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hle: kernel: Add initial_process.h header.

This commit is contained in:
bunnei 2022-02-21 17:39:19 -08:00
parent a6496deeed
commit 5d1a81520c
2 changed files with 24 additions and 0 deletions

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@ -165,6 +165,7 @@ add_library(core STATIC
hle/kernel/hle_ipc.h hle/kernel/hle_ipc.h
hle/kernel/init/init_slab_setup.cpp hle/kernel/init/init_slab_setup.cpp
hle/kernel/init/init_slab_setup.h hle/kernel/init/init_slab_setup.h
hle/kernel/initial_process.h
hle/kernel/k_address_arbiter.cpp hle/kernel/k_address_arbiter.cpp
hle/kernel/k_address_arbiter.h hle/kernel/k_address_arbiter.h
hle/kernel/k_address_space_info.cpp hle/kernel/k_address_space_info.cpp

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@ -0,0 +1,23 @@
// Copyright 2022 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "common/literals.h"
#include "core/hle/kernel/board/nintendo/nx/k_memory_layout.h"
#include "core/hle/kernel/board/nintendo/nx/k_system_control.h"
namespace Kernel {
using namespace Common::Literals;
constexpr std::size_t InitialProcessBinarySizeMax = 12_MiB;
static inline PAddr GetInitialProcessBinaryPhysicalAddress() {
return Kernel::Board::Nintendo::Nx::KSystemControl::Init::GetKernelPhysicalBaseAddress(
MainMemoryAddress);
}
} // namespace Kernel