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shader/lea: Fix op_a and op_b usages

They were swapped.
This commit is contained in:
ReinUsesLisp 2020-03-27 18:37:18 -03:00
parent 796b3319e6
commit 523a709bf1

View file

@ -272,8 +272,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
"Unhandled LEA Predicate"); "Unhandled LEA Predicate");
Node shifted_c = Operation(OperationCode::ILogicalShiftLeft, Immediate(1), std::move(op_c)); Node shifted_c = Operation(OperationCode::ILogicalShiftLeft, Immediate(1), std::move(op_c));
Node mul_bc = Operation(OperationCode::IMul, std::move(op_b), std::move(shifted_c)); Node mul_bc = Operation(OperationCode::IMul, std::move(op_a), std::move(shifted_c));
Node value = Operation(OperationCode::IAdd, std::move(op_a), std::move(mul_bc)); Node value = Operation(OperationCode::IAdd, std::move(op_b), std::move(mul_bc));
SetRegister(bb, instr.gpr0, std::move(value)); SetRegister(bb, instr.gpr0, std::move(value));
break; break;