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Settings: Add anti-aliasing method setting

This commit is contained in:
Marshall Mohror 2021-10-20 18:32:11 -05:00 committed by Fernando Sahmkow
parent 2eff80b47f
commit 510caeefb3
2 changed files with 7 additions and 0 deletions

View file

@ -49,6 +49,7 @@ void LogSettings() {
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue()); log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());

View file

@ -73,6 +73,11 @@ enum class ScalingFilter : u32 {
LastFilter = Fsr, LastFilter = Fsr,
}; };
enum class AntiAliasing : u32 {
None = 0,
Fxaa = 1,
};
struct ResolutionScalingInfo { struct ResolutionScalingInfo {
u32 up_scale{1}; u32 up_scale{1};
u32 down_shift{0}; u32 down_shift{0};
@ -498,6 +503,7 @@ struct Values {
ResolutionScalingInfo resolution_info{}; ResolutionScalingInfo resolution_info{};
Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
// *nix platforms may have issues with the borderless windowed fullscreen mode. // *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now. // Default to exclusive fullscreen on these platforms for now.
RangedSetting<FullscreenMode> fullscreen_mode{ RangedSetting<FullscreenMode> fullscreen_mode{