mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Revert "vulkan dims specialization"
This reverts commit e6243058f2269bd79ac8479d58e55feec2611e9d.
This commit is contained in:
parent
5a78b35b1a
commit
8ce158bce6
5 changed files with 27 additions and 198 deletions
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@ -13,11 +13,6 @@ set(GLSL_INCLUDES
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${FIDELITYFX_FILES}
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)
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set(ASTC_INCLUDES
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# astc_decoder_glsl_includes.h
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astc_decoder_spv_includes.h
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)
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set(SHADER_FILES
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astc_decoder.comp
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blit_color_float.frag
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@ -100,60 +95,9 @@ if (NOT GLSLANG_ERROR STREQUAL "")
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set(QUIET_FLAG "")
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endif()
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macro(ASTC_GEN)
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# paired list of valid astc block dimensions
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set(ASTC_WIDTHS 4 5 5 6 6 6 8 8 8 10 10 10 10 12 12)
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set(ASTC_HEIGHTS 4 4 5 4 5 6 5 6 8 5 6 8 10 10 12)
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list(LENGTH ASTC_WIDTHS NUM_ASTC_FORMATS)
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math(EXPR NUM_ASTC_FORMATS "${NUM_ASTC_FORMATS}-1")
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foreach(i RANGE ${NUM_ASTC_FORMATS})
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list(GET ASTC_WIDTHS ${i} ASTC_WIDTH)
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list(GET ASTC_HEIGHTS ${i} ASTC_HEIGHT)
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# Vulkan SPIR-V Specialization
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string(TOUPPER ${SHADER_NAME}_${ASTC_WIDTH}x${ASTC_HEIGHT}_SPV SPIRV_VARIABLE_NAME)
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set(SPIRV_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}_${ASTC_WIDTH}x${ASTC_HEIGHT}_spv.h)
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add_custom_command(
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OUTPUT
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${SPIRV_HEADER_FILE}
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COMMAND
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${GLSLANGVALIDATOR} -V -DBLOCK_WIDTH=${ASTC_WIDTH} -DBLOCK_HEIGHT=${ASTC_HEIGHT} ${QUIET_FLAG} ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
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MAIN_DEPENDENCY
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${SOURCE_FILE}
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)
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
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# GLSL Specialization
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# Disabled as there was no noticeable performance uplift specializing the shaders for OGL
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# set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}_${ASTC_WIDTH}x${ASTC_HEIGHT}.h)
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# set(SHADER_DEFINES "#define BLOCK_WIDTH ${ASTC_WIDTH}" "#define BLOCK_HEIGHT ${ASTC_HEIGHT}")
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# set(DEFINES_LINE_NUMBER 14)
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# string(TOUPPER ${SHADER_NAME}_${ASTC_WIDTH}x${ASTC_HEIGHT} GLSL_VARIABLE_NAME)
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# add_custom_command(
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# OUTPUT
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# ${SOURCE_HEADER_FILE}
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# COMMAND
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# ${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${SOURCE_HEADER_FILE} ${INPUT_FILE} "${SHADER_DEFINES}" ${DEFINES_LINE_NUMBER} ${GLSL_VARIABLE_NAME}
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# MAIN_DEPENDENCY
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# ${SOURCE_FILE}
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# DEPENDS
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# ${INPUT_FILE}
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# ${SOURCE_FILE}
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# )
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# set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
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endforeach()
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endmacro()
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foreach(FILENAME IN ITEMS ${SHADER_FILES})
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string(REPLACE "." "_" SHADER_NAME ${FILENAME})
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set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
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if (${FILENAME} MATCHES "astc_decoder.comp")
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ASTC_GEN()
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endif()
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# Skip generating source headers on Vulkan exclusive files
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if (NOT ${FILENAME} MATCHES "vulkan.*")
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set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
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@ -207,7 +151,6 @@ endforeach()
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set(SHADER_SOURCES ${SHADER_FILES})
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list(APPEND SHADER_SOURCES ${GLSL_INCLUDES})
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list(APPEND SHADER_SOURCES ${ASTC_INCLUDES})
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add_custom_target(host_shaders
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DEPENDS
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@ -24,9 +24,7 @@
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layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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BEGIN_PUSH_CONSTANTS
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#ifndef BLOCK_WIDTH
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UNIFORM(1) uvec2 block_dims;
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#endif
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UNIFORM(2) uint layer_stride;
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UNIFORM(3) uint block_size;
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UNIFORM(4) uint x_shift;
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@ -77,15 +75,7 @@ int color_bitsread = 0;
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// At most will require BLOCK_WIDTH x BLOCK_HEIGHT x 2 in dual plane mode
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// So the maximum would be 144 (12 x 12) elements, x 2 for two planes
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#define DIVCEIL(number, divisor) (number + divisor - 1) / divisor
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#ifndef BLOCK_WIDTH
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#define BLOCK_WIDTH block_dims.x
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#define BLOCK_HEIGHT block_dims.y
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#define ARRAY_NUM_ELEMENTS 144
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#else
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#define ARRAY_NUM_ELEMENTS BLOCK_WIDTH * BLOCK_HEIGHT
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#endif
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#define VECTOR_ARRAY_SIZE DIVCEIL(ARRAY_NUM_ELEMENTS * 2, 4)
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uvec4 result_vector[VECTOR_ARRAY_SIZE];
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@ -275,7 +265,7 @@ uint Hash52(uint p) {
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}
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uint Select2DPartition(uint seed, uint x, uint y, uint partition_count) {
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if ((BLOCK_WIDTH * BLOCK_HEIGHT) < 32) {
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if ((block_dims.y * block_dims.x) < 32) {
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x <<= 1;
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y <<= 1;
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}
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@ -888,8 +878,8 @@ uint UnquantizeTexelWeight(EncodingData val) {
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uvec4 unquantized_texel_weights[VECTOR_ARRAY_SIZE];
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void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
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const uint Ds = uint((BLOCK_WIDTH * 0.5f + 1024) / (BLOCK_WIDTH - 1));
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const uint Dt = uint((BLOCK_HEIGHT * 0.5f + 1024) / (BLOCK_HEIGHT - 1));
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const uint Ds = uint((block_dims.x * 0.5f + 1024) / (block_dims.x - 1));
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const uint Dt = uint((block_dims.y * 0.5f + 1024) / (block_dims.y - 1));
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const uint num_planes = is_dual_plane ? 2 : 1;
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const uint area = size.x * size.y;
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const uint loop_count = min(result_index, area * num_planes);
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@ -900,8 +890,8 @@ void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
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UnquantizeTexelWeight(GetEncodingFromVector(itr));
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}
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for (uint plane = 0; plane < num_planes; ++plane) {
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for (uint t = 0; t < BLOCK_HEIGHT; t++) {
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for (uint s = 0; s < BLOCK_WIDTH; s++) {
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for (uint t = 0; t < block_dims.y; t++) {
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for (uint s = 0; s < block_dims.x; s++) {
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const uint cs = Ds * s;
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const uint ct = Dt * t;
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const uint gs = (cs * (size.x - 1) + 32) >> 6;
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@ -944,7 +934,7 @@ void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
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VectorIndicesFromBase(offset_base);
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p.w = result_vector[array_index][vector_index];
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}
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const uint offset = (t * BLOCK_WIDTH + s) + ARRAY_NUM_ELEMENTS * plane;
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const uint offset = (t * block_dims.x + s) + ARRAY_NUM_ELEMENTS * plane;
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const uint array_index = offset / 4;
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const uint vector_index = offset % 4;
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unquantized_texel_weights[array_index][vector_index] = (uint(dot(p, w)) + 8) >> 4;
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@ -986,8 +976,8 @@ int FindLayout(uint mode) {
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void FillError(ivec3 coord) {
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for (uint j = 0; j < BLOCK_HEIGHT; j++) {
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for (uint i = 0; i < BLOCK_WIDTH; i++) {
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for (uint j = 0; j < block_dims.y; j++) {
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for (uint i = 0; i < block_dims.x; i++) {
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imageStore(dest_image, coord + ivec3(i, j, 0), vec4(0.0, 0.0, 0.0, 0.0));
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}
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}
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@ -1003,8 +993,8 @@ void FillVoidExtentLDR(ivec3 coord) {
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const float r = float(r_u) / 65535.0f;
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const float g = float(g_u) / 65535.0f;
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const float b = float(b_u) / 65535.0f;
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for (uint j = 0; j < BLOCK_HEIGHT; j++) {
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for (uint i = 0; i < BLOCK_WIDTH; i++) {
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for (uint j = 0; j < block_dims.y; j++) {
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for (uint i = 0; i < block_dims.x; i++) {
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imageStore(dest_image, coord + ivec3(i, j, 0), vec4(r, g, b, a));
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}
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}
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@ -1099,7 +1089,7 @@ void DecompressBlock(ivec3 coord) {
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return;
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}
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const uvec2 size_params = DecodeBlockSize(mode);
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if ((size_params.x > BLOCK_WIDTH) || (size_params.y > BLOCK_HEIGHT)) {
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if ((size_params.x > block_dims.x) || (size_params.y > block_dims.y)) {
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FillError(coord);
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return;
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}
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@ -1228,21 +1218,21 @@ void DecompressBlock(ivec3 coord) {
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DecodeIntegerSequence(max_weight, GetNumWeightValues(size_params, dual_plane));
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UnquantizeTexelWeights(size_params, dual_plane);
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for (uint j = 0; j < BLOCK_HEIGHT; j++) {
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for (uint i = 0; i < BLOCK_WIDTH; i++) {
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for (uint j = 0; j < block_dims.y; j++) {
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for (uint i = 0; i < block_dims.x; i++) {
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uint local_partition = 0;
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if (num_partitions > 1) {
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local_partition = Select2DPartition(partition_index, i, j, num_partitions);
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}
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const uvec4 C0 = ReplicateByteTo16(endpoints0[local_partition]);
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const uvec4 C1 = ReplicateByteTo16(endpoints1[local_partition]);
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const uint weight_offset = (j * BLOCK_WIDTH + i);
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const uint weight_offset = (j * block_dims.x + i);
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const uint array_index = weight_offset / 4;
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const uint vector_index = weight_offset % 4;
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const uint primary_weight = unquantized_texel_weights[array_index][vector_index];
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uvec4 weight_vec = uvec4(primary_weight);
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if (dual_plane) {
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const uint secondary_weight_offset = (j * BLOCK_WIDTH + i) + ARRAY_NUM_ELEMENTS;
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const uint secondary_weight_offset = (j * block_dims.x + i) + ARRAY_NUM_ELEMENTS;
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const uint secondary_array_index = secondary_weight_offset / 4;
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const uint secondary_vector_index = secondary_weight_offset % 4;
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const uint secondary_weight =
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@ -1280,7 +1270,7 @@ void main() {
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offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
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offset += swizzle;
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const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(BLOCK_WIDTH, BLOCK_HEIGHT, 1));
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const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(block_dims, 1));
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if (any(greaterThanEqual(coord, imageSize(dest_image)))) {
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return;
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}
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@ -1,20 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "video_core/host_shaders/astc_decoder_comp_10x10_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_10x5_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_10x6_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_10x8_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_12x10_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_12x12_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_4x4_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_5x4_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_5x5_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_6x5_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_6x6_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_8x5_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_8x6_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_8x8_spv.h"
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#include "video_core/host_shaders/astc_decoder_comp_spv.h"
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@ -11,7 +11,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "video_core/host_shaders/astc_decoder_spv_includes.h"
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#include "video_core/host_shaders/astc_decoder_comp_spv.h"
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#include "video_core/host_shaders/vulkan_quad_indexed_comp_spv.h"
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#include "video_core/host_shaders/vulkan_uint8_comp_spv.h"
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#include "video_core/renderer_vulkan/vk_compute_pass.h"
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@ -124,62 +124,13 @@ constexpr std::array<VkDescriptorUpdateTemplateEntry, ASTC_NUM_BINDINGS>
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}};
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struct AstcPushConstants {
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std::array<u32, 2> blocks_dims;
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u32 layer_stride;
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u32 block_size;
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u32 x_shift;
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u32 block_height;
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u32 block_height_mask;
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};
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size_t AstcFormatIndex(VideoCore::Surface::PixelFormat format) {
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switch (format) {
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case VideoCore::Surface::PixelFormat::ASTC_2D_4X4_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_4X4_UNORM:
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return 0;
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case VideoCore::Surface::PixelFormat::ASTC_2D_5X4_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_5X4_UNORM:
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return 1;
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case VideoCore::Surface::PixelFormat::ASTC_2D_5X5_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_5X5_UNORM:
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return 2;
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case VideoCore::Surface::PixelFormat::ASTC_2D_6X5_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_6X5_UNORM:
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return 3;
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case VideoCore::Surface::PixelFormat::ASTC_2D_6X6_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_6X6_UNORM:
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return 4;
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case VideoCore::Surface::PixelFormat::ASTC_2D_8X5_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_8X5_UNORM:
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return 5;
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case VideoCore::Surface::PixelFormat::ASTC_2D_8X6_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_8X6_UNORM:
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return 6;
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case VideoCore::Surface::PixelFormat::ASTC_2D_8X8_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_8X8_UNORM:
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return 7;
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case VideoCore::Surface::PixelFormat::ASTC_2D_10X5_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_10X5_UNORM:
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return 8;
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case VideoCore::Surface::PixelFormat::ASTC_2D_10X6_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_10X6_UNORM:
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return 9;
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case VideoCore::Surface::PixelFormat::ASTC_2D_10X8_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_10X8_UNORM:
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return 10;
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case VideoCore::Surface::PixelFormat::ASTC_2D_10X10_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_10X10_UNORM:
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return 11;
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case VideoCore::Surface::PixelFormat::ASTC_2D_12X10_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_12X10_UNORM:
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return 12;
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case VideoCore::Surface::PixelFormat::ASTC_2D_12X12_SRGB:
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case VideoCore::Surface::PixelFormat::ASTC_2D_12X12_UNORM:
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return 13;
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default:
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UNREACHABLE();
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return 0;
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}
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}
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} // Anonymous namespace
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ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool,
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@ -361,53 +312,19 @@ ASTCDecoderPass::ASTCDecoderPass(const Device& device_, Scheduler& scheduler_,
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COMPUTE_PUSH_CONSTANT_RANGE<sizeof(AstcPushConstants)>, ASTC_DECODER_COMP_SPV),
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scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
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compute_pass_descriptor_queue{compute_pass_descriptor_queue_}, memory_allocator{
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memory_allocator_} {
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// These must match the order found in AstcFormatIndex
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static constexpr std::array<std::span<const u32>, 14> ASTC_SHADERS{
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ASTC_DECODER_COMP_4X4_SPV, ASTC_DECODER_COMP_5X4_SPV, ASTC_DECODER_COMP_5X5_SPV,
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ASTC_DECODER_COMP_6X5_SPV, ASTC_DECODER_COMP_6X6_SPV, ASTC_DECODER_COMP_8X5_SPV,
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ASTC_DECODER_COMP_8X6_SPV, ASTC_DECODER_COMP_8X8_SPV, ASTC_DECODER_COMP_10X5_SPV,
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ASTC_DECODER_COMP_10X6_SPV, ASTC_DECODER_COMP_10X8_SPV, ASTC_DECODER_COMP_10X10_SPV,
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ASTC_DECODER_COMP_12X10_SPV, ASTC_DECODER_COMP_12X12_SPV,
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};
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for (size_t index = 0; index < ASTC_SHADERS.size(); ++index) {
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const auto& code = ASTC_SHADERS[index];
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const auto module_ = device.GetLogical().CreateShaderModule({
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.codeSize = static_cast<u32>(code.size_bytes()),
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.pCode = code.data(),
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});
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device.SaveShader(code);
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astc_pipelines[index] = device.GetLogical().CreateComputePipeline({
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.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_COMPUTE_BIT,
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.module = *module_,
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.pName = "main",
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.pSpecializationInfo = nullptr,
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},
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.layout = *layout,
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.basePipelineHandle = nullptr,
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.basePipelineIndex = 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
memory_allocator_} {}
|
||||
|
||||
ASTCDecoderPass::~ASTCDecoderPass() = default;
|
||||
|
||||
void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
|
||||
std::span<const VideoCommon::SwizzleParameters> swizzles) {
|
||||
using namespace VideoCommon::Accelerated;
|
||||
|
||||
const std::array<u32, 2> block_dims{
|
||||
VideoCore::Surface::DefaultBlockWidth(image.info.format),
|
||||
VideoCore::Surface::DefaultBlockHeight(image.info.format),
|
||||
};
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
const VkPipeline vk_pipeline = *astc_pipelines[AstcFormatIndex(image.info.format)];
|
||||
const VkPipeline vk_pipeline = *pipeline;
|
||||
const VkImageAspectFlags aspect_mask = image.AspectMask();
|
||||
const VkImage vk_image = image.Handle();
|
||||
const bool is_initialized = image.ExchangeInitialization();
|
||||
|
@ -454,9 +371,10 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
|
|||
ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
|
||||
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
|
||||
ASSERT(params.bytes_per_block_log2 == 4);
|
||||
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, params,
|
||||
descriptor_data](vk::CommandBuffer cmdbuf) {
|
||||
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, block_dims,
|
||||
params, descriptor_data](vk::CommandBuffer cmdbuf) {
|
||||
const AstcPushConstants uniforms{
|
||||
.blocks_dims = block_dims,
|
||||
.layer_stride = params.layer_stride,
|
||||
.block_size = params.block_size,
|
||||
.x_shift = params.x_shift,
|
||||
|
|
|
@ -95,8 +95,6 @@ public:
|
|||
std::span<const VideoCommon::SwizzleParameters> swizzles);
|
||||
|
||||
private:
|
||||
std::array<vk::Pipeline, 14> astc_pipelines;
|
||||
|
||||
Scheduler& scheduler;
|
||||
StagingBufferPool& staging_buffer_pool;
|
||||
ComputePassDescriptorQueue& compute_pass_descriptor_queue;
|
||||
|
|
Loading…
Reference in a new issue