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Merge pull request #7647 from german77/toad
core/hid: Fix controller type validation
This commit is contained in:
commit
667a8ae163
5 changed files with 23 additions and 17 deletions
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@ -45,26 +45,26 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
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// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
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// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
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if (parameters.allow_pro_controller) {
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if (parameters.allow_pro_controller) {
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
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controller->Connect();
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controller->Connect(true);
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} else if (parameters.allow_dual_joycons) {
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} else if (parameters.allow_dual_joycons) {
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual);
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controller->Connect();
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controller->Connect(true);
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} else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
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} else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
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// Assign left joycons to even player indices and right joycons to odd player indices.
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// Assign left joycons to even player indices and right joycons to odd player indices.
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// We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
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// We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
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// a right Joycon for Player 2 in 2 Player Assist mode.
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// a right Joycon for Player 2 in 2 Player Assist mode.
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if (index % 2 == 0) {
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if (index % 2 == 0) {
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft);
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controller->Connect();
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controller->Connect(true);
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} else {
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} else {
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight);
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controller->Connect();
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controller->Connect(true);
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}
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}
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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!Settings::values.use_docked_mode.GetValue()) {
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!Settings::values.use_docked_mode.GetValue()) {
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// We should *never* reach here under any normal circumstances.
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// We should *never* reach here under any normal circumstances.
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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controller->Connect();
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controller->Connect(true);
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} else {
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} else {
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UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
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UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
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}
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}
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@ -886,8 +886,9 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles)
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}
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}
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}
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}
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bool EmulatedController::IsControllerSupported() const {
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bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
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switch (npad_type) {
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const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
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switch (type) {
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case NpadStyleIndex::ProController:
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case NpadStyleIndex::ProController:
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return supported_style_tag.fullkey;
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return supported_style_tag.fullkey;
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case NpadStyleIndex::Handheld:
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case NpadStyleIndex::Handheld:
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@ -915,9 +916,10 @@ bool EmulatedController::IsControllerSupported() const {
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}
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}
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}
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}
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void EmulatedController::Connect() {
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void EmulatedController::Connect(bool use_temporary_value) {
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if (!IsControllerSupported()) {
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if (!IsControllerSupported(use_temporary_value)) {
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LOG_ERROR(Service_HID, "Controller type {} is not supported", npad_type);
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const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
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LOG_ERROR(Service_HID, "Controller type {} is not supported", type);
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return;
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return;
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}
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}
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{
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{
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@ -167,8 +167,11 @@ public:
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*/
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*/
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void SetSupportedNpadStyleTag(NpadStyleTag supported_styles);
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void SetSupportedNpadStyleTag(NpadStyleTag supported_styles);
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/// Sets the connected status to true
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/**
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void Connect();
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* Sets the connected status to true
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* @param use_temporary_value If true tmp_npad_type will be used
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*/
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void Connect(bool use_temporary_value = false);
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/// Sets the connected status to false
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/// Sets the connected status to false
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void Disconnect();
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void Disconnect();
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@ -319,9 +322,10 @@ private:
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/**
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/**
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* Checks the current controller type against the supported_style_tag
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* Checks the current controller type against the supported_style_tag
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* @param use_temporary_value If true tmp_npad_type will be used
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* @return true if the controller is supported
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* @return true if the controller is supported
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*/
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*/
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bool IsControllerSupported() const;
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bool IsControllerSupported(bool use_temporary_value = false) const;
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/**
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/**
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* Updates the button status of the controller
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* Updates the button status of the controller
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@ -33,7 +33,7 @@ void UpdateController(Core::HID::EmulatedController* controller,
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}
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}
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controller->SetNpadStyleIndex(controller_type);
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controller->SetNpadStyleIndex(controller_type);
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if (connected) {
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if (connected) {
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controller->Connect();
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controller->Connect(true);
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}
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}
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}
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}
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@ -599,11 +599,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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if (is_connected) {
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if (is_connected) {
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if (type == Core::HID::NpadStyleIndex::Handheld) {
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if (type == Core::HID::NpadStyleIndex::Handheld) {
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emulated_controller_p1->Disconnect();
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emulated_controller_p1->Disconnect();
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emulated_controller_handheld->Connect();
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emulated_controller_handheld->Connect(true);
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emulated_controller = emulated_controller_handheld;
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emulated_controller = emulated_controller_handheld;
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} else {
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} else {
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emulated_controller_handheld->Disconnect();
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emulated_controller_handheld->Disconnect();
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emulated_controller_p1->Connect();
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emulated_controller_p1->Connect(true);
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emulated_controller = emulated_controller_p1;
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emulated_controller = emulated_controller_p1;
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}
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}
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}
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}
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@ -718,7 +718,7 @@ void ConfigureInputPlayer::LoadConfiguration() {
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void ConfigureInputPlayer::ConnectPlayer(bool connected) {
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void ConfigureInputPlayer::ConnectPlayer(bool connected) {
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ui->groupConnectedController->setChecked(connected);
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ui->groupConnectedController->setChecked(connected);
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if (connected) {
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if (connected) {
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emulated_controller->Connect();
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emulated_controller->Connect(true);
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} else {
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} else {
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emulated_controller->Disconnect();
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emulated_controller->Disconnect();
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}
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}
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