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input/SDL: Update SDL hints

SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
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Valeri 2021-12-13 23:23:34 +03:00 committed by v1993
parent 3592628302
commit 7f965172c5
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@ -403,10 +403,11 @@ SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engin
// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
// not a generic one // not a generic one
SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
// Turn off Pro controller home led // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0"); // driver on Linux.
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
// If the frontend is going to manage the event loop, then we don't start one here // If the frontend is going to manage the event loop, then we don't start one here
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0; start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;