mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Shader: Added bitfields for the texture type of the various sampling instructions.
This commit is contained in:
parent
656758fd81
commit
73b937b190
1 changed files with 65 additions and 1 deletions
|
@ -222,6 +222,13 @@ enum class PredicateResultMode : u64 {
|
|||
NotZero = 0x3,
|
||||
};
|
||||
|
||||
enum class TextureType : u64 {
|
||||
Texture1D = 0,
|
||||
Texture2D = 1,
|
||||
Texture3D = 2,
|
||||
TextureCube = 3,
|
||||
};
|
||||
|
||||
union Instruction {
|
||||
Instruction& operator=(const Instruction& instr) {
|
||||
value = instr.value;
|
||||
|
@ -429,6 +436,8 @@ union Instruction {
|
|||
} conversion;
|
||||
|
||||
union {
|
||||
BitField<28, 1, u64> array;
|
||||
BitField<29, 2, TextureType> texture_type;
|
||||
BitField<31, 4, u64> component_mask;
|
||||
|
||||
bool IsComponentEnabled(size_t component) const {
|
||||
|
@ -437,9 +446,39 @@ union Instruction {
|
|||
} tex;
|
||||
|
||||
union {
|
||||
BitField<50, 3, u64> component_mask_selector;
|
||||
BitField<28, 1, u64> array;
|
||||
BitField<29, 2, TextureType> texture_type;
|
||||
BitField<56, 2, u64> component;
|
||||
} tld4;
|
||||
|
||||
union {
|
||||
BitField<52, 2, u64> component;
|
||||
} tld4s;
|
||||
|
||||
union {
|
||||
BitField<0, 8, Register> gpr0;
|
||||
BitField<28, 8, Register> gpr28;
|
||||
BitField<50, 3, u64> component_mask_selector;
|
||||
BitField<53, 4, u64> texture_info;
|
||||
|
||||
TextureType GetTextureType() const {
|
||||
// The TEXS instruction has a weird encoding for the texture type.
|
||||
if (texture_info == 0)
|
||||
return TextureType::Texture1D;
|
||||
if (texture_info >= 1 && texture_info <= 9)
|
||||
return TextureType::Texture2D;
|
||||
if (texture_info >= 10 && texture_info <= 11)
|
||||
return TextureType::Texture3D;
|
||||
if (texture_info >= 12 && texture_info <= 13)
|
||||
return TextureType::TextureCube;
|
||||
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
bool IsArrayTexture() const {
|
||||
// TEXS only supports Texture2D arrays.
|
||||
return texture_info >= 7 && texture_info <= 9;
|
||||
}
|
||||
|
||||
bool HasTwoDestinations() const {
|
||||
return gpr28.Value() != Register::ZeroIndex;
|
||||
|
@ -459,6 +498,31 @@ union Instruction {
|
|||
}
|
||||
} texs;
|
||||
|
||||
union {
|
||||
BitField<53, 4, u64> texture_info;
|
||||
|
||||
TextureType GetTextureType() const {
|
||||
// The TLDS instruction has a weird encoding for the texture type.
|
||||
if (texture_info >= 0 && texture_info <= 1) {
|
||||
return TextureType::Texture1D;
|
||||
}
|
||||
if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
|
||||
texture_info >= 4 && texture_info <= 6) {
|
||||
return TextureType::Texture2D;
|
||||
}
|
||||
if (texture_info == 7) {
|
||||
return TextureType::Texture3D;
|
||||
}
|
||||
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
bool IsArrayTexture() const {
|
||||
// TEXS only supports Texture2D arrays.
|
||||
return texture_info == 8;
|
||||
}
|
||||
} tlds;
|
||||
|
||||
union {
|
||||
BitField<20, 24, u64> target;
|
||||
BitField<5, 1, u64> constant_buffer;
|
||||
|
|
Loading…
Reference in a new issue