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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #9941 from german77/settings
yuzu: Move audio settings to audio section
This commit is contained in:
commit
8348c41eab
7 changed files with 62 additions and 98 deletions
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@ -10,6 +10,7 @@
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#include "ui_configure_audio.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_audio.h"
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#include "yuzu/uisettings.h"
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ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
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@ -47,17 +48,22 @@ void ConfigureAudio::SetConfiguration() {
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const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
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ui->volume_slider->setValue(volume_value);
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ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
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if (!Settings::IsConfiguringGlobal()) {
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if (Settings::values.volume.UsingGlobal()) {
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ui->volume_combo_box->setCurrentIndex(0);
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ui->volume_slider->setEnabled(false);
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ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
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} else {
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ui->volume_combo_box->setCurrentIndex(1);
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ui->volume_slider->setEnabled(true);
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ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
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}
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ConfigurationShared::SetHighlight(ui->volume_layout,
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!Settings::values.volume.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->mode_label,
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!Settings::values.sound_index.UsingGlobal());
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}
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SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
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}
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@ -109,6 +115,8 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
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}
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void ConfigureAudio::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
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if (Settings::IsConfiguringGlobal()) {
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Settings::values.sink_id =
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ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
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@ -116,6 +124,7 @@ void ConfigureAudio::ApplyConfiguration() {
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ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
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Settings::values.audio_input_device_id.SetValue(
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ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
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UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
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// Guard if during game and set to game-specific value
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if (Settings::values.volume.UsingGlobal()) {
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@ -174,10 +183,14 @@ void ConfigureAudio::RetranslateUI() {
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void ConfigureAudio::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
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// ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
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return;
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}
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// ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->label_sound,
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// Settings::values.sound_index.GetValue(true));
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connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->volume_slider->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
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@ -39,7 +39,7 @@
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<item>
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<widget class="QLabel" name="output_label">
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<property name="text">
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<string>Output Device</string>
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<string>Output Device:</string>
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</property>
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</widget>
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</item>
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@ -53,7 +53,7 @@
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<item>
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<widget class="QLabel" name="input_label">
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<property name="text">
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<string>Input Device</string>
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<string>Input Device:</string>
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</property>
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</widget>
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</item>
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@ -61,6 +61,36 @@
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<widget class="QComboBox" name="input_combo_box"/>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="mode_layout">
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<item>
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<widget class="QLabel" name="mode_label">
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<property name="text">
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<string>Sound Ouput Mode:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="combo_sound">
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<item>
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<property name="text">
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<string>Mono</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Stereo</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Surround</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QWidget" name="volume_layout" native="true">
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@ -149,6 +179,17 @@
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</layout>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="mute_layout">
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<item>
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<widget class="QCheckBox" name="toggle_background_mute">
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<property name="text">
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<string>Mute audio when in background</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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@ -42,7 +42,6 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
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@ -88,7 +87,6 @@ void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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// Guard if during game and set to game-specific value
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@ -89,13 +89,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_background_mute">
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<property name="text">
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<string>Mute audio when in background</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_hide_mouse">
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<property name="text">
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@ -40,8 +40,6 @@ static bool IsValidLocale(u32 region_index, u32 language_index) {
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ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} {
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ui->setupUi(this);
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connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
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&ConfigureSystem::RefreshConsoleID);
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connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
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ui->rng_seed_edit->setEnabled(state == Qt::Checked);
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@ -76,9 +74,6 @@ ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
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locale_check);
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connect(ui->combo_region, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check);
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ui->label_console_id->setVisible(Settings::IsConfiguringGlobal());
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ui->button_regenerate_console_id->setVisible(Settings::IsConfiguringGlobal());
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SetupPerGameUI();
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SetConfiguration();
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@ -121,14 +116,12 @@ void ConfigureSystem::SetConfiguration() {
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ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
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ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
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ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
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ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
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} else {
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ConfigurationShared::SetPerGameSetting(ui->combo_language,
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&Settings::values.language_index);
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ConfigurationShared::SetPerGameSetting(ui->combo_region, &Settings::values.region_index);
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ConfigurationShared::SetPerGameSetting(ui->combo_time_zone,
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&Settings::values.time_zone_index);
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ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
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ConfigurationShared::SetHighlight(ui->label_language,
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!Settings::values.language_index.UsingGlobal());
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@ -136,8 +129,6 @@ void ConfigureSystem::SetConfiguration() {
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!Settings::values.region_index.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->label_timezone,
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!Settings::values.time_zone_index.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->label_sound,
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!Settings::values.sound_index.UsingGlobal());
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}
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}
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@ -169,7 +160,6 @@ void ConfigureSystem::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
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ui->combo_time_zone);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
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if (Settings::IsConfiguringGlobal()) {
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// Guard if during game and set to game-specific value
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@ -202,29 +192,11 @@ void ConfigureSystem::ApplyConfiguration() {
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}
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}
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void ConfigureSystem::RefreshConsoleID() {
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QMessageBox::StandardButton reply;
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QString warning_text = tr("This will replace your current virtual Switch with a new one. "
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"Your current virtual Switch will not be recoverable. "
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"This might have unexpected effects in games. This might fail, "
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"if you use an outdated config savegame. Continue?");
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reply = QMessageBox::critical(this, tr("Warning"), warning_text,
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QMessageBox::No | QMessageBox::Yes);
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if (reply == QMessageBox::No) {
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return;
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}
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u64 console_id{};
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ui->label_console_id->setText(
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tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
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}
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void ConfigureSystem::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
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ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
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ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
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ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
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ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal());
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ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal());
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@ -237,8 +209,6 @@ void ConfigureSystem::SetupPerGameUI() {
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Settings::values.region_index.GetValue(true));
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ConfigurationShared::SetColoredComboBox(ui->combo_time_zone, ui->label_timezone,
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Settings::values.time_zone_index.GetValue(true));
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ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->label_sound,
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Settings::values.sound_index.GetValue(true));
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ConfigurationShared::SetColoredTristate(
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ui->rng_seed_checkbox, Settings::values.rng_seed.UsingGlobal(),
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@ -35,8 +35,6 @@ private:
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void ReadSystemSettings();
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void RefreshConsoleID();
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void SetupPerGameUI();
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std::unique_ptr<Ui::ConfigureSystem> ui;
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@ -411,7 +411,7 @@
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</item>
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</widget>
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</item>
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<item row="5" column="0">
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<item row="4" column="0">
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<widget class="QCheckBox" name="custom_rtc_checkbox">
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<property name="text">
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<string>Custom RTC</string>
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@ -425,54 +425,21 @@
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<item row="5" column="0">
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<widget class="QCheckBox" name="rng_seed_checkbox">
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<property name="text">
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<string>RNG Seed</string>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<item row="6" column="0">
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<widget class="QLabel" name="device_name_label">
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<property name="text">
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<string>Device Name</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QComboBox" name="combo_sound">
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<item>
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<property name="text">
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<string>Mono</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Stereo</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Surround</string>
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</property>
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</item>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QLabel" name="label_console_id">
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<property name="text">
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<string>Console ID:</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="label_sound">
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<property name="text">
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<string>Sound output mode</string>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<item row="4" column="1">
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<widget class="QDateTimeEdit" name="custom_rtc_edit">
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<property name="minimumDate">
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<date>
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@ -483,14 +450,14 @@
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<item row="6" column="1">
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<widget class="QLineEdit" name="device_name_edit">
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<property name="maxLength">
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<number>128</number>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<item row="5" column="1">
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<widget class="QLineEdit" name="rng_seed_edit">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
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@ -511,22 +478,6 @@
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QPushButton" name="button_regenerate_console_id">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="layoutDirection">
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<enum>Qt::RightToLeft</enum>
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</property>
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<property name="text">
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<string>Regenerate</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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