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mii/manager: Make use of designated initializers

Allows returning the structure in a more concise manner.
This commit is contained in:
Lioncash 2020-07-16 20:43:56 -04:00
parent 3bbf4462db
commit 7f989378c0

View file

@ -47,59 +47,60 @@ std::array<T, DestArraySize> ResizeArray(const std::array<T, SourceArraySize>& i
MiiInfo ConvertStoreDataToInfo(const MiiStoreData& data) { MiiInfo ConvertStoreDataToInfo(const MiiStoreData& data) {
MiiStoreBitFields bf; MiiStoreBitFields bf;
std::memcpy(&bf, data.data.data.data(), sizeof(MiiStoreBitFields)); std::memcpy(&bf, data.data.data.data(), sizeof(MiiStoreBitFields));
MiiInfo info{};
info.name = ResizeArray<char16_t, 10, 11>(data.data.name); return {
info.uuid = data.data.uuid; .uuid = data.data.uuid,
info.font_region = static_cast<u8>(bf.font_region.Value()); .name = ResizeArray<char16_t, 10, 11>(data.data.name),
info.favorite_color = static_cast<u8>(bf.favorite_color.Value()); .font_region = static_cast<u8>(bf.font_region.Value()),
info.gender = static_cast<u8>(bf.gender.Value()); .favorite_color = static_cast<u8>(bf.favorite_color.Value()),
info.height = static_cast<u8>(bf.height.Value()); .gender = static_cast<u8>(bf.gender.Value()),
info.build = static_cast<u8>(bf.build.Value()); .height = static_cast<u8>(bf.height.Value()),
info.type = static_cast<u8>(bf.type.Value()); .build = static_cast<u8>(bf.build.Value()),
info.region_move = static_cast<u8>(bf.region_move.Value()); .type = static_cast<u8>(bf.type.Value()),
info.faceline_type = static_cast<u8>(bf.faceline_type.Value()); .region_move = static_cast<u8>(bf.region_move.Value()),
info.faceline_color = static_cast<u8>(bf.faceline_color.Value()); .faceline_type = static_cast<u8>(bf.faceline_type.Value()),
info.faceline_wrinkle = static_cast<u8>(bf.faceline_wrinkle.Value()); .faceline_color = static_cast<u8>(bf.faceline_color.Value()),
info.faceline_make = static_cast<u8>(bf.faceline_makeup.Value()); .faceline_wrinkle = static_cast<u8>(bf.faceline_wrinkle.Value()),
info.hair_type = static_cast<u8>(bf.hair_type.Value()); .faceline_make = static_cast<u8>(bf.faceline_makeup.Value()),
info.hair_color = static_cast<u8>(bf.hair_color.Value()); .hair_type = static_cast<u8>(bf.hair_type.Value()),
info.hair_flip = static_cast<u8>(bf.hair_flip.Value()); .hair_color = static_cast<u8>(bf.hair_color.Value()),
info.eye_type = static_cast<u8>(bf.eye_type.Value()); .hair_flip = static_cast<u8>(bf.hair_flip.Value()),
info.eye_color = static_cast<u8>(bf.eye_color.Value()); .eye_type = static_cast<u8>(bf.eye_type.Value()),
info.eye_scale = static_cast<u8>(bf.eye_scale.Value()); .eye_color = static_cast<u8>(bf.eye_color.Value()),
info.eye_aspect = static_cast<u8>(bf.eye_aspect.Value()); .eye_scale = static_cast<u8>(bf.eye_scale.Value()),
info.eye_rotate = static_cast<u8>(bf.eye_rotate.Value()); .eye_aspect = static_cast<u8>(bf.eye_aspect.Value()),
info.eye_x = static_cast<u8>(bf.eye_x.Value()); .eye_rotate = static_cast<u8>(bf.eye_rotate.Value()),
info.eye_y = static_cast<u8>(bf.eye_y.Value()); .eye_x = static_cast<u8>(bf.eye_x.Value()),
info.eyebrow_type = static_cast<u8>(bf.eyebrow_type.Value()); .eye_y = static_cast<u8>(bf.eye_y.Value()),
info.eyebrow_color = static_cast<u8>(bf.eyebrow_color.Value()); .eyebrow_type = static_cast<u8>(bf.eyebrow_type.Value()),
info.eyebrow_scale = static_cast<u8>(bf.eyebrow_scale.Value()); .eyebrow_color = static_cast<u8>(bf.eyebrow_color.Value()),
info.eyebrow_aspect = static_cast<u8>(bf.eyebrow_aspect.Value()); .eyebrow_scale = static_cast<u8>(bf.eyebrow_scale.Value()),
info.eyebrow_rotate = static_cast<u8>(bf.eyebrow_rotate.Value()); .eyebrow_aspect = static_cast<u8>(bf.eyebrow_aspect.Value()),
info.eyebrow_x = static_cast<u8>(bf.eyebrow_x.Value()); .eyebrow_rotate = static_cast<u8>(bf.eyebrow_rotate.Value()),
info.eyebrow_y = static_cast<u8>(bf.eyebrow_y.Value() + 3); .eyebrow_x = static_cast<u8>(bf.eyebrow_x.Value()),
info.nose_type = static_cast<u8>(bf.nose_type.Value()); .eyebrow_y = static_cast<u8>(bf.eyebrow_y.Value() + 3),
info.nose_scale = static_cast<u8>(bf.nose_scale.Value()); .nose_type = static_cast<u8>(bf.nose_type.Value()),
info.nose_y = static_cast<u8>(bf.nose_y.Value()); .nose_scale = static_cast<u8>(bf.nose_scale.Value()),
info.mouth_type = static_cast<u8>(bf.mouth_type.Value()); .nose_y = static_cast<u8>(bf.nose_y.Value()),
info.mouth_color = static_cast<u8>(bf.mouth_color.Value()); .mouth_type = static_cast<u8>(bf.mouth_type.Value()),
info.mouth_scale = static_cast<u8>(bf.mouth_scale.Value()); .mouth_color = static_cast<u8>(bf.mouth_color.Value()),
info.mouth_aspect = static_cast<u8>(bf.mouth_aspect.Value()); .mouth_scale = static_cast<u8>(bf.mouth_scale.Value()),
info.mouth_y = static_cast<u8>(bf.mouth_y.Value()); .mouth_aspect = static_cast<u8>(bf.mouth_aspect.Value()),
info.beard_color = static_cast<u8>(bf.beard_color.Value()); .mouth_y = static_cast<u8>(bf.mouth_y.Value()),
info.beard_type = static_cast<u8>(bf.beard_type.Value()); .beard_color = static_cast<u8>(bf.beard_color.Value()),
info.mustache_type = static_cast<u8>(bf.mustache_type.Value()); .beard_type = static_cast<u8>(bf.beard_type.Value()),
info.mustache_scale = static_cast<u8>(bf.mustache_scale.Value()); .mustache_type = static_cast<u8>(bf.mustache_type.Value()),
info.mustache_y = static_cast<u8>(bf.mustache_y.Value()); .mustache_scale = static_cast<u8>(bf.mustache_scale.Value()),
info.glasses_type = static_cast<u8>(bf.glasses_type.Value()); .mustache_y = static_cast<u8>(bf.mustache_y.Value()),
info.glasses_color = static_cast<u8>(bf.glasses_color.Value()); .glasses_type = static_cast<u8>(bf.glasses_type.Value()),
info.glasses_scale = static_cast<u8>(bf.glasses_scale.Value()); .glasses_color = static_cast<u8>(bf.glasses_color.Value()),
info.glasses_y = static_cast<u8>(bf.glasses_y.Value()); .glasses_scale = static_cast<u8>(bf.glasses_scale.Value()),
info.mole_type = static_cast<u8>(bf.mole_type.Value()); .glasses_y = static_cast<u8>(bf.glasses_y.Value()),
info.mole_scale = static_cast<u8>(bf.mole_scale.Value()); .mole_type = static_cast<u8>(bf.mole_type.Value()),
info.mole_x = static_cast<u8>(bf.mole_x.Value()); .mole_scale = static_cast<u8>(bf.mole_scale.Value()),
info.mole_y = static_cast<u8>(bf.mole_y.Value()); .mole_x = static_cast<u8>(bf.mole_x.Value()),
return info; .mole_y = static_cast<u8>(bf.mole_y.Value()),
};
} }
u16 GenerateCrc16(const void* data, std::size_t size) { u16 GenerateCrc16(const void* data, std::size_t size) {