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Merge pull request #2891 from FearlessTobi/rod-tex

video_core: Implement RGBX16F and lower Surface Copy log severity
This commit is contained in:
Fernando Sahmkow 2019-09-22 09:11:28 -04:00 committed by GitHub
commit 822ca65d69
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 39 additions and 24 deletions

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@ -29,7 +29,7 @@ void Fermi2D::CallMethod(const GPU::MethodCall& method_call) {
} }
void Fermi2D::HandleSurfaceCopy() { void Fermi2D::HandleSurfaceCopy() {
LOG_WARNING(HW_GPU, "Requested a surface copy with operation {}", LOG_DEBUG(HW_GPU, "Requested a surface copy with operation {}",
static_cast<u32>(regs.operation)); static_cast<u32>(regs.operation));
// TODO(Subv): Only raw copies are implemented. // TODO(Subv): Only raw copies are implemented.

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@ -122,6 +122,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RGBA16_UINT: case RenderTargetFormat::RGBA16_UINT:
case RenderTargetFormat::RGBA16_UNORM: case RenderTargetFormat::RGBA16_UNORM:
case RenderTargetFormat::RGBA16_FLOAT: case RenderTargetFormat::RGBA16_FLOAT:
case RenderTargetFormat::RGBX16_FLOAT:
case RenderTargetFormat::RG32_FLOAT: case RenderTargetFormat::RG32_FLOAT:
case RenderTargetFormat::RG32_UINT: case RenderTargetFormat::RG32_UINT:
return 8; return 8;

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@ -42,6 +42,7 @@ enum class RenderTargetFormat : u32 {
RGBA16_FLOAT = 0xCA, RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB, RG32_FLOAT = 0xCB,
RG32_UINT = 0xCD, RG32_UINT = 0xCD,
RGBX16_FLOAT = 0xCE,
BGRA8_UNORM = 0xCF, BGRA8_UNORM = 0xCF,
BGRA8_SRGB = 0xD0, BGRA8_SRGB = 0xD0,
RGB10_A2_UNORM = 0xD1, RGB10_A2_UNORM = 0xD1,

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@ -83,6 +83,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::RG8U>, MortonCopy<true, PixelFormat::RG8U>,
MortonCopy<true, PixelFormat::RG8S>, MortonCopy<true, PixelFormat::RG8S>,
MortonCopy<true, PixelFormat::RG32UI>, MortonCopy<true, PixelFormat::RG32UI>,
MortonCopy<true, PixelFormat::RGBX16F>,
MortonCopy<true, PixelFormat::R32UI>, MortonCopy<true, PixelFormat::R32UI>,
MortonCopy<true, PixelFormat::ASTC_2D_8X8>, MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
MortonCopy<true, PixelFormat::ASTC_2D_8X5>, MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
@ -151,6 +152,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
MortonCopy<false, PixelFormat::RG8U>, MortonCopy<false, PixelFormat::RG8U>,
MortonCopy<false, PixelFormat::RG8S>, MortonCopy<false, PixelFormat::RG8S>,
MortonCopy<false, PixelFormat::RG32UI>, MortonCopy<false, PixelFormat::RG32UI>,
MortonCopy<false, PixelFormat::RGBX16F>,
MortonCopy<false, PixelFormat::R32UI>, MortonCopy<false, PixelFormat::R32UI>,
nullptr, nullptr,
nullptr, nullptr,

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@ -97,6 +97,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5

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@ -143,6 +143,7 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8U {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8S {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8S
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32UI {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBX16F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R32UI {vk::Format::eUndefined, ComponentType::Invalid, false}, // R32UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8 {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5 {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5

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@ -159,6 +159,8 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
return PixelFormat::R32UI; return PixelFormat::R32UI;
case Tegra::RenderTargetFormat::RG32_UINT: case Tegra::RenderTargetFormat::RG32_UINT:
return PixelFormat::RG32UI; return PixelFormat::RG32UI;
case Tegra::RenderTargetFormat::RGBX16_FLOAT:
return PixelFormat::RGBX16F;
default: default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE(); UNREACHABLE();
@ -415,6 +417,7 @@ ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
case Tegra::RenderTargetFormat::RG8_SNORM: case Tegra::RenderTargetFormat::RG8_SNORM:
return ComponentType::SNorm; return ComponentType::SNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT: case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::RGBX16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT: case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
case Tegra::RenderTargetFormat::RGBA32_FLOAT: case Tegra::RenderTargetFormat::RGBA32_FLOAT:
case Tegra::RenderTargetFormat::RG32_FLOAT: case Tegra::RenderTargetFormat::RG32_FLOAT:

