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gl_texture_cache: Fix scaling backup logic

This commit is contained in:
ameerj 2021-09-21 20:28:22 -04:00 committed by Fernando Sahmkow
parent 122ddeb7ff
commit 8183142cd4
2 changed files with 16 additions and 20 deletions

View file

@ -681,6 +681,7 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
gl_type = tuple.type; gl_type = tuple.type;
} }
texture = MakeImage(info, gl_internal_format); texture = MakeImage(info, gl_internal_format);
original_backup = texture.handle;
if (runtime->device.HasDebuggingToolAttached()) { if (runtime->device.HasDebuggingToolAttached()) {
const std::string name = VideoCommon::Name(*this); const std::string name = VideoCommon::Name(*this);
glObjectLabel(ImageTarget(info) == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE, glObjectLabel(ImageTarget(info) == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE,
@ -697,7 +698,6 @@ void Image::UploadMemory(const ImageBufferMap& map,
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled); const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
if (is_rescaled) { if (is_rescaled) {
ScaleDown(); ScaleDown();
scale_backup.Release();
} }
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, map.buffer); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, map.buffer);
glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, map.offset, unswizzled_size_bytes); glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, map.offset, unswizzled_size_bytes);
@ -729,7 +729,6 @@ void Image::DownloadMemory(ImageBufferMap& map,
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled); const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
if (is_rescaled) { if (is_rescaled) {
ScaleDown(); ScaleDown();
scale_backup.Release();
} }
glBindBuffer(GL_PIXEL_PACK_BUFFER, map.buffer); glBindBuffer(GL_PIXEL_PACK_BUFFER, map.buffer);
glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ALIGNMENT, 1);
@ -749,7 +748,7 @@ void Image::DownloadMemory(ImageBufferMap& map,
CopyImageToBuffer(copy, map.offset); CopyImageToBuffer(copy, map.offset);
} }
if (is_rescaled) { if (is_rescaled) {
ScaleUp(); texture.handle = upscaled_backup.handle;
} }
} }
@ -885,11 +884,6 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
} }
bool Image::Scale() { bool Image::Scale() {
if (scale_backup.handle) {
// This was a texture which was scaled previously, no need to repeat scaling
std::swap(texture, scale_backup);
return true;
}
const auto format_type = GetFormatType(info.format); const auto format_type = GetFormatType(info.format);
const GLenum attachment = [format_type] { const GLenum attachment = [format_type] {
switch (format_type) { switch (format_type) {
@ -949,8 +943,9 @@ bool Image::Scale() {
auto dst_info = info; auto dst_info = info;
dst_info.size.width = scaled_width; dst_info.size.width = scaled_width;
dst_info.size.height = scaled_height; dst_info.size.height = scaled_height;
scale_backup = MakeImage(dst_info, gl_internal_format); if (!upscaled_backup.handle) {
upscaled_backup = MakeImage(dst_info, gl_internal_format);
}
const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle; const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
const GLuint draw_fbo = runtime->rescale_draw_fbos[fbo_index].handle; const GLuint draw_fbo = runtime->rescale_draw_fbos[fbo_index].handle;
for (s32 layer = 0; layer < info.resources.layers; ++layer) { for (s32 layer = 0; layer < info.resources.layers; ++layer) {
@ -960,13 +955,14 @@ bool Image::Scale() {
const u32 dst_level_width = std::max(1u, scaled_width >> level); const u32 dst_level_width = std::max(1u, scaled_width >> level);
const u32 dst_level_height = std::max(1u, scaled_height >> level); const u32 dst_level_height = std::max(1u, scaled_height >> level);
glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer); glNamedFramebufferTextureLayer(read_fbo, attachment, original_backup, level, layer);
glNamedFramebufferTextureLayer(draw_fbo, attachment, scale_backup.handle, level, layer); glNamedFramebufferTextureLayer(draw_fbo, attachment, upscaled_backup.handle, level,
layer);
glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0, glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
0, dst_level_width, dst_level_height, mask, filter); 0, dst_level_width, dst_level_height, mask, filter);
} }
} }
std::swap(texture, scale_backup); texture.handle = upscaled_backup.handle;
return true; return true;
} }
@ -985,20 +981,19 @@ bool Image::ScaleUp() {
UNIMPLEMENTED(); UNIMPLEMENTED();
return false; return false;
} }
if (!Scale()) {
return false;
}
flags |= ImageFlagBits::Rescaled; flags |= ImageFlagBits::Rescaled;
return Scale(); return true;
} }
bool Image::ScaleDown() { bool Image::ScaleDown() {
if (False(flags & ImageFlagBits::Rescaled)) { if (False(flags & ImageFlagBits::Rescaled)) {
return false; return false;
} }
if (!scale_backup.handle) {
LOG_ERROR(Render_OpenGL, "Downscaling an upscaled texture that didn't backup original");
return false;
}
flags &= ~ImageFlagBits::Rescaled; flags &= ~ImageFlagBits::Rescaled;
std::swap(texture, scale_backup); texture.handle = original_backup;
return true; return true;
} }

View file

@ -205,12 +205,13 @@ private:
bool Scale(); bool Scale();
OGLTexture texture; OGLTexture texture;
OGLTexture scale_backup; OGLTexture upscaled_backup;
OGLTextureView store_view; OGLTextureView store_view;
GLenum gl_internal_format = GL_NONE; GLenum gl_internal_format = GL_NONE;
GLenum gl_format = GL_NONE; GLenum gl_format = GL_NONE;
GLenum gl_type = GL_NONE; GLenum gl_type = GL_NONE;
TextureCacheRuntime* runtime{}; TextureCacheRuntime* runtime{};
GLuint original_backup{};
}; };
class ImageView : public VideoCommon::ImageViewBase { class ImageView : public VideoCommon::ImageViewBase {