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maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.

- Used by Super Mario Odyssey.
This commit is contained in:
bunnei 2018-08-10 12:17:49 -04:00
parent a5b65df9cf
commit 6b0bc48a42

View file

@ -47,6 +47,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
switch (attrib.size) { switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_32_32_32: case Maxwell::VertexAttribute::Size::Size_32_32_32:
return GL_INT; return GL_INT;
case Maxwell::VertexAttribute::Size::Size_8_8:
case Maxwell::VertexAttribute::Size::Size_8_8_8_8: case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_BYTE; return GL_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16: case Maxwell::VertexAttribute::Size::Size_16_16: