mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
shader_ir: Declare Manager and pass it to appropiate programs.
This commit is contained in:
parent
8be6e1c522
commit
6fdd501113
7 changed files with 214 additions and 104 deletions
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@ -363,6 +363,71 @@ std::string ASTManager::Print() {
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return printer.GetResult();
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return printer.GetResult();
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}
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}
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ASTManager::ASTManager() = default;
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ASTManager::~ASTManager() {
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Clear();
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}
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void ASTManager::Init() {
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main_node = ASTBase::Make<ASTProgram>(ASTNode{});
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program = std::get_if<ASTProgram>(main_node->GetInnerData());
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true_condition = MakeExpr<ExprBoolean>(true);
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}
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ASTManager::ASTManager(ASTManager&& other)
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: labels_map(std::move(other.labels_map)), labels_count{other.labels_count},
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gotos(std::move(other.gotos)), labels(std::move(other.labels)), variables{other.variables},
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program{other.program}, main_node{other.main_node}, true_condition{other.true_condition} {
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other.main_node.reset();
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}
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ASTManager& ASTManager::operator=(ASTManager&& other) {
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labels_map = std::move(other.labels_map);
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labels_count = other.labels_count;
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gotos = std::move(other.gotos);
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labels = std::move(other.labels);
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variables = other.variables;
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program = other.program;
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main_node = other.main_node;
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true_condition = other.true_condition;
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other.main_node.reset();
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return *this;
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}
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void ASTManager::DeclareLabel(u32 address) {
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const auto pair = labels_map.emplace(address, labels_count);
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if (pair.second) {
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labels_count++;
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labels.resize(labels_count);
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}
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}
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void ASTManager::InsertLabel(u32 address) {
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u32 index = labels_map[address];
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ASTNode label = ASTBase::Make<ASTLabel>(main_node, index);
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labels[index] = label;
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program->nodes.PushBack(label);
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}
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void ASTManager::InsertGoto(Expr condition, u32 address) {
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u32 index = labels_map[address];
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ASTNode goto_node = ASTBase::Make<ASTGoto>(main_node, condition, index);
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gotos.push_back(goto_node);
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program->nodes.PushBack(goto_node);
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}
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void ASTManager::InsertBlock(u32 start_address, u32 end_address) {
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ASTNode block = ASTBase::Make<ASTBlockEncoded>(main_node, start_address, end_address);
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program->nodes.PushBack(block);
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}
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void ASTManager::InsertReturn(Expr condition, bool kills) {
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ASTNode node = ASTBase::Make<ASTReturn>(main_node, condition, kills);
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program->nodes.PushBack(node);
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}
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void ASTManager::Decompile() {
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void ASTManager::Decompile() {
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auto it = gotos.begin();
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auto it = gotos.begin();
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while (it != gotos.end()) {
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while (it != gotos.end()) {
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@ -460,7 +525,6 @@ void ASTManager::SanityCheck() {
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void ASTManager::EncloseDoWhile(ASTNode goto_node, ASTNode label) {
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void ASTManager::EncloseDoWhile(ASTNode goto_node, ASTNode label) {
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// ShowCurrentState("Before DoWhile Enclose");
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// ShowCurrentState("Before DoWhile Enclose");
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enclose_count++;
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ASTZipper& zipper = goto_node->GetManager();
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ASTZipper& zipper = goto_node->GetManager();
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ASTNode loop_start = label->GetNext();
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ASTNode loop_start = label->GetNext();
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if (loop_start == goto_node) {
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if (loop_start == goto_node) {
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@ -481,7 +545,6 @@ void ASTManager::EncloseDoWhile(ASTNode goto_node, ASTNode label) {
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void ASTManager::EncloseIfThen(ASTNode goto_node, ASTNode label) {
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void ASTManager::EncloseIfThen(ASTNode goto_node, ASTNode label) {
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// ShowCurrentState("Before IfThen Enclose");
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// ShowCurrentState("Before IfThen Enclose");
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enclose_count++;
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ASTZipper& zipper = goto_node->GetManager();
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ASTZipper& zipper = goto_node->GetManager();
