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shader/shift: Implement SHIFT_RIGHT_{IMM,R}

Shifts a pair of registers to the right and returns the low register.
This commit is contained in:
ReinUsesLisp 2020-02-01 21:18:36 -03:00
parent 017474c3f8
commit 729ca120e3

View file

@ -18,10 +18,14 @@ using Tegra::Shader::ShfXmode;
namespace {
Node IsFull(Node shift) {
return Operation(OperationCode::LogicalIEqual, move(shift), Immediate(32));
}
Node Shift(OperationCode opcode, Node value, Node shift) {
Node is_full = Operation(OperationCode::LogicalIEqual, shift, Immediate(32));
Node shifted = Operation(opcode, move(value), move(shift));
return Operation(OperationCode::Select, move(is_full), Immediate(0), move(shifted));
Node shifted = Operation(opcode, move(value), shift);
return Operation(OperationCode::Select, IsFull(move(shift)), Immediate(0), move(shifted));
}
Node ClampShift(Node shift, s32 size = 32) {
@ -33,6 +37,52 @@ Node WrapShift(Node shift, s32 size = 32) {
return Operation(OperationCode::UBitwiseAnd, move(shift), Immediate(size - 1));
}
Node ShiftRight(Node low, Node high, Node shift, Node low_shift, ShfType type) {
// These values are used when the shift value is less than 32
Node less_low = Shift(OperationCode::ILogicalShiftRight, low, shift);
Node less_high = Shift(OperationCode::ILogicalShiftLeft, high, low_shift);
Node less = Operation(OperationCode::IBitwiseOr, move(less_high), move(less_low));
if (type == ShfType::Bits32) {
// On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
return Operation(OperationCode::Select, IsFull(move(shift)), move(high), move(less));
}
// And these when it's larger than or 32
const bool is_signed = type == ShfType::S64;
const auto opcode = SignedToUnsignedCode(OperationCode::IArithmeticShiftRight, is_signed);
Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
Node greater = Shift(opcode, high, move(reduced));
Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
}
Node ShiftLeft(Node low, Node high, Node shift, Node low_shift, ShfType type) {
// These values are used when the shift value is less than 32
Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift);
Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift);
Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high));
if (type == ShfType::Bits32) {
// On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
return Operation(OperationCode::Select, IsFull(move(shift)), move(low), move(less));
}
// And these when it's larger than or 32
Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced));
Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
}
} // Anonymous namespace
u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
@ -50,7 +100,7 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
}
}();
switch (opcode->get().GetId()) {
switch (const auto opid = opcode->get().GetId(); opid) {
case OpCode::Id::SHR_C:
case OpCode::Id::SHR_R:
case OpCode::Id::SHR_IMM: {
@ -70,6 +120,8 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, move(value));
break;
}
case OpCode::Id::SHF_RIGHT_R:
case OpCode::Id::SHF_RIGHT_IMM:
case OpCode::Id::SHF_LEFT_R:
case OpCode::Id::SHF_LEFT_IMM: {
UNIMPLEMENTED_IF(instr.generates_cc);
@ -85,29 +137,9 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
Node negated_shift = Operation(OperationCode::INegate, shift);
Node low_shift = Operation(OperationCode::IAdd, move(negated_shift), Immediate(32));
Node low = move(op_a);
Node high = GetRegister(instr.gpr39);
Node value;
if (instr.shf.type == ShfType::Bits32) {
high = Shift(OperationCode::ILogicalShiftLeft, move(high), move(shift));
low = Shift(OperationCode::ILogicalShiftRight, move(op_a), move(low_shift));
value = Operation(OperationCode::IBitwiseOr, move(high), move(low));
} else {
// These values are used when the shift value is less than 32
Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift);
Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift);
Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high));
// And these when it's larger than or 32
Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced));
Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
value = Operation(OperationCode::Select, move(is_zero), move(high), move(value));
}
const bool is_right = opid == OpCode::Id::SHF_RIGHT_R || opid == OpCode::Id::SHF_RIGHT_IMM;
Node value = (is_right ? ShiftRight : ShiftLeft)(
move(op_a), GetRegister(instr.gpr39), move(shift), move(low_shift), instr.shf.type);
SetRegister(bb, instr.gpr0, move(value));
break;