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Maxwell3D: mark index buffers as dirty after updating counts
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1 changed files with 2 additions and 0 deletions
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@ -7,6 +7,7 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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@ -211,6 +212,7 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
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case MAXWELL3D_REG_INDEX(small_index):
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case MAXWELL3D_REG_INDEX(small_index):
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regs.index_array.count = regs.small_index.count;
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regs.index_array.count = regs.small_index.count;
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regs.index_array.first = regs.small_index.first;
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regs.index_array.first = regs.small_index.first;
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dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
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return DrawArrays();
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return DrawArrays();
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case MAXWELL3D_REG_INDEX(clear_buffers):
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case MAXWELL3D_REG_INDEX(clear_buffers):
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return ProcessClearBuffers();
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return ProcessClearBuffers();
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