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ASTNode if_end = label->GetPrevious();
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ASTNode if_end = label->GetPrevious();
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if (if_end == goto_node) {
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if (if_end == goto_node) {
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@ -514,7 +577,6 @@ void ASTManager::EncloseIfThen(ASTNode goto_node, ASTNode label) {
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void ASTManager::MoveOutward(ASTNode goto_node) {
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void ASTManager::MoveOutward(ASTNode goto_node) {
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// ShowCurrentState("Before MoveOutward");
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// ShowCurrentState("Before MoveOutward");
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outward_count++;
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ASTZipper& zipper = goto_node->GetManager();
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ASTZipper& zipper = goto_node->GetManager();
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ASTNode parent = goto_node->GetParent();
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ASTNode parent = goto_node->GetParent();
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ASTZipper& zipper2 = parent->GetManager();
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ASTZipper& zipper2 = parent->GetManager();
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@ -582,4 +644,75 @@ void ASTManager::MoveOutward(ASTNode goto_node) {
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// ShowCurrentState("After MoveOutward");
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// ShowCurrentState("After MoveOutward");
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}
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}
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class ASTClearer {
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public:
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ASTClearer() = default;
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void operator()(ASTProgram& ast) {
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ASTNode current = ast.nodes.GetFirst();
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while (current) {
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Visit(current);
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current = current->GetNext();
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}
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}
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void operator()(ASTIfThen& ast) {
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ASTNode current = ast.nodes.GetFirst();
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while (current) {
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Visit(current);
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current = current->GetNext();
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}
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}
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void operator()(ASTIfElse& ast) {
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ASTNode current = ast.nodes.GetFirst();
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while (current) {
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Visit(current);
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current = current->GetNext();
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}
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}
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void operator()(ASTBlockEncoded& ast) {}
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void operator()(ASTBlockDecoded& ast) {
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ast.nodes.clear();
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}
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void operator()(ASTVarSet& ast) {}
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void operator()(ASTLabel& ast) {}
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void operator()(ASTGoto& ast) {}
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void operator()(ASTDoWhile& ast) {
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ASTNode current = ast.nodes.GetFirst();
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while (current) {
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Visit(current);
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current = current->GetNext();
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}
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}
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void operator()(ASTReturn& ast) {}
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void operator()(ASTBreak& ast) {}
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void Visit(ASTNode& node) {
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std::visit(*this, *node->GetInnerData());
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node->Clear();
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}
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};
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void ASTManager::Clear() {
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if (!main_node) {
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return;
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}
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ASTClearer clearer{};
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clearer.Visit(main_node);
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main_node.reset();
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program = nullptr;
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labels_map.clear();
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labels.clear();
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gotos.clear();
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}
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} // namespace VideoCommon::Shader
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} // namespace VideoCommon::Shader
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@ -30,8 +30,8 @@ class ASTDoWhile;
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class ASTReturn;
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class ASTReturn;
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class ASTBreak;
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class ASTBreak;
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using ASTData = std::variant<ASTProgram, ASTIfThen, ASTIfElse, ASTBlockEncoded, ASTBlockDecoded, ASTVarSet, ASTGoto,
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using ASTData = std::variant<ASTProgram, ASTIfThen, ASTIfElse, ASTBlockEncoded, ASTBlockDecoded,
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ASTLabel, ASTDoWhile, ASTReturn, ASTBreak>;
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ASTVarSet, ASTGoto, ASTLabel, ASTDoWhile, ASTReturn, ASTBreak>;
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using ASTNode = std::shared_ptr<ASTBase>;
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using ASTNode = std::shared_ptr<ASTBase>;
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@ -261,6 +261,13 @@ public:
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return nullptr;
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return nullptr;
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}
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}
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void Clear() {
