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Async GPU: do invalidate as synced operation

Async GPU: Always invalidate synced.
This commit is contained in:
Fernando Sahmkow 2019-06-08 17:04:41 -04:00 committed by FernandoS27
parent c13433aee4
commit 600dddf88d

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@ -89,12 +89,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
} }
void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) { void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
if (state.queue.Empty()) {
// It's quicker to invalidate a single region on the CPU if the queue is already empty
system.Renderer().Rasterizer().InvalidateRegion(addr, size); system.Renderer().Rasterizer().InvalidateRegion(addr, size);
} else {
PushCommand(InvalidateRegionCommand(addr, size));
}
} }
void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {