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csrng: Use random integer distribution instead of raw engine

Prevents returning the same value every single call.
This commit is contained in:
Zach Hilman 2018-11-15 18:44:22 -05:00
parent 8a537a2021
commit 8cb2e7d881

View file

@ -28,8 +28,9 @@ void Module::Interface::GetRandomBytes(Kernel::HLERequestContext& ctx) {
std::size_t size = ctx.GetWriteBufferSize(); std::size_t size = ctx.GetWriteBufferSize();
std::uniform_int_distribution<u16> distribution(0, std::numeric_limits<u8>::max());
std::vector<u8> data(size); std::vector<u8> data(size);
std::generate(data.begin(), data.end(), rng); std::generate(data.begin(), data.end(), [&] { return static_cast<u8>(distribution(rng)); });
ctx.WriteBuffer(data); ctx.WriteBuffer(data);