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Merge pull request #2535 from DarkLordZach/cheat-v2

cheat_engine: Use Atmosphere's Cheat VM and fix cheat crash
This commit is contained in:
David 2019-09-22 16:24:42 +10:00 committed by GitHub
commit 9187350b32
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 1962 additions and 760 deletions

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@ -255,6 +255,7 @@ void DebuggerBackend::Write(const Entry& entry) {
CLS(Input) \ CLS(Input) \
CLS(Network) \ CLS(Network) \
CLS(Loader) \ CLS(Loader) \
CLS(CheatEngine) \
CLS(Crypto) \ CLS(Crypto) \
CLS(WebService) CLS(WebService)

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@ -117,6 +117,7 @@ enum class Class : ClassType {
Audio_DSP, ///< The HLE implementation of the DSP Audio_DSP, ///< The HLE implementation of the DSP
Audio_Sink, ///< Emulator audio output backend Audio_Sink, ///< Emulator audio output backend
Loader, ///< ROM loader Loader, ///< ROM loader
CheatEngine, ///< Memory manipulation and engine VM functions
Crypto, ///< Cryptographic engine/functions Crypto, ///< Cryptographic engine/functions
Input, ///< Input emulation Input, ///< Input emulation
Network, ///< Network emulation Network, ///< Network emulation

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@ -33,8 +33,6 @@ add_library(core STATIC
file_sys/bis_factory.h file_sys/bis_factory.h
file_sys/card_image.cpp file_sys/card_image.cpp
file_sys/card_image.h file_sys/card_image.h
file_sys/cheat_engine.cpp
file_sys/cheat_engine.h
file_sys/content_archive.cpp file_sys/content_archive.cpp
file_sys/content_archive.h file_sys/content_archive.h
file_sys/control_metadata.cpp file_sys/control_metadata.cpp
@ -491,6 +489,11 @@ add_library(core STATIC
loader/nsp.h loader/nsp.h
loader/xci.cpp loader/xci.cpp
loader/xci.h loader/xci.h
memory/cheat_engine.cpp
memory/cheat_engine.h
memory/dmnt_cheat_types.h
memory/dmnt_cheat_vm.cpp
memory/dmnt_cheat_vm.h
memory.cpp memory.cpp
memory.h memory.h
memory_setup.h memory_setup.h

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@ -17,6 +17,7 @@
#include "core/file_sys/bis_factory.h" #include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h" #include "core/file_sys/card_image.h"
#include "core/file_sys/mode.h" #include "core/file_sys/mode.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h" #include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs_factory.h" #include "core/file_sys/romfs_factory.h"
#include "core/file_sys/savedata_factory.h" #include "core/file_sys/savedata_factory.h"
@ -37,13 +38,12 @@
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h" #include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/memory/cheat_engine.h"
#include "core/perf_stats.h" #include "core/perf_stats.h"
#include "core/reporter.h" #include "core/reporter.h"
#include "core/settings.h" #include "core/settings.h"
#include "core/telemetry_session.h" #include "core/telemetry_session.h"
#include "core/tools/freezer.h" #include "core/tools/freezer.h"
#include "file_sys/cheat_engine.h"
#include "file_sys/patch_manager.h"
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
@ -204,6 +204,11 @@ struct System::Impl {
gpu_core->Start(); gpu_core->Start();
cpu_core_manager.StartThreads(); cpu_core_manager.StartThreads();
// Initialize cheat engine
if (cheat_engine) {
cheat_engine->Initialize();
}
// All threads are started, begin main process execution, now that we're in the clear. // All threads are started, begin main process execution, now that we're in the clear.
main_process->Run(load_parameters->main_thread_priority, main_process->Run(load_parameters->main_thread_priority,
load_parameters->main_thread_stack_size); load_parameters->main_thread_stack_size);
@ -329,7 +334,7 @@ struct System::Impl {
CpuCoreManager cpu_core_manager; CpuCoreManager cpu_core_manager;
bool is_powered_on = false; bool is_powered_on = false;
std::unique_ptr<FileSys::CheatEngine> cheat_engine; std::unique_ptr<Memory::CheatEngine> cheat_engine;
std::unique_ptr<Tools::Freezer> memory_freezer; std::unique_ptr<Tools::Freezer> memory_freezer;
/// Frontend applets /// Frontend applets
@ -544,13 +549,6 @@ Tegra::DebugContext* System::GetGPUDebugContext() const {
return impl->debug_context.get(); return impl->debug_context.get();
} }
void System::RegisterCheatList(const std::vector<FileSys::CheatList>& list,
const std::string& build_id, VAddr code_region_start,
VAddr code_region_end) {
impl->cheat_engine = std::make_unique<FileSys::CheatEngine>(*this, list, build_id,
code_region_start, code_region_end);
}
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) { void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
impl->virtual_filesystem = std::move(vfs); impl->virtual_filesystem = std::move(vfs);
} }
@ -559,6 +557,13 @@ std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
return impl->virtual_filesystem; return impl->virtual_filesystem;
} }
void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
const std::array<u8, 32>& build_id, VAddr main_region_begin,
u64 main_region_size) {
impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
}
void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) { void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
impl->applet_manager.SetAppletFrontendSet(std::move(set)); impl->applet_manager.SetAppletFrontendSet(std::move(set));
} }

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@ -18,7 +18,6 @@ class EmuWindow;
} // namespace Core::Frontend } // namespace Core::Frontend
namespace FileSys { namespace FileSys {
class CheatList;
class ContentProvider; class ContentProvider;
class ContentProviderUnion; class ContentProviderUnion;
enum class ContentProviderUnionSlot; enum class ContentProviderUnionSlot;
@ -36,6 +35,10 @@ class AppLoader;
enum class ResultStatus : u16; enum class ResultStatus : u16;
} // namespace Loader } // namespace Loader
namespace Memory {
struct CheatEntry;
} // namespace Memory
namespace Service { namespace Service {
namespace AM::Applets { namespace AM::Applets {
@ -286,8 +289,9 @@ public:
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const; std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
void RegisterCheatList(const std::vector<FileSys::CheatList>& list, const std::string& build_id, void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
VAddr code_region_start, VAddr code_region_end); const std::array<u8, 0x20>& build_id, VAddr main_region_begin,
u64 main_region_size);
void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set); void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set);

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@ -1,492 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <locale>
#include "common/hex_util.h"
#include "common/microprofile.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/file_sys/cheat_engine.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
namespace FileSys {
constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
u64 Cheat::Address() const {
u64 out;
std::memcpy(&out, raw.data(), sizeof(u64));
return Common::swap64(out) & 0xFFFFFFFFFF;
}
u64 Cheat::ValueWidth(u64 offset) const {
return Value(offset, width);
}
u64 Cheat::Value(u64 offset, u64 width) const {
u64 out;
std::memcpy(&out, raw.data() + offset, sizeof(u64));
out = Common::swap64(out);
if (width == 8)
return out;
return out & ((1ull << (width * CHAR_BIT)) - 1);
}
u32 Cheat::KeypadValue() const {
u32 out;
std::memcpy(&out, raw.data(), sizeof(u32));
return Common::swap32(out) & 0x0FFFFFFF;
}
void CheatList::SetMemoryParameters(VAddr main_begin, VAddr heap_begin, VAddr main_end,
VAddr heap_end, MemoryWriter writer, MemoryReader reader) {
this->main_region_begin = main_begin;
this->main_region_end = main_end;
this->heap_region_begin = heap_begin;
this->heap_region_end = heap_end;
this->writer = writer;
this->reader = reader;
}
MICROPROFILE_DEFINE(Cheat_Engine, "Add-Ons", "Cheat Engine", MP_RGB(70, 200, 70));
void CheatList::Execute() {
MICROPROFILE_SCOPE(Cheat_Engine);
std::fill(scratch.begin(), scratch.end(), 0);
in_standard = false;
for (std::size_t i = 0; i < master_list.size(); ++i) {
LOG_DEBUG(Common_Filesystem, "Executing block #{:08X} ({})", i, master_list[i].first);
current_block = i;
ExecuteBlock(master_list[i].second);
}
in_standard = true;
for (std::size_t i = 0; i < standard_list.size(); ++i) {
LOG_DEBUG(Common_Filesystem, "Executing block #{:08X} ({})", i, standard_list[i].first);
current_block = i;
ExecuteBlock(standard_list[i].second);
}
}
CheatList::CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard)
: master_list{std::move(master)}, standard_list{std::move(standard)}, system{&system_} {}
bool CheatList::EvaluateConditional(const Cheat& cheat) const {
using ComparisonFunction = bool (*)(u64, u64);
constexpr std::array<ComparisonFunction, 6> comparison_functions{
[](u64 a, u64 b) { return a > b; }, [](u64 a, u64 b) { return a >= b; },
[](u64 a, u64 b) { return a < b; }, [](u64 a, u64 b) { return a <= b; },
[](u64 a, u64 b) { return a == b; }, [](u64 a, u64 b) { return a != b; },
};
if (cheat.type == CodeType::ConditionalInput) {
const auto applet_resource =
system->ServiceManager().GetService<Service::HID::Hid>("hid")->GetAppletResource();
if (applet_resource == nullptr) {
LOG_WARNING(
Common_Filesystem,
