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https://github.com/yuzu-emu/yuzu.git
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gl_sampler_cache: Port sampler cache to OpenGL
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parent
c5047540c9
commit
576ad9a012
5 changed files with 82 additions and 123 deletions
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@ -46,6 +46,8 @@ add_library(video_core STATIC
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renderer_opengl/gl_rasterizer_cache.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_sampler_cache.cpp
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renderer_opengl/gl_sampler_cache.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_decompiler.cpp
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@ -103,12 +103,6 @@ struct FramebufferCacheKey {
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
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: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
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screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
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// Create sampler objects
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for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
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texture_samplers[i].Create();
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state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
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}
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OpenGLState::ApplyDefaultState();
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shader_program_manager = std::make_unique<GLShader::ProgramManager>();
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@ -807,92 +801,6 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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return true;
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}
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void RasterizerOpenGL::SamplerInfo::Create() {
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sampler.Create();
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mag_filter = Tegra::Texture::TextureFilter::Linear;
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min_filter = Tegra::Texture::TextureFilter::Linear;
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wrap_u = Tegra::Texture::WrapMode::Wrap;
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wrap_v = Tegra::Texture::WrapMode::Wrap;
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wrap_p = Tegra::Texture::WrapMode::Wrap;
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use_depth_compare = false;
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depth_compare_func = Tegra::Texture::DepthCompareFunc::Never;
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// OpenGL's default is GL_LINEAR_MIPMAP_LINEAR
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
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// Other attributes have correct defaults
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}
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
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const GLuint sampler_id = sampler.handle;
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if (mag_filter != config.mag_filter) {
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mag_filter = config.mag_filter;
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glSamplerParameteri(
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sampler_id, GL_TEXTURE_MAG_FILTER,
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MaxwellToGL::TextureFilterMode(mag_filter, Tegra::Texture::TextureMipmapFilter::None));
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}
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if (min_filter != config.min_filter || mipmap_filter != config.mipmap_filter) {
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min_filter = config.min_filter;
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mipmap_filter = config.mipmap_filter;
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glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
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MaxwellToGL::TextureFilterMode(min_filter, mipmap_filter));
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}
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if (wrap_u != config.wrap_u) {
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wrap_u = config.wrap_u;
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u));
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}
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if (wrap_v != config.wrap_v) {
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wrap_v = config.wrap_v;
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v));
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}
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if (wrap_p != config.wrap_p) {
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wrap_p = config.wrap_p;
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p));
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}
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if (const bool enabled = config.depth_compare_enabled == 1; use_depth_compare != enabled) {
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use_depth_compare = enabled;
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
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use_depth_compare ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
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}
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if (depth_compare_func != config.depth_compare_func) {
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depth_compare_func = config.depth_compare_func;
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
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MaxwellToGL::DepthCompareFunc(depth_compare_func));
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}
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if (const auto new_border_color = config.GetBorderColor(); border_color != new_border_color) {
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border_color = new_border_color;
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glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, border_color.data());
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}
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if (const float anisotropic = config.GetMaxAnisotropy(); max_anisotropic != anisotropic) {
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max_anisotropic = anisotropic;
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if (GLAD_GL_ARB_texture_filter_anisotropic) {
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic);
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} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic);
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}
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}
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if (const float min = config.GetMinLod(); min_lod != min) {
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min_lod = min;
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, min_lod);
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}
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if (const float max = config.GetMaxLod(); max_lod != max) {
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max_lod = max;
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, max_lod);
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}
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if (const float bias = config.GetLodBias(); lod_bias != bias) {
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lod_bias = bias;
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, lod_bias);
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}
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}
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void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader, GLuint program_handle,
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BaseBindings base_bindings) {
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@ -988,7 +896,7 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
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const u32 current_bindpoint = base_bindings.sampler + bindpoint;
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
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state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc);
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if (Surface surface = res_cache.GetTextureSurface(texture, entry); surface) {
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state.texture_units[current_bindpoint].texture =
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@ -28,6 +28,7 @@
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_sampler_cache.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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@ -80,34 +81,6 @@ public:
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"The maximum size of a global memory must be a multiple of the size of float");
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private:
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class SamplerInfo {
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public:
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OGLSampler sampler;
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/// Creates the sampler object, initializing its state so that it's in sync with the
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/// SamplerInfo struct.
