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Device handle should not be a random id, instead it's the current npad id
Found during hardware testing
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1 changed files with 2 additions and 2 deletions
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@ -317,8 +317,8 @@ private:
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}
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bool has_attached_handle{};
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const u64 device_handle{Common::MakeMagic('Y', 'U', 'Z', 'U')};
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const u32 npad_id{0}; // Player 1 controller
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const u64 device_handle{0}; // Npad device 1
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const u32 npad_id{0}; // Player 1 controller
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State state{State::NonInitialized};
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DeviceState device_state{DeviceState::Initialized};
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Kernel::EventPair deactivate_event;
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