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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
yuzu: config: Vibrate the controller while configuring vibration strength
This commit is contained in:
parent
79e8f4abe8
commit
694c078655
5 changed files with 95 additions and 8 deletions
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@ -257,7 +257,7 @@ void QtControllerSelectorDialog::LoadConfiguration() {
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}
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}
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void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
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void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
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ConfigureVibration dialog(this);
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ConfigureVibration dialog(this, system.HIDCore());
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint);
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Qt::WindowSystemMenuHint);
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@ -164,7 +164,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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});
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});
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connect(ui->vibrationButton, &QPushButton::clicked,
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connect(ui->vibrationButton, &QPushButton::clicked,
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[this] { CallConfigureDialog<ConfigureVibration>(*this); });
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[this, &hid_core] { CallConfigureDialog<ConfigureVibration>(*this, hid_core); });
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connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] {
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connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] {
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CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
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CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
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@ -9,11 +9,14 @@
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#include "common/param_package.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hid/hid_types.h"
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#include "ui_configure_vibration.h"
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#include "ui_configure_vibration.h"
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#include "yuzu/configuration/configure_vibration.h"
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#include "yuzu/configuration/configure_vibration.h"
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ConfigureVibration::ConfigureVibration(QWidget* parent)
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ConfigureVibration::ConfigureVibration(QWidget* parent, Core::HID::HIDCore& hid_core_)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()) {
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()), hid_core{hid_core_} {
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ui->setupUi(this);
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ui->setupUi(this);
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vibration_groupboxes = {
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vibration_groupboxes = {
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@ -31,6 +34,13 @@ ConfigureVibration::ConfigureVibration(QWidget* parent)
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const auto& players = Settings::values.players.GetValue();
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const auto& players = Settings::values.players.GetValue();
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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auto controller = hid_core.GetEmulatedControllerByIndex(i);
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Core::HID::ControllerUpdateCallback engine_callback{
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.on_change = [this,
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i](Core::HID::ControllerTriggerType type) { VibrateController(type, i); },
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.is_npad_service = false,
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};
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controller_callback_key[i] = controller->SetCallback(engine_callback);
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vibration_groupboxes[i]->setChecked(players[i].vibration_enabled);
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vibration_groupboxes[i]->setChecked(players[i].vibration_enabled);
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vibration_spinboxes[i]->setValue(players[i].vibration_strength);
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vibration_spinboxes[i]->setValue(players[i].vibration_strength);
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}
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}
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@ -45,7 +55,14 @@ ConfigureVibration::ConfigureVibration(QWidget* parent)
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RetranslateUI();
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RetranslateUI();
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}
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}
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ConfigureVibration::~ConfigureVibration() = default;
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ConfigureVibration::~ConfigureVibration() {
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StopVibrations();
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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auto controller = hid_core.GetEmulatedControllerByIndex(i);
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controller->DeleteCallback(controller_callback_key[i]);
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}
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};
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void ConfigureVibration::ApplyConfiguration() {
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void ConfigureVibration::ApplyConfiguration() {
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auto& players = Settings::values.players.GetValue();
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auto& players = Settings::values.players.GetValue();
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@ -70,3 +87,54 @@ void ConfigureVibration::changeEvent(QEvent* event) {
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void ConfigureVibration::RetranslateUI() {
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void ConfigureVibration::RetranslateUI() {
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ui->retranslateUi(this);
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ui->retranslateUi(this);
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}
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}
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void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type,
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std::size_t player_index) {
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if (type != Core::HID::ControllerTriggerType::Button) {
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return;
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}
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auto& player = Settings::values.players.GetValue()[player_index];
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auto controller = hid_core.GetEmulatedControllerByIndex(player_index);
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const int vibration_strenght = vibration_spinboxes[player_index]->value();
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const auto& buttons = controller->GetButtonsValues();
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bool button_is_pressed = false;
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for (std::size_t i = 0; i < buttons.size(); ++i) {
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if (buttons[i].value) {
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button_is_pressed = true;
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break;
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}
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}
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if (!button_is_pressed) {
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StopVibrations();
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return;
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}
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const int old_vibration_enabled = player.vibration_enabled;
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const bool old_vibration_strenght = player.vibration_strength;
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player.vibration_enabled = true;
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player.vibration_strength = vibration_strenght;
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const Core::HID::VibrationValue vibration{
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.low_amplitude = 1.0f,
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.low_frequency = 160.0f,
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.high_amplitude = 1.0f,
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.high_frequency = 320.0f,
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};
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controller->SetVibration(0, vibration);
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controller->SetVibration(1, vibration);
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// Restore previous values
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player.vibration_enabled = old_vibration_enabled;
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player.vibration_strength = old_vibration_strenght;
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}
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void ConfigureVibration::StopVibrations() {
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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auto controller = hid_core.GetEmulatedControllerByIndex(i);
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controller->SetVibration(0, Core::HID::DEFAULT_VIBRATION_VALUE);
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controller->SetVibration(1, Core::HID::DEFAULT_VIBRATION_VALUE);
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}
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}
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@ -15,11 +15,16 @@ namespace Ui {
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class ConfigureVibration;
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class ConfigureVibration;
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}
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}
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namespace Core::HID {
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enum class ControllerTriggerType;
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class HIDCore;
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} // namespace Core::HID
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class ConfigureVibration : public QDialog {
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class ConfigureVibration : public QDialog {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit ConfigureVibration(QWidget* parent);
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explicit ConfigureVibration(QWidget* parent, Core::HID::HIDCore& hid_core_);
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~ConfigureVibration() override;
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~ConfigureVibration() override;
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void ApplyConfiguration();
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void ApplyConfiguration();
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@ -27,14 +32,21 @@ public:
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private:
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private:
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void changeEvent(QEvent* event) override;
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void RetranslateUI();
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void VibrateController(Core::HID::ControllerTriggerType type, std::size_t player_index);
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void StopVibrations();
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std::unique_ptr<Ui::ConfigureVibration> ui;
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std::unique_ptr<Ui::ConfigureVibration> ui;
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static constexpr std::size_t NUM_PLAYERS = 8;
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static constexpr std::size_t NUM_PLAYERS = 8;
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// Groupboxes encapsulating the vibration strength spinbox.
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/// Groupboxes encapsulating the vibration strength spinbox.
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std::array<QGroupBox*, NUM_PLAYERS> vibration_groupboxes;
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std::array<QGroupBox*, NUM_PLAYERS> vibration_groupboxes;
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// Spinboxes representing the vibration strength percentage.
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/// Spinboxes representing the vibration strength percentage.
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std::array<QSpinBox*, NUM_PLAYERS> vibration_spinboxes;
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std::array<QSpinBox*, NUM_PLAYERS> vibration_spinboxes;
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/// Callback index to stop the controllers events
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std::array<int, NUM_PLAYERS> controller_callback_key;
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Core::HID::HIDCore& hid_core;
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};
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};
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@ -17,6 +17,13 @@
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<string notr="true"/>
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<string notr="true"/>
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</property>
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</property>
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<layout class="QVBoxLayout">
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<layout class="QVBoxLayout">
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<item row="0" column="0" colspan="4">
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<widget class="QLabel" name="label_1">
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<property name="text">
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<string>Press any controller button to vibrate the controller.</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QGroupBox" name="vibrationStrengthGroup">
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<widget class="QGroupBox" name="vibrationStrengthGroup">
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<property name="title">
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<property name="title">
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