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Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts

This commit is contained in:
Fernando Sahmkow 2019-06-07 20:41:06 -04:00 committed by FernandoS27
parent e0027eba85
commit 8942047d41
13 changed files with 90 additions and 13 deletions

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@ -111,6 +111,8 @@ add_library(core STATIC
frontend/scope_acquire_window_context.h frontend/scope_acquire_window_context.h
gdbstub/gdbstub.cpp gdbstub/gdbstub.cpp
gdbstub/gdbstub.h gdbstub/gdbstub.h
hardware_interrupt_manager.cpp
hardware_interrupt_manager.h
hle/ipc.h hle/ipc.h
hle/ipc_helpers.h hle/ipc_helpers.h
hle/kernel/address_arbiter.cpp hle/kernel/address_arbiter.cpp

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@ -19,6 +19,7 @@
#include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h" #include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h" #include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
@ -150,7 +151,7 @@ struct System::Impl {
if (!renderer->Init()) { if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore; return ResultStatus::ErrorVideoCore;
} }
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
gpu_core = VideoCore::CreateGPU(system); gpu_core = VideoCore::CreateGPU(system);
is_powered_on = true; is_powered_on = true;
@ -297,6 +298,7 @@ struct System::Impl {
std::unique_ptr<VideoCore::RendererBase> renderer; std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core; std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context; std::shared_ptr<Tegra::DebugContext> debug_context;
std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
CpuCoreManager cpu_core_manager; CpuCoreManager cpu_core_manager;
bool is_powered_on = false; bool is_powered_on = false;
@ -440,6 +442,14 @@ const Tegra::GPU& System::GPU() const {
return *impl->gpu_core; return *impl->gpu_core;
} }
Core::Hardware::InterruptManager& System::InterruptManager() {
return *impl->interrupt_manager;
}
const Core::Hardware::InterruptManager& System::InterruptManager() const {
return *impl->interrupt_manager;
}
VideoCore::RendererBase& System::Renderer() { VideoCore::RendererBase& System::Renderer() {
return *impl->renderer; return *impl->renderer;
} }

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@ -66,6 +66,10 @@ namespace Core::Timing {
class CoreTiming; class CoreTiming;
} }
namespace Core::Hardware {
class InterruptManager;
}
namespace Core { namespace Core {
class ARM_Interface; class ARM_Interface;
@ -230,6 +234,12 @@ public:
/// Provides a constant reference to the core timing instance. /// Provides a constant reference to the core timing instance.
const Timing::CoreTiming& CoreTiming() const; const Timing::CoreTiming& CoreTiming() const;
/// Provides a reference to the interrupt manager instance.
Core::Hardware::InterruptManager& InterruptManager();
/// Provides a constant reference to the interrupt manager instance.
const Core::Hardware::InterruptManager& InterruptManager() const;
/// Provides a reference to the kernel instance. /// Provides a reference to the kernel instance.
Kernel::KernelCore& Kernel(); Kernel::KernelCore& Kernel();

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@ -0,0 +1,21 @@
#include "core/core.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/service/nvdrv/interface.h"
#include "core/hle/service/sm/sm.h"
namespace Core::Hardware {
InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
gpu_interrupt_event =
system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 event_index, s64) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
nvdrv->SignalGPUInterrupt(static_cast<u32>(event_index));
});
}
void InterruptManager::InterruptGPU(const u32 event_index) {
system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, static_cast<u64>(event_index));
}
} // namespace Core::Hardware

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@ -0,0 +1,24 @@
#pragma once
#include "common/common_types.h"
#include "core/core_timing.h"
namespace Core {
class System;
}
namespace Core::Hardware {
class InterruptManager {
public:
InterruptManager(Core::System& system);
~InterruptManager() = default;
void InterruptGPU(const u32 event_index);
private:
Core::System& system;
Core::Timing::EventType* gpu_interrupt_event{};
};
} // namespace Core::Hardware

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@ -140,8 +140,6 @@ NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
RegisterHandlers(functions); RegisterHandlers(functions);
auto& kernel = Core::System::GetInstance().Kernel(); auto& kernel = Core::System::GetInstance().Kernel();
query_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
"NVDRV::query_event");
} }
NVDRV::~NVDRV() = default; NVDRV::~NVDRV() = default;

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@ -35,8 +35,6 @@ private:
std::shared_ptr<Module> nvdrv; std::shared_ptr<Module> nvdrv;
u64 pid{}; u64 pid{};
Kernel::EventPair query_event;
}; };
} // namespace Service::Nvidia } // namespace Service::Nvidia

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@ -8,6 +8,7 @@
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/nvdata.h" #include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
@ -15,10 +16,6 @@ namespace Service::NVFlinger {
class NVFlinger; class NVFlinger;
} }
namespace Kernel {
class WritableEvent;
}
namespace Service::Nvidia { namespace Service::Nvidia {
namespace Devices { namespace Devices {

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@ -29,7 +29,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
UNREACHABLE(); UNREACHABLE();
} }
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} { GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer)
: system{system}, renderer{renderer} {
auto& rasterizer{renderer.Rasterizer()}; auto& rasterizer{renderer.Rasterizer()};
memory_manager = std::make_unique<Tegra::MemoryManager>(rasterizer); memory_manager = std::make_unique<Tegra::MemoryManager>(rasterizer);
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this); dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
@ -87,6 +88,10 @@ u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
} }
void GPU::RegisterEvent(const u32 event_id, const u32 syncpoint_id, const u32 value) { void GPU::RegisterEvent(const u32 event_id, const u32 syncpoint_id, const u32 value) {
for (auto& ev : events[syncpoint_id]) {
if (ev.event_id == event_id && ev.value == value)
return;
}
events[syncpoint_id].emplace_back(event_id, value); events[syncpoint_id].emplace_back(event_id, value);
} }

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@ -238,9 +238,7 @@ public:
virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0; virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
protected: protected:
virtual void TriggerCpuInterrupt(const u32 event_id) const { virtual void TriggerCpuInterrupt(const u32 event_id) const = 0;
// Todo implement this
}
private: private:
void ProcessBindMethod(const MethodCall& method_call); void ProcessBindMethod(const MethodCall& method_call);
@ -260,6 +258,7 @@ private:
protected: protected:
std::unique_ptr<Tegra::DmaPusher> dma_pusher; std::unique_ptr<Tegra::DmaPusher> dma_pusher;
VideoCore::RendererBase& renderer; VideoCore::RendererBase& renderer;
Core::System& system;
private: private:
std::unique_ptr<Tegra::MemoryManager> memory_manager; std::unique_ptr<Tegra::MemoryManager> memory_manager;

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@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "core/core.h"
#include "core/hardware_interrupt_manager.h"
#include "video_core/gpu_asynch.h" #include "video_core/gpu_asynch.h"
#include "video_core/gpu_thread.h" #include "video_core/gpu_thread.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
@ -38,4 +40,9 @@ void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
gpu_thread.FlushAndInvalidateRegion(addr, size); gpu_thread.FlushAndInvalidateRegion(addr, size);
} }
void GPUAsynch::TriggerCpuInterrupt(const u32 event_id) const {
auto& interrupt_manager = system.InterruptManager();
interrupt_manager.InterruptGPU(event_id);
}
} // namespace VideoCommon } // namespace VideoCommon

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@ -27,6 +27,9 @@ public:
void InvalidateRegion(CacheAddr addr, u64 size) override; void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override; void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
protected:
void TriggerCpuInterrupt(const u32 event_id) const override;
private: private:
GPUThread::ThreadManager gpu_thread; GPUThread::ThreadManager gpu_thread;
}; };

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@ -25,6 +25,9 @@ public:
void FlushRegion(CacheAddr addr, u64 size) override; void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override; void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override; void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
protected:
void TriggerCpuInterrupt(const u32 event_id) const override {}
}; };
} // namespace VideoCommon } // namespace VideoCommon