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wall_clock: Make use of SteadyClock
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1 changed files with 11 additions and 23 deletions
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/steady_clock.h"
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#include "common/uint128.h"
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#include "common/wall_clock.h"
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@ -11,45 +12,32 @@
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namespace Common {
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using base_timer = std::chrono::steady_clock;
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using base_time_point = std::chrono::time_point<base_timer>;
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class StandardWallClock final : public WallClock {
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public:
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explicit StandardWallClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequency_)
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: WallClock(emulated_cpu_frequency_, emulated_clock_frequency_, false) {
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start_time = base_timer::now();
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}
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: WallClock{emulated_cpu_frequency_, emulated_clock_frequency_, false},
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start_time{SteadyClock::Now()} {}
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std::chrono::nanoseconds GetTimeNS() override {
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base_time_point current = base_timer::now();
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auto elapsed = current - start_time;
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return std::chrono::duration_cast<std::chrono::nanoseconds>(elapsed);
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return SteadyClock::Now() - start_time;
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}
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std::chrono::microseconds GetTimeUS() override {
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base_time_point current = base_timer::now();
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auto elapsed = current - start_time;
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return std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
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return std::chrono::duration_cast<std::chrono::microseconds>(GetTimeNS());
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}
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std::chrono::milliseconds GetTimeMS() override {
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base_time_point current = base_timer::now();
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auto elapsed = current - start_time;
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return std::chrono::duration_cast<std::chrono::milliseconds>(elapsed);
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return std::chrono::duration_cast<std::chrono::milliseconds>(GetTimeNS());
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}
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u64 GetClockCycles() override {
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std::chrono::nanoseconds time_now = GetTimeNS();
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const u128 temporary =
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Common::Multiply64Into128(time_now.count(), emulated_clock_frequency);
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return Common::Divide128On32(temporary, 1000000000).first;
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const u128 temp = Common::Multiply64Into128(GetTimeNS().count(), emulated_clock_frequency);
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return Common::Divide128On32(temp, NS_RATIO).first;
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}
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u64 GetCPUCycles() override {
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std::chrono::nanoseconds time_now = GetTimeNS();
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const u128 temporary = Common::Multiply64Into128(time_now.count(), emulated_cpu_frequency);
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return Common::Divide128On32(temporary, 1000000000).first;
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const u128 temp = Common::Multiply64Into128(GetTimeNS().count(), emulated_cpu_frequency);
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return Common::Divide128On32(temp, NS_RATIO).first;
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}
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void Pause([[maybe_unused]] bool is_paused) override {
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@ -57,7 +45,7 @@ public:
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}
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private:
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base_time_point start_time;
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SteadyClock::time_point start_time;
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};
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#ifdef ARCHITECTURE_x86_64
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