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@ -57,36 +57,37 @@ enum class PixelFormat {
RG8U = 39, RG8U = 39,
RG8S = 40, RG8S = 40,
RG32UI = 41, RG32UI = 41,
R32UI = 42, RGBX16F = 42,
ASTC_2D_8X8 = 43, R32UI = 43,
ASTC_2D_8X5 = 44, ASTC_2D_8X8 = 44,
ASTC_2D_5X4 = 45, ASTC_2D_8X5 = 45,
BGRA8_SRGB = 46, ASTC_2D_5X4 = 46,
DXT1_SRGB = 47, BGRA8_SRGB = 47,
DXT23_SRGB = 48, DXT1_SRGB = 48,
DXT45_SRGB = 49, DXT23_SRGB = 49,
BC7U_SRGB = 50, DXT45_SRGB = 50,
ASTC_2D_4X4_SRGB = 51, BC7U_SRGB = 51,
ASTC_2D_8X8_SRGB = 52, ASTC_2D_4X4_SRGB = 52,
ASTC_2D_8X5_SRGB = 53, ASTC_2D_8X8_SRGB = 53,
ASTC_2D_5X4_SRGB = 54, ASTC_2D_8X5_SRGB = 54,
ASTC_2D_5X5 = 55, ASTC_2D_5X4_SRGB = 55,
ASTC_2D_5X5_SRGB = 56, ASTC_2D_5X5 = 56,
ASTC_2D_10X8 = 57, ASTC_2D_5X5_SRGB = 57,
ASTC_2D_10X8_SRGB = 58, ASTC_2D_10X8 = 58,
ASTC_2D_10X8_SRGB = 59,
MaxColorFormat, MaxColorFormat,
// Depth formats // Depth formats
Z32F = 59, Z32F = 60,
Z16 = 60, Z16 = 61,
MaxDepthFormat, MaxDepthFormat,
// DepthStencil formats // DepthStencil formats
Z24S8 = 61, Z24S8 = 62,
S8Z24 = 62, S8Z24 = 63,
Z32FS8 = 63, Z32FS8 = 64,
MaxDepthStencilFormat, MaxDepthStencilFormat,
@ -166,6 +167,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
0, // RG8U 0, // RG8U
0, // RG8S 0, // RG8S
0, // RG32UI 0, // RG32UI
0, // RGBX16F
0, // R32UI 0, // R32UI
2, // ASTC_2D_8X8 2, // ASTC_2D_8X8
2, // ASTC_2D_8X5 2, // ASTC_2D_8X5
@ -249,6 +251,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
1, // RG8U 1, // RG8U
1, // RG8S 1, // RG8S
1, // RG32UI 1, // RG32UI
1, // RGBX16F
1, // R32UI 1, // R32UI
8, // ASTC_2D_8X8 8, // ASTC_2D_8X8
8, // ASTC_2D_8X5 8, // ASTC_2D_8X5
@ -324,6 +327,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
1, // RG8U 1, // RG8U
1, // RG8S 1, // RG8S
1, // RG32UI 1, // RG32UI
1, // RGBX16F
1, // R32UI 1, // R32UI
8, // ASTC_2D_8X8 8, // ASTC_2D_8X8
5, // ASTC_2D_8X5 5, // ASTC_2D_8X5
@ -399,6 +403,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
16, // RG8U 16, // RG8U
16, // RG8S 16, // RG8S
64, // RG32UI 64, // RG32UI
64, // RGBX16F
32, // R32UI 32, // R32UI
128, // ASTC_2D_8X8 128, // ASTC_2D_8X8
128, // ASTC_2D_8X5 128, // ASTC_2D_8X5
@ -489,6 +494,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::None, // RG8U SurfaceCompression::None, // RG8U
SurfaceCompression::None, // RG8S SurfaceCompression::None, // RG8S
SurfaceCompression::None, // RG32UI SurfaceCompression::None, // RG32UI
SurfaceCompression::None, // RGBX16F
SurfaceCompression::None, // R32UI SurfaceCompression::None, // R32UI
SurfaceCompression::Converted, // ASTC_2D_8X8 SurfaceCompression::Converted, // ASTC_2D_8X8
SurfaceCompression::Converted, // ASTC_2D_8X5 SurfaceCompression::Converted, // ASTC_2D_8X5