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shader_decode: Fixup PSET

This commit is contained in:
ReinUsesLisp 2018-12-24 02:36:47 -03:00
parent a2e22b4359
commit 55a10d02e5

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@ -26,11 +26,12 @@ u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, u32 pc) {
const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0); const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0);
const OperationCode combiner = GetPredicateCombiner(instr.pset.op); const OperationCode combiner = GetPredicateCombiner(instr.pset.op);
const Node result = Operation(combiner, first_pred, second_pred); const Node predicate = Operation(combiner, first_pred, second_pred);
const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff); const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff);
const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0); const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0);
const Node value = Operation(OperationCode::Select, PRECISE, true_value, false_value); const Node value =
Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
SetRegister(bb, instr.gpr0, value); SetRegister(bb, instr.gpr0, value);
return pc; return pc;