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yuzu/game_list_p: Amend mentions of SMDH in comments

SMDH is a metadata format used in some executable formats for the
Nintendo 3DS. Switch executables don't utilize this metadata format, so
this just a holdover from Citra and can be corrected.
This commit is contained in:
Lioncash 2019-05-20 15:04:32 -04:00
parent 486c3e6085
commit 7a82d6f394

View file

@ -23,8 +23,8 @@
#include "yuzu/util/util.h" #include "yuzu/util/util.h"
/** /**
* Gets the default icon (for games without valid SMDH) * Gets the default icon (for games without valid title metadata)
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) * @param size The desired width and height of the default icon.
* @return QPixmap default icon * @return QPixmap default icon
*/ */
static QPixmap GetDefaultIcon(u32 size) { static QPixmap GetDefaultIcon(u32 size) {
@ -44,7 +44,7 @@ public:
* A specialization of GameListItem for path values. * A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation * This class ensures that for every full path value it holds, a correct string representation
* of just the filename (with no extension) will be displayed to the user. * of just the filename (with no extension) will be displayed to the user.
* If this class receives valid SMDH data, it will also display game icons and titles. * If this class receives valid title metadata, it will also display game icons and titles.
*/ */
class GameListItemPath : public GameListItem { class GameListItemPath : public GameListItem {
public: public: