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https://github.com/yuzu-emu/yuzu.git
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Merge pull request #2891 from FearlessTobi/rod-tex
video_core: Implement RGBX16F and lower Surface Copy log severity
This commit is contained in:
commit
822ca65d69
8 changed files with 39 additions and 24 deletions
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@ -29,7 +29,7 @@ void Fermi2D::CallMethod(const GPU::MethodCall& method_call) {
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}
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}
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void Fermi2D::HandleSurfaceCopy() {
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void Fermi2D::HandleSurfaceCopy() {
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LOG_WARNING(HW_GPU, "Requested a surface copy with operation {}",
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LOG_DEBUG(HW_GPU, "Requested a surface copy with operation {}",
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static_cast<u32>(regs.operation));
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static_cast<u32>(regs.operation));
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// TODO(Subv): Only raw copies are implemented.
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// TODO(Subv): Only raw copies are implemented.
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@ -122,6 +122,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RGBA16_UINT:
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case RenderTargetFormat::RGBA16_UINT:
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case RenderTargetFormat::RGBA16_UNORM:
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case RenderTargetFormat::RGBA16_UNORM:
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RGBX16_FLOAT:
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case RenderTargetFormat::RG32_FLOAT:
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case RenderTargetFormat::RG32_FLOAT:
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case RenderTargetFormat::RG32_UINT:
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case RenderTargetFormat::RG32_UINT:
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return 8;
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return 8;
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@ -42,6 +42,7 @@ enum class RenderTargetFormat : u32 {
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RGBA16_FLOAT = 0xCA,
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RGBA16_FLOAT = 0xCA,
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RG32_FLOAT = 0xCB,
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RG32_FLOAT = 0xCB,
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RG32_UINT = 0xCD,
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RG32_UINT = 0xCD,
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RGBX16_FLOAT = 0xCE,
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BGRA8_UNORM = 0xCF,
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BGRA8_UNORM = 0xCF,
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BGRA8_SRGB = 0xD0,
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BGRA8_SRGB = 0xD0,
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RGB10_A2_UNORM = 0xD1,
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RGB10_A2_UNORM = 0xD1,
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@ -83,6 +83,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::RG8U>,
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MortonCopy<true, PixelFormat::RG8U>,
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MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::RGBX16F>,
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MortonCopy<true, PixelFormat::R32UI>,
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MortonCopy<true, PixelFormat::R32UI>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
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@ -151,6 +152,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
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MortonCopy<false, PixelFormat::RG8U>,
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MortonCopy<false, PixelFormat::RG8U>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::RG32UI>,
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MortonCopy<false, PixelFormat::RG32UI>,
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MortonCopy<false, PixelFormat::RGBX16F>,
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MortonCopy<false, PixelFormat::R32UI>,
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MortonCopy<false, PixelFormat::R32UI>,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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@ -97,6 +97,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
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{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBX16F
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
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@ -143,6 +143,7 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8U
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8U
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8S
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8S
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32UI
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32UI
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBX16F
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // R32UI
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // R32UI
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5
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{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5
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@ -159,6 +159,8 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
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return PixelFormat::R32UI;
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return PixelFormat::R32UI;
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case Tegra::RenderTargetFormat::RG32_UINT:
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case Tegra::RenderTargetFormat::RG32_UINT:
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return PixelFormat::RG32UI;
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return PixelFormat::RG32UI;
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case Tegra::RenderTargetFormat::RGBX16_FLOAT:
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return PixelFormat::RGBX16F;
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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UNREACHABLE();
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@ -415,6 +417,7 @@ ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
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case Tegra::RenderTargetFormat::RG8_SNORM:
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return ComponentType::SNorm;
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return ComponentType::SNorm;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::RGBX16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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@ -57,36 +57,37 @@ enum class PixelFormat {
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RG8U = 39,
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RG8U = 39,
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RG8S = 40,
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RG8S = 40,
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RG32UI = 41,
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RG32UI = 41,
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R32UI = 42,
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RGBX16F = 42,
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ASTC_2D_8X8 = 43,
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R32UI = 43,
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ASTC_2D_8X5 = 44,
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ASTC_2D_8X8 = 44,
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ASTC_2D_5X4 = 45,
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ASTC_2D_8X5 = 45,
