mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Fixes to Const Buffer Accessor and Formatting
This commit is contained in:
parent
7af82ca022
commit
90d06acfed
3 changed files with 10 additions and 10 deletions
|
@ -14,21 +14,25 @@ namespace Tegra {
|
|||
|
||||
u32 ConstBufferAccessor::access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
u64 const_buffer, u64 offset) {
|
||||
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
auto& memory_manager = gpu.MemoryManager();
|
||||
auto& maxwell3d = gpu.Maxwell3D();
|
||||
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
|
||||
const auto& buffer = shader_stage.const_buffers[const_buffer];
|
||||
u32 result;
|
||||
std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset * 4), sizeof(u32));
|
||||
std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32));
|
||||
return result;
|
||||
}
|
||||
|
||||
u64 ConstBufferAccessor::access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
u64 const_buffer, u64 offset) {
|
||||
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
auto& memory_manager = gpu.MemoryManager();
|
||||
auto& maxwell3d = gpu.Maxwell3D();
|
||||
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
|
||||
const auto& buffer = shader_stage.const_buffers[const_buffer];
|
||||
u64 result;
|
||||
std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset * 4), sizeof(u64));
|
||||
std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u64));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -7,15 +7,12 @@ namespace Tegra {
|
|||
|
||||
class ConstBufferAccessor {
|
||||
public:
|
||||
ConstBufferAccessor(Tegra::Engines::Maxwell3D& maxwell3d) : maxwell3d(maxwell3d) {}
|
||||
ConstBufferAccessor() {}
|
||||
~ConstBufferAccessor() = default;
|
||||
|
||||
u32 access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
|
||||
|
||||
u64 access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
|
||||
|
||||
private:
|
||||
Tegra::Engines::Maxwell3D& maxwell3d;
|
||||
};
|
||||
|
||||
} // namespace Tegra
|
||||
|
|
|
@ -101,8 +101,7 @@ struct FramebufferCacheKey {
|
|||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
|
||||
ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
|
||||
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE),
|
||||
const_buffer_accessor(system.GPU().Maxwell3D()) {
|
||||
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE), const_buffer_accessor() {
|
||||
// Create sampler objects
|
||||
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
texture_samplers[i].Create();
|
||||
|
|
Loading…
Reference in a new issue