"Attempted to evaluate input conditional, but applet resource is not initialized!");
return false;
}
const auto press_state =
applet_resource
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)
.GetAndResetPressState();
return ((press_state & cheat.KeypadValue()) & KEYPAD_BITMASK) != 0;
}
ASSERT(cheat.type == CodeType::Conditional);
const auto offset =
cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
ASSERT(static_cast<u8>(cheat.comparison_op.Value()) < 6);
auto* function = comparison_functions[static_cast<u8>(cheat.comparison_op.Value())];
const auto addr = cheat.Address() + offset;
return function(reader(cheat.width, SanitizeAddress(addr)), cheat.ValueWidth(8));
}
void CheatList::ProcessBlockPairs(const Block& block) {
block_pairs.clear();
u64 scope = 0;
std::map<u64, u64> pairs;
for (std::size_t i = 0; i < block.size(); ++i) {
const auto& cheat = block[i];
switch (cheat.type) {
case CodeType::Conditional:
case CodeType::ConditionalInput:
pairs.insert_or_assign(scope, i);
++scope;
break;
case CodeType::EndConditional: {
--scope;
const auto idx = pairs.at(scope);
block_pairs.insert_or_assign(idx, i);
break;
}
case CodeType::Loop: {
if (cheat.end_of_loop) {
--scope;
const auto idx = pairs.at(scope);
block_pairs.insert_or_assign(idx, i);
} else {
pairs.insert_or_assign(scope, i);
++scope;
}
break;
}
}
}
}
void CheatList::WriteImmediate(const Cheat& cheat) {
const auto offset =
cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
const auto& register_3 = scratch.at(cheat.register_3);
const auto addr = cheat.Address() + offset + register_3;
LOG_DEBUG(Common_Filesystem, "writing value={:016X} to addr={:016X}", addr,
cheat.Value(8, cheat.width));
writer(cheat.width, SanitizeAddress(addr), cheat.ValueWidth(8));
}
void CheatList::BeginConditional(const Cheat& cheat) {
if (EvaluateConditional(cheat)) {
return;
}
const auto iter = block_pairs.find(current_index);
ASSERT(iter != block_pairs.end());
current_index = iter->second - 1;
}
void CheatList::EndConditional(const Cheat& cheat) {
LOG_DEBUG(Common_Filesystem, "Ending conditional block.");
}
void CheatList::Loop(const Cheat& cheat) {
if (cheat.end_of_loop.Value())
ASSERT(!cheat.end_of_loop.Value());
auto& register_3 = scratch.at(cheat.register_3);
const auto iter = block_pairs.find(current_index);
ASSERT(iter != block_pairs.end());
ASSERT(iter->first < iter->second);
const s32 initial_value = static_cast<s32>(cheat.Value(4, sizeof(s32)));
for (s32 i = initial_value; i >= 0; --i) {
register_3 = static_cast<u64>(i);
for (std::size_t c = iter->first + 1; c < iter->second; ++c) {
current_index = c;
ExecuteSingleCheat(
(in_standard ? standard_list : master_list)[current_block].second[c]);
}
}
current_index = iter->second;
}
void CheatList::LoadImmediate(const Cheat& cheat) {
auto& register_3 = scratch.at(cheat.register_3);
LOG_DEBUG(Common_Filesystem, "setting register={:01X} equal to value={:016X}", cheat.register_3,
cheat.Value(4, 8));
register_3 = cheat.Value(4, 8);
}
void CheatList::LoadIndexed(const Cheat& cheat) {
const auto offset =
cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
auto& register_3 = scratch.at(cheat.register_3);
const auto addr = (cheat.load_from_register.Value() ? register_3 : offset) + cheat.Address();
LOG_DEBUG(Common_Filesystem, "writing indexed value to register={:01X}, addr={:016X}",
cheat.register_3, addr);
register_3 = reader(cheat.width, SanitizeAddress(addr));
}
void CheatList::StoreIndexed(const Cheat& cheat) {
const auto& register_3 = scratch.at(cheat.register_3);
const auto addr =
register_3 + (cheat.add_additional_register.Value() ? scratch.at(cheat.register_6) : 0);
LOG_DEBUG(Common_Filesystem, "writing value={:016X} to addr={:016X}",
cheat.Value(4, cheat.width), addr);
writer(cheat.width, SanitizeAddress(addr), cheat.ValueWidth(4));
}
void CheatList::RegisterArithmetic(const Cheat& cheat) {
using ArithmeticFunction = u64 (*)(u64, u64);
constexpr std::array<ArithmeticFunction, 5> arithmetic_functions{
[](u64 a, u64 b) { return a + b; }, [](u64 a, u64 b) { return a - b; },
[](u64 a, u64 b) { return a * b; }, [](u64 a, u64 b) { return a << b; },
[](u64 a, u64 b) { return a >> b; },
};
using ArithmeticOverflowCheck = bool (*)(u64, u64);
constexpr std::array<ArithmeticOverflowCheck, 5> arithmetic_overflow_checks{
[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() - b); }, // a + b
[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() + b); }, // a - b
[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() / b); }, // a * b
[](u64 a, u64 b) { return b >= 64 || (a & ~((1ull << (64 - b)) - 1)) != 0; }, // a << b
[](u64 a, u64 b) { return b >= 64 || (a & ((1ull << b) - 1)) != 0; }, // a >> b
};
static_assert(sizeof(arithmetic_functions) == sizeof(arithmetic_overflow_checks),
"Missing or have extra arithmetic overflow checks compared to functions!");
auto& register_3 = scratch.at(cheat.register_3);
ASSERT(static_cast<u8>(cheat.arithmetic_op.Value()) < 5);
auto* function = arithmetic_functions[static_cast<u8>(cheat.arithmetic_op.Value())];
auto* overflow_function =
arithmetic_overflow_checks[static_cast<u8>(cheat.arithmetic_op.Value())];
LOG_DEBUG(Common_Filesystem, "performing arithmetic with register={:01X}, value={:016X}",
cheat.register_3, cheat.ValueWidth(4));
if (overflow_function(register_3, cheat.ValueWidth(4))) {
LOG_WARNING(Common_Filesystem,
"overflow will occur when performing arithmetic operation={:02X} with operands "
"a={:016X}, b={:016X}!",
static_cast<u8>(cheat.arithmetic_op.Value()), register_3, cheat.ValueWidth(4));
}
register_3 = function(register_3, cheat.ValueWidth(4));
}
void CheatList::BeginConditionalInput(const Cheat& cheat) {
if (EvaluateConditional(cheat))
return;
const auto iter = block_pairs.find(current_index);
ASSERT(iter != block_pairs.end());
current_index = iter->second - 1;
}
VAddr CheatList::SanitizeAddress(VAddr in) const {
if ((in < main_region_begin || in >= main_region_end) &&
(in < heap_region_begin || in >= heap_region_end)) {
LOG_ERROR(Common_Filesystem,
"Cheat attempting to access memory at invalid address={:016X}, if this persists, "
"the cheat may be incorrect. However, this may be normal early in execution if "
"the game has not properly set up yet.",
in);
return 0; ///< Invalid addresses will hard crash
}
return in;
}
void CheatList::ExecuteSingleCheat(const Cheat& cheat) {
using CheatOperationFunction = void (CheatList::*)(const Cheat&);
constexpr std::array<CheatOperationFunction, 9> cheat_operation_functions{
&CheatList::WriteImmediate, &CheatList::BeginConditional,
&CheatList::EndConditional, &CheatList::Loop,
&CheatList::LoadImmediate, &CheatList::LoadIndexed,
&CheatList::StoreIndexed, &CheatList::RegisterArithmetic,
&CheatList::BeginConditionalInput,
};
const auto index = static_cast<u8>(cheat.type.Value());
ASSERT(index < sizeof(cheat_operation_functions));
const auto op = cheat_operation_functions[index];
(this->*op)(cheat);
}
void CheatList::ExecuteBlock(const Block& block) {
encountered_loops.clear();
ProcessBlockPairs(block);
for (std::size_t i = 0; i < block.size(); ++i) {
current_index = i;
ExecuteSingleCheat(block[i]);
i = current_index;
}
}
CheatParser::~CheatParser() = default;
CheatList CheatParser::MakeCheatList(const Core::System& system, CheatList::ProgramSegment master,
CheatList::ProgramSegment standard) const {
return {system, std::move(master), std::move(standard)};
}
TextCheatParser::~TextCheatParser() = default;
CheatList TextCheatParser::Parse(const Core::System& system, const std::vector<u8>& data) const {
std::stringstream ss;
ss.write(reinterpret_cast<const char*>(data.data()), data.size());
std::vector<std::string> lines;
std::string stream_line;
while (std::getline(ss, stream_line)) {
// Remove a trailing \r
if (!stream_line.empty() && stream_line.back() == '\r')
stream_line.pop_back();
lines.push_back(std::move(stream_line));
}
CheatList::ProgramSegment master_list;
CheatList::ProgramSegment standard_list;
for (std::size_t i = 0; i < lines.size(); ++i) {
auto line = lines[i];
if (!line.empty() && (line[0] == '[' || line[0] == '{')) {
const auto master = line[0] == '{';
const auto begin = master ? line.find('{') : line.find('[');
const auto end = master ? line.rfind('}') : line.rfind(']');
ASSERT(begin != std::string::npos && end != std::string::npos);
const std::string patch_name{line.begin() + begin + 1, line.begin() + end};
CheatList::Block block{};
while (i < lines.size() - 1) {
line = lines[++i];
if (!line.empty() && (line[0] == '[' || line[0] == '{')) {
--i;
break;
}
if (line.size() < 8)
continue;
Cheat out{};
out.raw = ParseSingleLineCheat(line);
block.push_back(out);
}
(master ? master_list : standard_list).emplace_back(patch_name, block);
}
}
return MakeCheatList(system, master_list, standard_list);
}
std::array<u8, 16> TextCheatParser::ParseSingleLineCheat(const std::string& line) const {
std::array<u8, 16> out{};
if (line.size() < 8)
return out;
const auto word1 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data(), 8});
std::memcpy(out.data(), word1.data(), sizeof(u32));
if (line.size() < 17 || line[8] != ' ')
return out;
const auto word2 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 9, 8});
std::memcpy(out.data() + sizeof(u32), word2.data(), sizeof(u32));
if (line.size() < 26 || line[17] != ' ') {
// Perform shifting in case value is truncated early.
const auto type = static_cast<CodeType>((out[0] & 0xF0) >> 4);
if (type == CodeType::Loop || type == CodeType::LoadImmediate ||
type == CodeType::StoreIndexed || type == CodeType::RegisterArithmetic) {
std::memcpy(out.data() + 8, out.data() + 4, sizeof(u32));
std::memset(out.data() + 4, 0, sizeof(u32));
}
return out;
}
const auto word3 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 18, 8});
std::memcpy(out.data() + 2 * sizeof(u32), word3.data(), sizeof(u32));
if (line.size() < 35 || line[26] != ' ') {
// Perform shifting in case value is truncated early.
const auto type = static_cast<CodeType>((out[0] & 0xF0) >> 4);
if (type == CodeType::WriteImmediate || type == CodeType::Conditional) {
std::memcpy(out.data() + 12, out.data() + 8, sizeof(u32));
std::memset(out.data() + 8, 0, sizeof(u32));
}
return out;
}
const auto word4 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 27, 8});
std::memcpy(out.data() + 3 * sizeof(u32), word4.data(), sizeof(u32));
return out;
}
namespace {
u64 MemoryReadImpl(u32 width, VAddr addr) {
switch (width) {
case 1:
return Memory::Read8(addr);
case 2:
return Memory::Read16(addr);
case 4:
return Memory::Read32(addr);
case 8:
return Memory::Read64(addr);
default:
UNREACHABLE();
return 0;
}
}
void MemoryWriteImpl(u32 width, VAddr addr, u64 value) {
switch (width) {
case 1:
Memory::Write8(addr, static_cast<u8>(value));
break;
case 2:
Memory::Write16(addr, static_cast<u16>(value));
break;
case 4:
Memory::Write32(addr, static_cast<u32>(value));
break;
case 8:
Memory::Write64(addr, value);
break;
default:
UNREACHABLE();
}
}
} // Anonymous namespace
CheatEngine::CheatEngine(Core::System& system, std::vector<CheatList> cheats_,
const std::string& build_id, VAddr code_region_start,
VAddr code_region_end)
: cheats{std::move(cheats_)}, core_timing{system.CoreTiming()} {
event = core_timing.RegisterEvent(
"CheatEngine::FrameCallback::" + build_id,
[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
const auto& vm_manager = system.CurrentProcess()->VMManager();
for (auto& list : this->cheats) {
list.SetMemoryParameters(code_region_start, vm_manager.GetHeapRegionBaseAddress(),
code_region_end, vm_manager.GetHeapRegionEndAddress(),
&MemoryWriteImpl, &MemoryReadImpl);
}
}
CheatEngine::~CheatEngine() {
core_timing.UnscheduleEvent(event, 0);
}
void CheatEngine::FrameCallback(u64 userdata, s64 cycles_late) {
for (auto& list : cheats) {
list.Execute();
}
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - cycles_late, event);
}
} // namespace FileSys

View file

@ -1,234 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <set>
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Core {
class System;
}
namespace Core::Timing {
class CoreTiming;
struct EventType;
} // namespace Core::Timing
namespace FileSys {
enum class CodeType : u32 {
// 0TMR00AA AAAAAAAA YYYYYYYY YYYYYYYY
// Writes a T sized value Y to the address A added to the value of register R in memory domain M
WriteImmediate = 0,
// 1TMC00AA AAAAAAAA YYYYYYYY YYYYYYYY
// Compares the T sized value Y to the value at address A in memory domain M using the
// conditional function C. If success, continues execution. If failure, jumps to the matching
// EndConditional statement.
Conditional = 1,
// 20000000
// Terminates a Conditional or ConditionalInput block.
EndConditional = 2,
// 300R0000 VVVVVVVV
// Starts looping V times, storing the current count in register R.
// Loop block is terminated with a matching 310R0000.
Loop = 3,
// 400R0000 VVVVVVVV VVVVVVVV
// Sets the value of register R to the value V.
LoadImmediate = 4,
// 5TMRI0AA AAAAAAAA
// Sets the value of register R to the value of width T at address A in memory domain M, with
// the current value of R added to the address if I == 1.
LoadIndexed = 5,
// 6T0RIFG0 VVVVVVVV VVVVVVVV
// Writes the value V of width T to the memory address stored in register R. Adds the value of
// register G to the final calculation if F is nonzero. Increments the value of register R by T
// after operation if I is nonzero.
StoreIndexed = 6,
// 7T0RA000 VVVVVVVV
// Performs the arithmetic operation A on the value in register R and the value V of width T,
// storing the result in register R.
RegisterArithmetic = 7,
// 8KKKKKKK
// Checks to see if any of the buttons defined by the bitmask K are pressed. If any are,
// execution continues. If none are, execution skips to the next EndConditional command.
ConditionalInput = 8,
};
enum class MemoryType : u32 {
// Addressed relative to start of main NSO
MainNSO = 0,
// Addressed relative to start of heap
Heap = 1,
};
enum class ArithmeticOp : u32 {
Add = 0,
Sub = 1,
Mult = 2,
LShift = 3,
RShift = 4,
};
enum class ComparisonOp : u32 {
GreaterThan = 1,
GreaterThanEqual = 2,
LessThan = 3,
LessThanEqual = 4,
Equal = 5,
Inequal = 6,
};
union Cheat {
std::array<u8, 16> raw;
BitField<4, 4, CodeType> type;
BitField<0, 4, u32> width; // Can be 1, 2, 4, or 8. Measured in bytes.
BitField<0, 4, u32> end_of_loop;
BitField<12, 4, MemoryType> memory_type;
BitField<8, 4, u32> register_3;
BitField<8, 4, ComparisonOp> comparison_op;
BitField<20, 4, u32> load_from_register;
BitField<20, 4, u32> increment_register;
BitField<20, 4, ArithmeticOp> arithmetic_op;
BitField<16, 4, u32> add_additional_register;
BitField<28, 4, u32> register_6;
u64 Address() const;
u64 ValueWidth(u64 offset) const;
u64 Value(u64 offset, u64 width) const;
u32 KeypadValue() const;
};
class CheatParser;
// Represents a full collection of cheats for a game. The Execute function should be called every
// interval that all cheats should be executed. Clients should not directly instantiate this class
// (hence private constructor), they should instead receive an instance from CheatParser, which
// guarantees the list is always in an acceptable state.
class CheatList {
public:
friend class CheatParser;
using Block = std::vector<Cheat>;
using ProgramSegment = std::vector<std::pair<std::string, Block>>;
// (width in bytes, address, value)
using MemoryWriter = void (*)(u32, VAddr, u64);
// (width in bytes, address) -> value
using MemoryReader = u64 (*)(u32, VAddr);
void SetMemoryParameters(VAddr main_begin, VAddr heap_begin, VAddr main_end, VAddr heap_end,
MemoryWriter writer, MemoryReader reader);
void Execute();
private:
CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard);
void ProcessBlockPairs(const Block& block);
void ExecuteSingleCheat(const Cheat& cheat);
void ExecuteBlock(const Block& block);
bool EvaluateConditional(const Cheat& cheat) const;
// Individual cheat operations
void WriteImmediate(const Cheat& cheat);
void BeginConditional(const Cheat& cheat);
void EndConditional(const Cheat& cheat);
void Loop(const Cheat& cheat);
void LoadImmediate(const Cheat& cheat);
void LoadIndexed(const Cheat& cheat);
void StoreIndexed(const Cheat& cheat);
void RegisterArithmetic(const Cheat& cheat);
void BeginConditionalInput(const Cheat& cheat);
VAddr SanitizeAddress(VAddr in) const;
// Master Codes are defined as codes that cannot be disabled and are run prior to all
// others.
ProgramSegment master_list;
// All other codes
ProgramSegment standard_list;
bool in_standard = false;
// 16 (0x0-0xF) scratch registers that can be used by cheats
std::array<u64, 16> scratch{};
MemoryWriter writer = nullptr;
MemoryReader reader = nullptr;
u64 main_region_begin{};
u64 heap_region_begin{};
u64 main_region_end{};
u64 heap_region_end{};
u64 current_block{};
// The current index of the cheat within the current Block
u64 current_index{};
// The 'stack' of the program. When a conditional or loop statement is encountered, its index is
// pushed onto this queue. When a end block is encountered, the condition is checked.
std::map<u64, u64> block_pairs;
std::set<u64> encountered_loops;
const Core::System* system;
};
// Intermediary class that parses a text file or other disk format for storing cheats into a
// CheatList object, that can be used for execution.
class CheatParser {
public:
virtual ~CheatParser();
virtual CheatList Parse(const Core::System& system, const std::vector<u8>& data) const = 0;
protected:
CheatList MakeCheatList(const Core::System& system_, CheatList::ProgramSegment master,
CheatList::ProgramSegment standard) const;
};
// CheatParser implementation that parses text files
class TextCheatParser final : public CheatParser {
public:
~TextCheatParser() override;
CheatList Parse(const Core::System& system, const std::vector<u8>& data) const override;
private:
std::array<u8, 16> ParseSingleLineCheat(const std::string& line) const;
};
// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
class CheatEngine final {
public:
CheatEngine(Core::System& system_, std::vector<CheatList> cheats_, const std::string& build_id,
VAddr code_region_start, VAddr code_region_end);
~CheatEngine();
private:
void FrameCallback(u64 userdata, s64 cycles_late);
std::vector<CheatList> cheats;
Core::Timing::EventType* event;
Core::Timing::CoreTiming& core_timing;
};
} // namespace FileSys

