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Remove duplicate config

This commit is contained in:
David Marcec 2020-07-16 18:51:32 +10:00
parent f48187449e
commit 85b591f6f0
2 changed files with 1 additions and 2 deletions

View file

@ -36,6 +36,7 @@ void AsyncShaders::AllocateWorkers(std::size_t num_workers) {
void AsyncShaders::FreeWorkers() { void AsyncShaders::FreeWorkers() {
// Mark all threads to quit // Mark all threads to quit
is_thread_exiting.store(true); is_thread_exiting.store(true);
cv.notify_all();
for (auto& thread : worker_threads) { for (auto& thread : worker_threads) {
thread.join(); thread.join();
} }

View file

@ -1149,8 +1149,6 @@ void Config::SaveRendererValues() {
Settings::values.use_assembly_shaders, false); Settings::values.use_assembly_shaders, false);
WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"), WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
Settings::values.use_asynchronous_shaders, false); Settings::values.use_asynchronous_shaders, false);
WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
Settings::values.use_asynchronous_shaders, false);
WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
true); true);
WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode,