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Qt: Fix mouse scalling

This commit is contained in:
german77 2023-02-15 20:57:45 -06:00
parent 6d77de96da
commit 57aaf00a0c
2 changed files with 8 additions and 18 deletions

View file

@ -401,12 +401,6 @@ qreal GRenderWindow::windowPixelRatio() const {
return devicePixelRatioF(); return devicePixelRatioF();
} }
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
const qreal pixel_ratio = windowPixelRatio();
return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
}
void GRenderWindow::closeEvent(QCloseEvent* event) { void GRenderWindow::closeEvent(QCloseEvent* event) {
emit Closed(); emit Closed();
QWidget::closeEvent(event); QWidget::closeEvent(event);
@ -649,10 +643,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
// coordinates and map them to the current render area // coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos()); const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos); const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const auto button = QtButtonToMouseButton(event->button()); const auto button = QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, button); input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), touch_x, touch_y, button);
emit MouseActivity(); emit MouseActivity();
} }
@ -665,11 +658,10 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
// coordinates and map them to the current render area // coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos()); const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos); const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const int center_x = width() / 2; const int center_x = width() / 2;
const int center_y = height() / 2; const int center_y = height() / 2;
input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, center_x, center_y); input_subsystem->GetMouse()->MouseMove(pos.x(), pos.y(), touch_x, touch_y, center_x, center_y);
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) { if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y})); QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
@ -697,8 +689,8 @@ void GRenderWindow::wheelEvent(QWheelEvent* event) {
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints(); QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
for (const auto& touch_point : touch_points) { for (const auto& touch_point : touch_points) {
const auto [x, y] = ScaleTouch(touch_point.pos()); const auto pos = touch_point.pos();
const auto [touch_x, touch_y] = MapToTouchScreen(x, y); const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, touch_point.id()); input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, touch_point.id());
} }
} }
@ -707,8 +699,8 @@ void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints(); QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
input_subsystem->GetTouchScreen()->ClearActiveFlag(); input_subsystem->GetTouchScreen()->ClearActiveFlag();
for (const auto& touch_point : touch_points) { for (const auto& touch_point : touch_points) {
const auto [x, y] = ScaleTouch(touch_point.pos()); const auto pos = touch_point.pos();
const auto [touch_x, touch_y] = MapToTouchScreen(x, y); const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, touch_point.id()); input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, touch_point.id());
} }
input_subsystem->GetTouchScreen()->ReleaseInactiveTouch(); input_subsystem->GetTouchScreen()->ReleaseInactiveTouch();

View file

@ -184,8 +184,6 @@ public:
void CaptureScreenshot(const QString& screenshot_path); void CaptureScreenshot(const QString& screenshot_path);
std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
/** /**
* Instructs the window to re-launch the application using the specified program_index. * Instructs the window to re-launch the application using the specified program_index.
* @param program_index Specifies the index within the application of the program to launch. * @param program_index Specifies the index within the application of the program to launch.