2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

emit_spirv: Fix RescalingLayout alignment

This commit is contained in:
ameerj 2021-08-04 00:30:16 -04:00 committed by Fernando Sahmkow
parent d7c9792169
commit 65781f88f8
3 changed files with 8 additions and 4 deletions

View file

@ -26,6 +26,7 @@ struct RescalingLayout {
alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
};
constexpr u32 RESCALING_PUSH_CONSTANT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);

View file

@ -22,6 +22,7 @@
namespace Vulkan {
using Shader::Backend::SPIRV::NUM_TEXTURE_AND_IMAGE_SCALING_WORDS;
using Shader::Backend::SPIRV::RESCALING_PUSH_CONSTANT_WORDS_OFFSET;
class DescriptorLayoutBuilder {
public:
@ -71,12 +72,13 @@ public:
}
vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
using Shader::Backend::SPIRV::RescalingLayout;
const u32 push_offset = is_compute ? RESCALING_PUSH_CONSTANT_WORDS_OFFSET : 0;
const VkPushConstantRange range{
.stageFlags = static_cast<VkShaderStageFlags>(
is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
.offset = 0,
.size = (is_compute ? 0 : sizeof(f32)) +
sizeof(std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS>),
.size = sizeof(RescalingLayout) - push_offset,
};
return device->GetLogical().CreatePipelineLayout({
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,

View file

@ -483,8 +483,9 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, 0,
sizeof(scale_down_factor), &scale_down_factor);
}
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, sizeof(f32),
sizeof(rescaling_data), rescaling_data.data());
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
RESCALING_PUSH_CONSTANT_WORDS_OFFSET, sizeof(rescaling_data),
rescaling_data.data());
if (!descriptor_set_layout) {
return;
}