2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

Merge pull request #2703 from wwylele/pica-reg-revise

pica: correct bit field length for some registers
This commit is contained in:
Yuri Kunde Schlesner 2017-05-16 10:00:37 -07:00 committed by GitHub
commit 8d558777a6
4 changed files with 25 additions and 17 deletions

View file

@ -211,13 +211,14 @@ struct FramebufferRegs {
BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
}; };
DepthFormat depth_format; // TODO: Should be a BitField! BitField<0, 2, DepthFormat> depth_format;
BitField<16, 3, ColorFormat> color_format; BitField<16, 3, ColorFormat> color_format;
INSERT_PADDING_WORDS(0x4); INSERT_PADDING_WORDS(0x4);
u32 depth_buffer_address; BitField<0, 28, u32> depth_buffer_address;
u32 color_buffer_address; BitField<0, 28, u32> color_buffer_address;
union { union {
// Apparently, the framebuffer width is stored as expected, // Apparently, the framebuffer width is stored as expected,

View file

@ -22,10 +22,10 @@ struct PipelineRegs {
}; };
struct { struct {
BitField<0, 29, u32> base_address; BitField<1, 28, u32> base_address;
PAddr GetPhysicalBaseAddress() const { PAddr GetPhysicalBaseAddress() const {
return base_address * 8; return base_address * 16;
} }
// Descriptor for internal vertex attributes // Descriptor for internal vertex attributes
@ -99,7 +99,7 @@ struct PipelineRegs {
// This e.g. allows to load different attributes from different memory locations // This e.g. allows to load different attributes from different memory locations
struct { struct {
// Source attribute data offset from the base address // Source attribute data offset from the base address
u32 data_offset; BitField<0, 28, u32> data_offset;
union { union {
BitField<0, 4, u32> comp0; BitField<0, 4, u32> comp0;
@ -180,6 +180,8 @@ struct PipelineRegs {
// kicked off. // kicked off.
// 2) Games can configure these registers to provide a command list subroutine mechanism. // 2) Games can configure these registers to provide a command list subroutine mechanism.
// TODO: verify the bit length of these two fields
// According to 3dbrew, the bit length of them are 21 and 29, respectively
BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to

View file

@ -92,13 +92,13 @@ struct RasterizerRegs {
BitField<0, 2, ScissorMode> mode; BitField<0, 2, ScissorMode> mode;
union { union {
BitField<0, 16, u32> x1; BitField<0, 10, u32> x1;
BitField<16, 16, u32> y1; BitField<16, 10, u32> y1;
}; };
union { union {
BitField<0, 16, u32> x2; BitField<0, 10, u32> x2;
BitField<16, 16, u32> y2; BitField<16, 10, u32> y2;
}; };
} scissor_test; } scissor_test;

View file

@ -29,6 +29,11 @@ struct TexturingRegs {
ClampToBorder = 1, ClampToBorder = 1,
Repeat = 2, Repeat = 2,
MirroredRepeat = 3, MirroredRepeat = 3,
// Mode 4-7 produces some weird result and may be just invalid:
// 4: Positive coord: clamp to edge; negative coord: repeat
// 5: Positive coord: clamp to border; negative coord: repeat
// 6: Repeat
// 7: Repeat
}; };
enum TextureFilter : u32 { enum TextureFilter : u32 {
@ -45,22 +50,22 @@ struct TexturingRegs {
} border_color; } border_color;
union { union {
BitField<0, 16, u32> height; BitField<0, 11, u32> height;
BitField<16, 16, u32> width; BitField<16, 11, u32> width;
}; };
union { union {
BitField<1, 1, TextureFilter> mag_filter; BitField<1, 1, TextureFilter> mag_filter;
BitField<2, 1, TextureFilter> min_filter; BitField<2, 1, TextureFilter> min_filter;
BitField<8, 2, WrapMode> wrap_t; BitField<8, 3, WrapMode> wrap_t;
BitField<12, 2, WrapMode> wrap_s; BitField<12, 3, WrapMode> wrap_s;
BitField<28, 2, TextureType> /// @note Only valid for texture 0 according to 3DBrew.
type; ///< @note Only valid for texture 0 according to 3DBrew. BitField<28, 3, TextureType> type;
}; };
INSERT_PADDING_WORDS(0x1); INSERT_PADDING_WORDS(0x1);
u32 address; BitField<0, 28, u32> address;
PAddr GetPhysicalAddress() const { PAddr GetPhysicalAddress() const {
return address * 8; return address * 8;