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gl_device: Intel: Disable texture view formats workaround on mesa
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@ -241,7 +241,7 @@ Device::Device() {
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has_variable_aoffi = TestVariableAoffi();
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = is_amd;
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has_component_indexing_bug = is_amd;
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has_precise_bug = TestPreciseBug();
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has_precise_bug = TestPreciseBug();
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has_broken_texture_view_formats = is_amd || is_intel;
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has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
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has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
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has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
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has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
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has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
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has_debugging_tool_attached = IsDebugToolAttached(extensions);
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has_debugging_tool_attached = IsDebugToolAttached(extensions);
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