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Minor cleanup in GLSL code

This commit is contained in:
Jannik Vogel 2016-12-25 20:56:42 +01:00
parent 88f409aec9
commit 6ed4206f87

View file

@ -293,7 +293,7 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
case CompareFunc::GreaterThanOrEqual: {
static const char* op[] = {"!=", "==", ">=", ">", "<=", "<"};
unsigned index = (unsigned)func - (unsigned)CompareFunc::Equal;
out += "int(last_tex_env_out.a * 255.0f) " + std::string(op[index]) + " alphatest_ref";
out += "int(last_tex_env_out.a * 255.0) " + std::string(op[index]) + " alphatest_ref";
break;
}
@ -422,7 +422,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
if (abs) {
// LUT index is in the range of (0.0, 1.0)
index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")"
: "max(" + index + ", 0.f)";
: "max(" + index + ", 0.0)";
} else {
// LUT index is in the range of (-1.0, 1.0)
index = "((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0";
@ -577,7 +577,6 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
#version 330 core
#define NUM_TEV_STAGES 6
#define NUM_LIGHTS 8
#define LIGHTING_LUT_SIZE 256
// Texture coordinate offsets and scales
#define OFFSET_256 (0.5 / 256.0)