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input_common: Pump sdl events from main thread

This commit is contained in:
german77 2022-11-26 19:08:44 -06:00
parent 3ab8d9ac7c
commit 7d8095d944
6 changed files with 35 additions and 10 deletions

View file

@ -361,6 +361,12 @@ void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
}
}
void SDLDriver::PumpEvents() const {
if (initialized) {
SDL_PumpEvents();
}
}
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
switch (event.type) {
case SDL_JOYBUTTONUP: {
@ -451,14 +457,6 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
initialized = true;
if (start_thread) {
poll_thread = std::thread([this] {
Common::SetCurrentThreadName("SDL_MainLoop");
using namespace std::chrono_literals;
while (initialized) {
SDL_PumpEvents();
std::this_thread::sleep_for(1ms);
}
});
vibration_thread = std::thread([this] {
Common::SetCurrentThreadName("SDL_Vibration");
using namespace std::chrono_literals;
@ -481,7 +479,6 @@ SDLDriver::~SDLDriver() {
initialized = false;
if (start_thread) {
poll_thread.join();
vibration_thread.join();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
}

View file

@ -36,6 +36,8 @@ public:
/// Unregisters SDL device factories and shut them down.
~SDLDriver() override;
void PumpEvents() const;
/// Handle SDL_Events for joysticks from SDL_PollEvent
void HandleGameControllerEvent(const SDL_Event& event);
@ -128,7 +130,6 @@ private:
bool start_thread = false;
std::atomic<bool> initialized = false;
std::thread poll_thread;
std::thread vibration_thread;
};
} // namespace InputCommon

View file

@ -324,6 +324,12 @@ struct InputSubsystem::Impl {
#endif
}
void PumpEvents() const {
#ifdef HAVE_SDL2
sdl->PumpEvents();
#endif
}
void RegisterInput(const MappingData& data) {
mapping_factory->RegisterInput(data);
}
@ -472,6 +478,10 @@ void InputSubsystem::StopMapping() const {
impl->mapping_factory->StopMapping();
}
void InputSubsystem::PumpEvents() const {
impl->PumpEvents();
}
std::string GenerateKeyboardParam(int key_code) {
Common::ParamPackage param;
param.Set("engine", "keyboard");

View file

@ -147,6 +147,9 @@ public:
/// Stop polling from all backends.
void StopMapping() const;
/// Signals SDL driver for new input events
void PumpEvents() const;
private:
struct Impl;
std::unique_ptr<Impl> impl;

View file

@ -167,6 +167,7 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_mouse_center_timeout = 10;
constexpr int default_input_update_timeout = 1;
/**
* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
@ -404,6 +405,10 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
mouse_center_timer.setInterval(default_mouse_center_timeout);
connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
update_input_timer.setInterval(default_input_update_timeout);
connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
update_input_timer.start();
MigrateConfigFiles();
if (has_broken_vulkan) {
@ -3636,6 +3641,13 @@ void GMainWindow::UpdateUISettings() {
UISettings::values.first_start = false;
}
void GMainWindow::UpdateInputDrivers() {
if (!input_subsystem) {
return;
}
input_subsystem->PumpEvents();
}
void GMainWindow::HideMouseCursor() {
if (emu_thread == nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.stop();

View file

@ -353,6 +353,7 @@ private:
void UpdateGPUAccuracyButton();
void UpdateStatusButtons();
void UpdateUISettings();
void UpdateInputDrivers();
void HideMouseCursor();
void ShowMouseCursor();
void CenterMouseCursor();
@ -404,6 +405,7 @@ private:
bool auto_muted = false;
QTimer mouse_hide_timer;
QTimer mouse_center_timer;
QTimer update_input_timer;
QString startup_icon_theme;
bool os_dark_mode = false;