View file

@ -22,6 +22,7 @@
#include "core/hle/service/filesystem/filesystem.h" #include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/loader/nso.h" #include "core/loader/nso.h"
#include "core/memory/cheat_engine.h"
#include "core/settings.h" #include "core/settings.h"
namespace FileSys { namespace FileSys {
@ -247,8 +248,9 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
return !CollectPatches(patch_dirs, build_id).empty(); return !CollectPatches(patch_dirs, build_id).empty();
} }
static std::optional<CheatList> ReadCheatFileFromFolder(const Core::System& system, u64 title_id, namespace {
const std::array<u8, 0x20>& build_id_, std::optional<std::vector<Memory::CheatEntry>> ReadCheatFileFromFolder(
const Core::System& system, u64 title_id, const std::array<u8, 0x20>& build_id_,
const VirtualDir& base_path, bool upper) { const VirtualDir& base_path, bool upper) {
const auto build_id_raw = Common::HexToString(build_id_, upper); const auto build_id_raw = Common::HexToString(build_id_, upper);
const auto build_id = build_id_raw.substr(0, sizeof(u64) * 2); const auto build_id = build_id_raw.substr(0, sizeof(u64) * 2);
@ -267,14 +269,16 @@ static std::optional<CheatList> ReadCheatFileFromFolder(const Core::System& syst
return std::nullopt; return std::nullopt;
} }
TextCheatParser parser; Memory::TextCheatParser parser;
return parser.Parse(system, data); return parser.Parse(
system, std::string_view(reinterpret_cast<const char* const>(data.data()), data.size()));
} }
std::vector<CheatList> PatchManager::CreateCheatList(const Core::System& system, } // Anonymous namespace
const std::array<u8, 32>& build_id_) const {
const auto load_dir = std::vector<Memory::CheatEntry> PatchManager::CreateCheatList(
Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id); const Core::System& system, const std::array<u8, 32>& build_id_) const {
const auto load_dir = system.GetFileSystemController().GetModificationLoadRoot(title_id);
if (load_dir == nullptr) { if (load_dir == nullptr) {
LOG_ERROR(Loader, "Cannot load mods for invalid title_id={:016X}", title_id); LOG_ERROR(Loader, "Cannot load mods for invalid title_id={:016X}", title_id);
return {}; return {};
@ -284,20 +288,20 @@ std::vector<CheatList> PatchManager::CreateCheatList(const Core::System& system,
std::sort(patch_dirs.begin(), patch_dirs.end(), std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); }); [](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
std::vector<CheatList> out; std::vector<Memory::CheatEntry> out;
out.reserve(patch_dirs.size());
for (const auto& subdir : patch_dirs) { for (const auto& subdir : patch_dirs) {
auto cheats_dir = subdir->GetSubdirectory("cheats"); auto cheats_dir = subdir->GetSubdirectory("cheats");
if (cheats_dir != nullptr) { if (cheats_dir != nullptr) {
auto res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, true); auto res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, true);
if (res.has_value()) { if (res.has_value()) {
out.push_back(std::move(*res)); std::copy(res->begin(), res->end(), std::back_inserter(out));
continue; continue;
} }
res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, false); res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, false);
if (res.has_value()) if (res.has_value()) {
out.push_back(std::move(*res)); std::copy(res->begin(), res->end(), std::back_inserter(out));
}
} }
} }

