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Drop settings namespace

This commit is contained in:
David Marcec 2020-07-17 17:23:24 +10:00
parent 85b591f6f0
commit 4f473cda64

View file

@ -115,8 +115,7 @@ void LogSettings() {
values.use_asynchronous_gpu_emulation.GetValue()); values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
log_setting("Renderer_UseAsynchronousShaders", log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
Settings::values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id); log_setting("Audio_OutputEngine", values.sink_id);
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());