mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
This commit is contained in:
parent
75e7f54fb0
commit
7ac99bb127
5 changed files with 7 additions and 7 deletions
|
@ -27,7 +27,7 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
|
||||||
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
|
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
|
void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
|
||||||
const Layout::FramebufferLayout& layout) {
|
const Layout::FramebufferLayout& layout) {
|
||||||
if (renderer_settings.screenshot_requested) {
|
if (renderer_settings.screenshot_requested) {
|
||||||
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
|
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
|
||||||
|
|
|
@ -24,7 +24,7 @@ struct RendererSettings {
|
||||||
// Screenshot
|
// Screenshot
|
||||||
std::atomic<bool> screenshot_requested{false};
|
std::atomic<bool> screenshot_requested{false};
|
||||||
void* screenshot_bits{};
|
void* screenshot_bits{};
|
||||||
std::function<void()> screenshot_complete_callback;
|
std::function<void(bool)> screenshot_complete_callback;
|
||||||
Layout::FramebufferLayout screenshot_framebuffer_layout;
|
Layout::FramebufferLayout screenshot_framebuffer_layout;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -80,7 +80,7 @@ public:
|
||||||
void RefreshBaseSettings();
|
void RefreshBaseSettings();
|
||||||
|
|
||||||
/// Request a screenshot of the next frame
|
/// Request a screenshot of the next frame
|
||||||
void RequestScreenshot(void* data, std::function<void()> callback,
|
void RequestScreenshot(void* data, std::function<void(bool)> callback,
|
||||||
const Layout::FramebufferLayout& layout);
|
const Layout::FramebufferLayout& layout);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
|
@ -486,7 +486,7 @@ void RendererOpenGL::RenderScreenshot() {
|
||||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||||
|
|
||||||
renderer_settings.screenshot_complete_callback();
|
renderer_settings.screenshot_complete_callback(true);
|
||||||
renderer_settings.screenshot_requested = false;
|
renderer_settings.screenshot_requested = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -339,7 +339,7 @@ void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& fr
|
||||||
// Copy backing image data to the QImage screenshot buffer
|
// Copy backing image data to the QImage screenshot buffer
|
||||||
const auto dst_memory_map = dst_buffer_memory.Map();
|
const auto dst_memory_map = dst_buffer_memory.Map();
|
||||||
std::memcpy(renderer_settings.screenshot_bits, dst_memory_map.data(), dst_memory_map.size());
|
std::memcpy(renderer_settings.screenshot_bits, dst_memory_map.data(), dst_memory_map.size());
|
||||||
renderer_settings.screenshot_complete_callback();
|
renderer_settings.screenshot_complete_callback(false);
|
||||||
renderer_settings.screenshot_requested = false;
|
renderer_settings.screenshot_requested = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -632,9 +632,9 @@ void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_p
|
||||||
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
||||||
renderer.RequestScreenshot(
|
renderer.RequestScreenshot(
|
||||||
screenshot_image.bits(),
|
screenshot_image.bits(),
|
||||||
[=, this] {
|
[=, this](bool invert_y) {
|
||||||
const std::string std_screenshot_path = screenshot_path.toStdString();
|
const std::string std_screenshot_path = screenshot_path.toStdString();
|
||||||
if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
|
if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
|
||||||
LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
|
LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
|
||||||
} else {
|
} else {
|
||||||
LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
|
LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
|
||||||
|
|
Loading…
Reference in a new issue