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next.reset();
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previous.reset();
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parent.reset();
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manager = nullptr;
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}
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private:
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private:
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friend class ASTZipper;
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friend class ASTZipper;
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@ -273,43 +280,26 @@ private:
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class ASTManager final {
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class ASTManager final {
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public:
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public:
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explicit ASTManager() {
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ASTManager();
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main_node = ASTBase::Make<ASTProgram>(ASTNode{});
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~ASTManager();
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program = std::get_if<ASTProgram>(main_node->GetInnerData());
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true_condition = MakeExpr<ExprBoolean>(true);
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}
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void DeclareLabel(u32 address) {
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ASTManager(const ASTManager& o) = delete;
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const auto pair = labels_map.emplace(address, labels_count);
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ASTManager& operator=(const ASTManager& other) = delete;
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if (pair.second) {
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labels_count++;
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labels.resize(labels_count);
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}
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}
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void InsertLabel(u32 address) {
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ASTManager(ASTManager&& other);
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u32 index = labels_map[address];
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ASTManager& operator=(ASTManager&& other);
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ASTNode label = ASTBase::Make<ASTLabel>(main_node, index);
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labels[index] = label;
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program->nodes.PushBack(label);
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}
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void InsertGoto(Expr condition, u32 address) {
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void Init();
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u32 index = labels_map[address];
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ASTNode goto_node = ASTBase::Make<ASTGoto>(main_node, condition, index);
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gotos.push_back(goto_node);
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program->nodes.PushBack(goto_node);
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}
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void InsertBlock(u32 start_address, u32 end_address) {
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void DeclareLabel(u32 address);
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ASTNode block = ASTBase::Make<ASTBlockEncoded>(main_node, start_address, end_address);
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program->nodes.PushBack(block);
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}
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void InsertReturn(Expr condition, bool kills) {
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void InsertLabel(u32 address);
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ASTNode node = ASTBase::Make<ASTReturn>(main_node, condition, kills);
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program->nodes.PushBack(node);
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void InsertGoto(Expr condition, u32 address);
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}
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void InsertBlock(u32 start_address, u32 end_address);
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void InsertReturn(Expr condition, bool kills);
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std::string Print();
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std::string Print();
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@ -323,6 +313,12 @@ public:
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return gotos.size() == 0;
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return gotos.size() == 0;
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}
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}
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ASTNode GetProgram() {
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return main_node;
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}
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void Clear();
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private:
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private:
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bool IndirectlyRelated(ASTNode first, ASTNode second);
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bool IndirectlyRelated(ASTNode first, ASTNode second);
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@ -332,7 +328,7 @@ private:
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void EncloseIfThen(ASTNode goto_node, ASTNode label);
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void EncloseIfThen(ASTNode goto_node, ASTNode label);
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void MoveOutward(ASTNode goto_node) ;
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void MoveOutward(ASTNode goto_node);
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u32 NewVariable() {
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u32 NewVariable() {
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u32 new_var = variables;
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u32 new_var = variables;
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@ -345,11 +341,9 @@ private:
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std::vector<ASTNode> labels{};
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std::vector<ASTNode> labels{};
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std::list<ASTNode> gotos{};
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std::list<ASTNode> gotos{};
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u32 variables{};
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u32 variables{};
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ASTProgram* program;
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ASTProgram* program{};
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ASTNode main_node;
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ASTNode main_node{};
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Expr true_condition;
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Expr true_condition{};
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u32 outward_count{};
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u32 enclose_count{};
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};
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};
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} // namespace VideoCommon::Shader
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} // namespace VideoCommon::Shader
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@ -57,8 +57,8 @@ struct BlockInfo {
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struct CFGRebuildState {
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struct CFGRebuildState {
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explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
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explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
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const u32 start)
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const u32 start, ASTManager& manager)
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: start{start}, program_code{program_code}, program_size{program_size} {}
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: program_code{program_code}, program_size{program_size}, start{start}, manager{manager} {}
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u32 start{};
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u32 start{};
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std::vector<BlockInfo> block_info{};
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std::vector<BlockInfo> block_info{};
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@ -71,6 +71,7 @@ struct CFGRebuildState {
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std::unordered_map<u32, BlockStack> stacks{};
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std::unordered_map<u32, BlockStack> stacks{};
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const ProgramCode& program_code;
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const ProgramCode& program_code;
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const std::size_t program_size;
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const std::size_t program_size;
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ASTManager& manager;
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};
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};
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enum class BlockCollision : u32 { None, Found, Inside };
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enum class BlockCollision : u32 { None, Found, Inside };
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@ -455,29 +456,28 @@ void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) {
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}
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}
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void DecompileShader(CFGRebuildState& state) {
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void DecompileShader(CFGRebuildState& state) {
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ASTManager manager{};
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state.manager.Init();
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for (auto label : state.labels) {
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for (auto label : state.labels) {
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manager.DeclareLabel(label);
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state.manager.DeclareLabel(label);
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}
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}
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for (auto& block : state.block_info) {
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for (auto& block : state.block_info) {
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if (state.labels.count(block.start) != 0) {
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if (state.labels.count(block.start) != 0) {
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manager.InsertLabel(block.start);
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state.manager.InsertLabel(block.start);
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}
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}
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u32 end = block.branch.ignore ? block.end + 1 : block.end;
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u32 end = block.branch.ignore ? block.end + 1 : block.end;
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manager.InsertBlock(block.start, end);
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state.manager.InsertBlock(block.start, end);
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if (!block.branch.ignore) {
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if (!block.branch.ignore) {
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InsertBranch(manager, block.branch);
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InsertBranch(state.manager, block.branch);
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}
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}
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}
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}
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//manager.ShowCurrentState("Before Decompiling");
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// state.manager.ShowCurrentState("Before Decompiling");
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manager.Decompile();
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state.manager.Decompile();
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//manager.ShowCurrentState("After Decompiling");
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// state.manager.ShowCurrentState("After Decompiling");
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}
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}
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std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
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std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
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std::size_t program_size, u32 start_address) {
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u32 start_address, ASTManager& manager) {
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CFGRebuildState state{program_code, program_size, start_address};
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CFGRebuildState state{program_code, program_size, start_address, manager};
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// Inspect Code and generate blocks
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// Inspect Code and generate blocks
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state.labels.clear();
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state.labels.clear();
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state.labels.emplace(start_address);
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state.labels.emplace(start_address);
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@ -503,12 +503,21 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
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[](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
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[](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
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if (decompiled) {
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if (decompiled) {
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DecompileShader(state);
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DecompileShader(state);
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decompiled = state.manager.IsFullyDecompiled();
