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input_common: sdl: lower vibration frequency and use it's own unique thread

This commit is contained in:
german77 2022-06-26 17:49:14 -05:00 committed by Narr the Reg
parent 01bc0c84f0
commit 5e7e55b98a
3 changed files with 12 additions and 3 deletions

View file

@ -820,11 +820,11 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
const auto now = steady_clock::now();
// Filter out non-zero vibrations that are within 10ms of each other.
// Filter out non-zero vibrations that are within 15ms of each other.
if ((vibration_value.low_amplitude != 0.0f || vibration_value.high_amplitude != 0.0f) &&
duration_cast<milliseconds>(
now - controller.vibration[device_index].last_vibration_timepoint) <
milliseconds(10)) {
milliseconds(15)) {
return false;
}

View file

@ -438,10 +438,17 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
using namespace std::chrono_literals;
while (initialized) {
SDL_PumpEvents();
SendVibrations();
std::this_thread::sleep_for(1ms);
}
});
vibration_thread = std::thread([this] {
Common::SetCurrentThreadName("yuzu:input:SDL_Vibration");
using namespace std::chrono_literals;
while (initialized) {
SendVibrations();
std::this_thread::sleep_for(10ms);
}
});
}
// Because the events for joystick connection happens before we have our event watcher added, we
// can just open all the joysticks right here
@ -457,6 +464,7 @@ SDLDriver::~SDLDriver() {
initialized = false;
if (start_thread) {
poll_thread.join();
vibration_thread.join();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
}
}

View file

@ -128,5 +128,6 @@ private:
std::atomic<bool> initialized = false;
std::thread poll_thread;
std::thread vibration_thread;
};
} // namespace InputCommon