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configuration_shared: Add some comments
Monke brain can't remember what all of these does a year later.
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1 changed files with 14 additions and 6 deletions
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@ -15,23 +15,24 @@ constexpr int USE_GLOBAL_INDEX = 0;
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constexpr int USE_GLOBAL_SEPARATOR_INDEX = 1;
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constexpr int USE_GLOBAL_SEPARATOR_INDEX = 1;
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constexpr int USE_GLOBAL_OFFSET = 2;
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constexpr int USE_GLOBAL_OFFSET = 2;
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// CheckBoxes require a tracker for their state since we emulate a tristate CheckBox
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enum class CheckState {
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enum class CheckState {
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Off,
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Off, // Checkbox overrides to off/false
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On,
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On, // Checkbox overrides to on/true
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Global,
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Global, // Checkbox defers to the global state
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Count,
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Count, // Simply the number of states, not a valid checkbox state
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};
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};
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// Global-aware apply and set functions
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// Global-aware apply and set functions
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// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
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void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
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void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
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const CheckState& tracker);
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const CheckState& tracker);
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void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox);
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void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox);
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void ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
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void ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
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const QComboBox* combobox);
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const QComboBox* combobox);
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void ApplyPerGameSetting(Settings::Setting<Settings::GPUAccuracy>* setting,
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const QComboBox* combobox);
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// Sets a Qt UI element given a Settings::Setting
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void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
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void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
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void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<int>* setting);
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void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<int>* setting);
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void SetPerGameSetting(QComboBox* combobox,
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void SetPerGameSetting(QComboBox* combobox,
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@ -39,13 +40,20 @@ void SetPerGameSetting(QComboBox* combobox,
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void SetPerGameSetting(QComboBox* combobox,
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void SetPerGameSetting(QComboBox* combobox,
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const Settings::Setting<Settings::GPUAccuracy>* setting);
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const Settings::Setting<Settings::GPUAccuracy>* setting);
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// (Un)highlights a Qt UI element
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void SetHighlight(QWidget* widget, bool highlighted);
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void SetHighlight(QWidget* widget, bool highlighted);
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// Sets up a QCheckBox like a tristate one, given a Setting
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void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
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void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
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CheckState& tracker);
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CheckState& tracker);
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void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
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void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
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CheckState& tracker);
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CheckState& tracker);
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// Sets up coloring of a QWidget `target` based on the state of a QComboBox, and calls
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// InsertGlobalItem
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void SetColoredComboBox(QComboBox* combobox, QWidget* target, int global);
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void SetColoredComboBox(QComboBox* combobox, QWidget* target, int global);
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// Adds the "Use Global Configuration" selection and separator to the beginning of a QComboBox
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void InsertGlobalItem(QComboBox* combobox, int global_index);
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void InsertGlobalItem(QComboBox* combobox, int global_index);
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} // namespace ConfigurationShared
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} // namespace ConfigurationShared
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