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Merge pull request #10777 from liamwhite/no-barrier
video_core: optionally skip barriers on feedback loops
This commit is contained in:
commit
7eb7d56b1b
6 changed files with 28 additions and 0 deletions
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@ -483,6 +483,7 @@ struct Values {
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AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
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"astc_recompression"};
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SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
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SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"};
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SwitchableSetting<u8> bg_red{0, "bg_red"};
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SwitchableSetting<u8> bg_green{0, "bg_green"};
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@ -186,6 +186,10 @@ void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
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template <class P>
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void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
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if (!Settings::values.barrier_feedback_loops.GetValue()) {
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return;
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}
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const bool requires_barrier = [&] {
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for (const auto& view : views) {
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if (!view.id) {
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@ -761,6 +761,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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ReadGlobalSetting(Settings::values.enable_compute_pipelines);
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ReadGlobalSetting(Settings::values.use_video_framerate);
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ReadGlobalSetting(Settings::values.barrier_feedback_loops);
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ReadGlobalSetting(Settings::values.bg_red);
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_blue);
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@ -1417,6 +1418,7 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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WriteGlobalSetting(Settings::values.enable_compute_pipelines);
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WriteGlobalSetting(Settings::values.use_video_framerate);
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WriteGlobalSetting(Settings::values.barrier_feedback_loops);
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WriteGlobalSetting(Settings::values.bg_red);
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_blue);
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@ -43,6 +43,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->enable_compute_pipelines_checkbox->setChecked(
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Settings::values.enable_compute_pipelines.GetValue());
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ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
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ui->barrier_feedback_loops_checkbox->setChecked(
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Settings::values.barrier_feedback_loops.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setCurrentIndex(
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@ -94,6 +96,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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enable_compute_pipelines);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
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ui->use_video_framerate_checkbox, use_video_framerate);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops,
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ui->barrier_feedback_loops_checkbox,
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barrier_feedback_loops);
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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@ -130,6 +135,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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Settings::values.enable_compute_pipelines.UsingGlobal());
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ui->use_video_framerate_checkbox->setEnabled(
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Settings::values.use_video_framerate.UsingGlobal());
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ui->barrier_feedback_loops_checkbox->setEnabled(
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Settings::values.barrier_feedback_loops.UsingGlobal());
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return;
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}
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@ -157,6 +164,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
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Settings::values.use_video_framerate,
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use_video_framerate);
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ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox,
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Settings::values.barrier_feedback_loops,
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barrier_feedback_loops);
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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@ -48,6 +48,7 @@ private:
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ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
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ConfigurationShared::CheckState enable_compute_pipelines;
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ConfigurationShared::CheckState use_video_framerate;
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ConfigurationShared::CheckState barrier_feedback_loops;
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const Core::System& system;
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};
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@ -201,6 +201,16 @@ Compute pipelines are always enabled on all other drivers.</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="barrier_feedback_loops_checkbox">
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<property name="toolTip">
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<string>Improves rendering of transparency effects in specific games.</string>
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</property>
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<property name="text">
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<string>Barrier feedback loops</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="af_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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