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if (!decompiled) {
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LOG_CRITICAL(HW_GPU, "Failed to remove all the gotos!:");
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state.manager.ShowCurrentState("Of Shader");
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state.manager.Clear();
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}
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}
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ShaderCharacteristics result_out{};
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}
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result_out.decompilable = decompiled;
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auto result_out = std::make_unique<ShaderCharacteristics>();
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result_out.start = start_address;
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result_out->decompiled = decompiled;
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result_out.end = start_address;
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result_out->start = start_address;
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for (const auto& block : state.block_info) {
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if (decompiled) {
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result_out->end = state.block_info.back().end + 1;
|
||||||
|
return std::move(result_out);
|
||||||
|
}
|
||||||
|
for (auto& block : state.block_info) {
|
||||||
ShaderBlock new_block{};
|
ShaderBlock new_block{};
|
||||||
new_block.start = block.start;
|
new_block.start = block.start;
|
||||||
new_block.end = block.end;
|
new_block.end = block.end;
|
||||||
|
@ -518,26 +527,20 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||||
new_block.branch.kills = block.branch.kill;
|
new_block.branch.kills = block.branch.kill;
|
||||||
new_block.branch.address = block.branch.address;
|
new_block.branch.address = block.branch.address;
|
||||||
}
|
}
|
||||||
result_out.end = std::max(result_out.end, block.end);
|
result_out->end = std::max(result_out->end, block.end);
|
||||||
result_out.blocks.push_back(new_block);
|
result_out->blocks.push_back(new_block);
|
||||||
}
|
}
|
||||||
if (result_out.decompilable) {
|
auto back = result_out->blocks.begin();
|
||||||
result_out.labels = std::move(state.labels);
|
|
||||||
return {std::move(result_out)};
|
|
||||||
}
|
|
||||||
|
|
||||||
// If it's not decompilable, merge the unlabelled blocks together
|
|
||||||
auto back = result_out.blocks.begin();
|
|
||||||
auto next = std::next(back);
|
auto next = std::next(back);
|
||||||
while (next != result_out.blocks.end()) {
|
while (next != result_out->blocks.end()) {
|
||||||
if (state.labels.count(next->start) == 0 && next->start == back->end + 1) {
|
if (state.labels.count(next->start) == 0 && next->start == back->end + 1) {
|
||||||
back->end = next->end;
|
back->end = next->end;
|
||||||
next = result_out.blocks.erase(next);
|
next = result_out->blocks.erase(next);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
back = next;
|
back = next;
|
||||||
++next;
|
++next;
|
||||||
}
|
}
|
||||||
return {std::move(result_out)};
|
return std::move(result_out);
|
||||||
}
|
}
|
||||||
} // namespace VideoCommon::Shader
|
} // namespace VideoCommon::Shader
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
|
|
||||||
#include "video_core/engines/shader_bytecode.h"
|
#include "video_core/engines/shader_bytecode.h"
|
||||||
#include "video_core/shader/shader_ir.h"
|
#include "video_core/shader/shader_ir.h"
|
||||||
|
#include "video_core/shader/ast.h"
|
||||||
|
|
||||||
namespace VideoCommon::Shader {
|
namespace VideoCommon::Shader {
|
||||||
|
|
||||||
|
@ -67,13 +68,12 @@ struct ShaderBlock {
|
||||||
|
|
||||||
struct ShaderCharacteristics {
|
struct ShaderCharacteristics {
|
||||||
std::list<ShaderBlock> blocks{};
|
std::list<ShaderBlock> blocks{};
|
||||||
bool decompilable{};
|
bool decompiled{};
|
||||||
u32 start{};
|
u32 start{};
|
||||||
u32 end{};
|
u32 end{};
|
||||||
std::set<u32> labels{};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
|
||||||
std::size_t program_size, u32 start_address);
|
u32 start_address, ASTManager& manager);
|
||||||
|
|
||||||
} // namespace VideoCommon::Shader
|
} // namespace VideoCommon::Shader
|
||||||
|
|
|
@ -39,36 +39,14 @@ void ShaderIR::Decode() {
|
||||||
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
|
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
|
||||||
|
|
||||||
disable_flow_stack = false;
|
disable_flow_stack = false;
|
||||||
const auto info = ScanFlow(program_code, program_size, main_offset);
|
const auto info =
|
||||||
|
ScanFlow(program_code, program_size, main_offset, program_manager);
|
||||||
if (info) {
|
if (info) {
|
||||||
const auto& shader_info = *info;
|
const auto& shader_info = *info;
|
||||||
coverage_begin = shader_info.start;
|
coverage_begin = shader_info.start;
|
||||||
coverage_end = shader_info.end;
|
coverage_end = shader_info.end;
|
||||||
if (shader_info.decompilable) {
|
if (shader_info.decompiled) {
|
||||||
disable_flow_stack = true;
|
disable_flow_stack = true;
|
||||||
const auto insert_block = [this](NodeBlock& nodes, u32 label) {
|
|
||||||
if (label == static_cast<u32>(exit_branch)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
basic_blocks.insert({label, nodes});
|
|
||||||
};
|
|
||||||
const auto& blocks = shader_info.blocks;
|
|
||||||
NodeBlock current_block;
|
|
||||||
u32 current_label = static_cast<u32>(exit_branch);
|
|
||||||
for (auto& block : blocks) {
|
|
||||||
if (shader_info.labels.count(block.start) != 0) {
|
|
||||||
insert_block(current_block, current_label);
|
|
||||||
current_block.clear();
|
|
||||||
current_label = block.start;
|
|
||||||
}
|
|
||||||
if (!block.ignore_branch) {
|
|
||||||
DecodeRangeInner(current_block, block.start, block.end);
|
|
||||||
InsertControlFlow(current_block, block);
|
|
||||||
} else {
|
|
||||||
DecodeRangeInner(current_block, block.start, block.end + 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
insert_block(current_block, current_label);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
LOG_WARNING(HW_GPU, "Flow Stack Removing Failed! Falling back to old method");
|
LOG_WARNING(HW_GPU, "Flow Stack Removing Failed! Falling back to old method");
|
||||||
|
|
|
@ -23,7 +23,7 @@ using Tegra::Shader::PredOperation;
|
||||||
using Tegra::Shader::Register;
|
using Tegra::Shader::Register;
|
||||||
|
|
||||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size)
|
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size)
|
||||||
: program_code{program_code}, main_offset{main_offset}, program_size{size} {
|
: program_code{program_code}, main_offset{main_offset}, program_size{size}, program_manager{} {
|
||||||
Decode();
|
Decode();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
#include "video_core/engines/shader_bytecode.h"
|
#include "video_core/engines/shader_bytecode.h"
|
||||||
#include "video_core/engines/shader_header.h"
|
#include "video_core/engines/shader_header.h"
|
||||||
#include "video_core/shader/node.h"
|
#include "video_core/shader/node.h"
|
||||||
|
#include "video_core/shader/ast.h"
|
||||||
|
|
||||||
namespace VideoCommon::Shader {
|
namespace VideoCommon::Shader {
|
||||||
|
|
||||||
|
@ -364,6 +365,7 @@ private:
|
||||||
|
|
||||||
std::map<u32, NodeBlock> basic_blocks;
|
std::map<u32, NodeBlock> basic_blocks;
|
||||||
NodeBlock global_code;
|
NodeBlock global_code;
|
||||||
|
ASTManager program_manager;
|
||||||
|
|
||||||
std::set<u32> used_registers;
|
std::set<u32> used_registers;
|
||||||
std::set<Tegra::Shader::Pred> used_predicates;
|
std::set<Tegra::Shader::Pred> used_predicates;
|
||||||
|
|
Loading…
Reference in a new issue