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void Create();
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/// Syncs the sampler object with the config, updating any necessary state.
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void SyncWithConfig(const Tegra::Texture::TSCEntry& info);
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private:
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Tegra::Texture::TextureFilter mag_filter = Tegra::Texture::TextureFilter::Nearest;
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Tegra::Texture::TextureFilter min_filter = Tegra::Texture::TextureFilter::Nearest;
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Tegra::Texture::TextureMipmapFilter mipmap_filter =
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Tegra::Texture::TextureMipmapFilter::None;
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Tegra::Texture::WrapMode wrap_u = Tegra::Texture::WrapMode::ClampToEdge;
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Tegra::Texture::WrapMode wrap_v = Tegra::Texture::WrapMode::ClampToEdge;
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Tegra::Texture::WrapMode wrap_p = Tegra::Texture::WrapMode::ClampToEdge;
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bool use_depth_compare = false;
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Tegra::Texture::DepthCompareFunc depth_compare_func =
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Tegra::Texture::DepthCompareFunc::Always;
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GLvec4 border_color = {};
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float min_lod = 0.0f;
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float max_lod = 16.0f;
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float lod_bias = 0.0f;
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float max_anisotropic = 1.0f;
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};
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struct FramebufferConfigState {
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bool using_color_fb{};
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bool using_depth_fb{};
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@ -212,6 +185,7 @@ private:
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RasterizerCacheOpenGL res_cache;
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ShaderCacheOpenGL shader_cache;
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GlobalRegionCacheOpenGL global_cache;
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SamplerCacheOpenGL sampler_cache;
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Core::System& system;
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@ -227,8 +201,6 @@ private:
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FramebufferConfigState current_framebuffer_config_state;
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std::pair<bool, bool> current_depth_stencil_usage{};
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std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
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static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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OGLBufferCache buffer_cache;
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PrimitiveAssembler primitive_assembler{buffer_cache};
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52
src/video_core/renderer_opengl/gl_sampler_cache.cpp
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52
src/video_core/renderer_opengl/gl_sampler_cache.cpp
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@ -0,0 +1,52 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_sampler_cache.h"
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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namespace OpenGL {
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SamplerCacheOpenGL::SamplerCacheOpenGL() = default;
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SamplerCacheOpenGL::~SamplerCacheOpenGL() = default;
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OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc) const {
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OGLSampler sampler;
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sampler.Create();
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const GLuint sampler_id{sampler.handle};
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glSamplerParameteri(
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sampler_id, GL_TEXTURE_MAG_FILTER,
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MaxwellToGL::TextureFilterMode(tsc.mag_filter, Tegra::Texture::TextureMipmapFilter::None));
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glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
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MaxwellToGL::TextureFilterMode(tsc.min_filter, tsc.mipmap_filter));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(tsc.wrap_u));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(tsc.wrap_v));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(tsc.wrap_p));
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
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tsc.depth_compare_enabled == 1 ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
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MaxwellToGL::DepthCompareFunc(tsc.depth_compare_func));
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glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, tsc.GetBorderColor().data());
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tsc.GetMinLod());
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tsc.GetMaxLod());
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, tsc.GetLodBias());
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if (GLAD_GL_ARB_texture_filter_anisotropic) {
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
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} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
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} else if (tsc.GetMaxAnisotropy() != 1) {
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LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
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}
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return sampler;
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}
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GLuint SamplerCacheOpenGL::ToSamplerType(const OGLSampler& sampler) const {
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return sampler.handle;
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}
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} // namespace OpenGL
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25
src/video_core/renderer_opengl/gl_sampler_cache.h
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25
src/video_core/renderer_opengl/gl_sampler_cache.h
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@ -0,0 +1,25 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/sampler_cache.h"
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namespace OpenGL {
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class SamplerCacheOpenGL final : public VideoCommon::SamplerCache<GLuint, OGLSampler> {
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public:
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explicit SamplerCacheOpenGL();
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~SamplerCacheOpenGL();
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protected:
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OGLSampler CreateSampler(const Tegra::Texture::TSCEntry& tsc) const;
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GLuint ToSamplerType(const OGLSampler& sampler) const;
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};
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} // namespace OpenGL
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