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Merge pull request #675 from Subv/stencil

GPU: Added register definitions for the stencil parameters.
This commit is contained in:
bunnei 2018-07-17 15:53:00 -07:00 committed by GitHub
commit 8e28af6f89
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@ -520,7 +520,18 @@ public:
u32 enable[NumRenderTargets]; u32 enable[NumRenderTargets];
} blend; } blend;
INSERT_PADDING_WORDS(0xB); struct {
u32 enable;
u32 front_op_fail;
u32 front_op_zfail;
u32 front_op_zpass;
u32 front_func_func;
u32 front_func_ref;
u32 front_func_mask;
u32 front_mask;
} stencil;
INSERT_PADDING_WORDS(0x3);
union { union {
BitField<4, 1, u32> triangle_rast_flip; BitField<4, 1, u32> triangle_rast_flip;
@ -556,7 +567,17 @@ public:
} }
} tic; } tic;
INSERT_PADDING_WORDS(0x21); INSERT_PADDING_WORDS(0x5);
struct {
u32 enable;
u32 back_op_fail;
u32 back_op_zfail;
u32 back_op_zpass;
u32 back_func_func;
} stencil_two_side;
INSERT_PADDING_WORDS(0x17);
union { union {
BitField<2, 1, u32> coord_origin; BitField<2, 1, u32> coord_origin;
@ -851,10 +872,12 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2); ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3); ASSERT_REG_POSITION(depth_test_func, 0x4C3);
ASSERT_REG_POSITION(blend, 0x4CF); ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(stencil, 0x4E0);
ASSERT_REG_POSITION(screen_y_control, 0x4EB); ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D); ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(stencil_two_side, 0x565);
ASSERT_REG_POSITION(point_coord_replace, 0x581); ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582); ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585); ASSERT_REG_POSITION(draw, 0x585);