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BGRA8_SRGB = 46,
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ASTC_2D_5X4 = 46,
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DXT1_SRGB = 47,
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BGRA8_SRGB = 47,
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DXT23_SRGB = 48,
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DXT1_SRGB = 48,
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DXT45_SRGB = 49,
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DXT23_SRGB = 49,
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BC7U_SRGB = 50,
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DXT45_SRGB = 50,
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ASTC_2D_4X4_SRGB = 51,
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BC7U_SRGB = 51,
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ASTC_2D_8X8_SRGB = 52,
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ASTC_2D_4X4_SRGB = 52,
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ASTC_2D_8X5_SRGB = 53,
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ASTC_2D_8X8_SRGB = 53,
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ASTC_2D_5X4_SRGB = 54,
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ASTC_2D_8X5_SRGB = 54,
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ASTC_2D_5X5 = 55,
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ASTC_2D_5X4_SRGB = 55,
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ASTC_2D_5X5_SRGB = 56,
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ASTC_2D_5X5 = 56,
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ASTC_2D_10X8 = 57,
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ASTC_2D_5X5_SRGB = 57,
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ASTC_2D_10X8_SRGB = 58,
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ASTC_2D_10X8 = 58,
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ASTC_2D_10X8_SRGB = 59,
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MaxColorFormat,
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MaxColorFormat,
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// Depth formats
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// Depth formats
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Z32F = 59,
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Z32F = 60,
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Z16 = 60,
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Z16 = 61,
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MaxDepthFormat,
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MaxDepthFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 61,
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Z24S8 = 62,
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S8Z24 = 62,
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S8Z24 = 63,
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Z32FS8 = 63,
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Z32FS8 = 64,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -166,6 +167,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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0, // RG8U
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0, // RG8U
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0, // RG8S
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0, // RG8S
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0, // RG32UI
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0, // RG32UI
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0, // RGBX16F
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0, // R32UI
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0, // R32UI
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2, // ASTC_2D_8X8
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2, // ASTC_2D_8X8
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2, // ASTC_2D_8X5
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2, // ASTC_2D_8X5
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@ -249,6 +251,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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1, // RG8U
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1, // RG8U
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1, // RG8S
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1, // RG8S
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1, // RG32UI
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1, // RG32UI
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1, // RGBX16F
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1, // R32UI
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1, // R32UI
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8, // ASTC_2D_8X8
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8, // ASTC_2D_8X8
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8, // ASTC_2D_8X5
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8, // ASTC_2D_8X5
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@ -324,6 +327,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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1, // RG8U
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1, // RG8U
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1, // RG8S
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1, // RG8S
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1, // RG32UI
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1, // RG32UI
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1, // RGBX16F
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1, // R32UI
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1, // R32UI
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8, // ASTC_2D_8X8
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8, // ASTC_2D_8X8
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5, // ASTC_2D_8X5
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5, // ASTC_2D_8X5
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@ -399,6 +403,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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16, // RG8U
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16, // RG8U
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16, // RG8S
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16, // RG8S
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64, // RG32UI
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64, // RG32UI
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64, // RGBX16F
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32, // R32UI
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32, // R32UI
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128, // ASTC_2D_8X8
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128, // ASTC_2D_8X8
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128, // ASTC_2D_8X5
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128, // ASTC_2D_8X5
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@ -489,6 +494,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
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SurfaceCompression::None, // RG8U
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SurfaceCompression::None, // RG8U
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SurfaceCompression::None, // RG8S
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SurfaceCompression::None, // RG8S
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SurfaceCompression::None, // RG32UI
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SurfaceCompression::None, // RG32UI
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SurfaceCompression::None, // RGBX16F
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SurfaceCompression::None, // R32UI
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SurfaceCompression::None, // R32UI
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SurfaceCompression::Converted, // ASTC_2D_8X8
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SurfaceCompression::Converted, // ASTC_2D_8X8
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SurfaceCompression::Converted, // ASTC_2D_8X5
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SurfaceCompression::Converted, // ASTC_2D_8X5
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