);
qt_config->setValue("select_user_on_boot", UISettings::values.select_user_on_boot);
qt_config->beginGroup("UIGameList"); qt_config->beginGroup("UIGameList");
qt_config->setValue("show_unknown", UISettings::values.show_unknown); qt_config->setValue("show_unknown", UISettings::values.show_unknown);

View file

@ -30,6 +30,7 @@ ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::setConfiguration() { void ConfigureGeneral::setConfiguration() {
ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan); ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme)); ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit); ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
ui->enable_nfc->setChecked(Settings::values.enable_nfc); ui->enable_nfc->setChecked(Settings::values.enable_nfc);
@ -42,6 +43,7 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
void ConfigureGeneral::applyConfiguration() { void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked(); UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.theme = UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString(); ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();

View file

@ -38,6 +38,13 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="toggle_user_on_boot">
<property name="text">
<string>Prompt for user on game boot</string>
</property>
</widget>
</item>
</layout> </layout>
</item> </item>
</layout> </layout>

View file

@ -687,10 +687,26 @@ bool GMainWindow::LoadROM(const QString& filename) {
return true; return true;
} }
void GMainWindow::SelectAndSetCurrentUser() {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
dialog.exec();
if (dialog.GetStatus()) {
Settings::values.current_user = static_cast<s32>(dialog.GetIndex());
}
}
void GMainWindow::BootGame(const QString& filename) { void GMainWindow::BootGame(const QString& filename) {
LOG_INFO(Frontend, "yuzu starting..."); LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list StoreRecentFile(filename); // Put the filename on top of the list
if (UISettings::values.select_user_on_boot) {
SelectAndSetCurrentUser();
}
if (!LoadROM(filename)) if (!LoadROM(filename))
return; return;

View file

@ -128,6 +128,8 @@ private:
void ShowTelemetryCallout(); void ShowTelemetryCallout();
void SetDiscordEnabled(bool state); void SetDiscordEnabled(bool state);
void SelectAndSetCurrentUser();
/** /**
* Stores the filename in the recently loaded files list. * Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list. * The new filename is stored at the beginning of the recently loaded files list.

View file

@ -40,6 +40,8 @@ struct Values {
bool confirm_before_closing; bool confirm_before_closing;
bool first_start; bool first_start;
bool select_user_on_boot;
// Discord RPC // Discord RPC
bool enable_discord_presence; bool enable_discord_presence;