View file

@ -8,9 +8,9 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/file_sys/cheat_engine.h"
#include "core/file_sys/nca_metadata.h" #include "core/file_sys/nca_metadata.h"
#include "core/file_sys/vfs.h" #include "core/file_sys/vfs.h"
#include "core/memory/dmnt_cheat_types.h"
namespace Core { namespace Core {
class System; class System;
@ -51,7 +51,7 @@ public:
bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const; bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
// Creates a CheatList object with all // Creates a CheatList object with all
std::vector<CheatList> CreateCheatList(const Core::System& system, std::vector<Memory::CheatEntry> CreateCheatList(const Core::System& system,
const std::array<u8, 0x20>& build_id) const; const std::array<u8, 0x20>& build_id) const;
// Currently tracked RomFS patches: // Currently tracked RomFS patches:

View file

@ -152,8 +152,7 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
const auto cheats = pm->CreateCheatList(system, nso_header.build_id); const auto cheats = pm->CreateCheatList(system, nso_header.build_id);
if (!cheats.empty()) { if (!cheats.empty()) {
system.RegisterCheatList(cheats, Common::HexToString(nso_header.build_id), load_base, system.RegisterCheatList(cheats, nso_header.build_id, load_base, image_size);
load_base + program_image.size());
} }
} }

View file

@ -0,0 +1,234 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <locale>
#include "common/hex_util.h"
#include "common/microprofile.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
#include "core/memory/cheat_engine.h"
namespace Memory {
constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 12);
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
StandardVmCallbacks::StandardVmCallbacks(const Core::System& system,
const CheatProcessMetadata& metadata)
: system(system), metadata(metadata) {}
StandardVmCallbacks::~StandardVmCallbacks() = default;
void StandardVmCallbacks::MemoryRead(VAddr address, void* data, u64 size) {
ReadBlock(SanitizeAddress(address), data, size);
}
void StandardVmCallbacks::MemoryWrite(VAddr address, const void* data, u64 size) {
WriteBlock(SanitizeAddress(address), data, size);
}
u64 StandardVmCallbacks::HidKeysDown() {
const auto applet_resource =
system.ServiceManager().GetService<Service::HID::Hid>("hid")->GetAppletResource();
if (applet_resource == nullptr) {
LOG_WARNING(CheatEngine,
"Attempted to read input state, but applet resource is not initialized!");
return false;
}
const auto press_state =
applet_resource
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)
.GetAndResetPressState();
return press_state & KEYPAD_BITMASK;
}
void StandardVmCallbacks::DebugLog(u8 id, u64 value) {
LOG_INFO(CheatEngine, "Cheat triggered DebugLog: ID '{:01X}' Value '{:016X}'", id, value);
}
void StandardVmCallbacks::CommandLog(std::string_view data) {
LOG_DEBUG(CheatEngine, "[DmntCheatVm]: {}",
data.back() == '\n' ? data.substr(0, data.size() - 1) : data);
}
VAddr StandardVmCallbacks::SanitizeAddress(VAddr in) const {
if ((in < metadata.main_nso_extents.base ||
in >= metadata.main_nso_extents.base + metadata.main_nso_extents.size) &&
(in < metadata.heap_extents.base ||
in >= metadata.heap_extents.base + metadata.heap_extents.size)) {
LOG_ERROR(CheatEngine,
"Cheat attempting to access memory at invalid address={:016X}, if this "
"persists, "
"the cheat may be incorrect. However, this may be normal early in execution if "
"the game has not properly set up yet.",
in);
return 0; ///< Invalid addresses will hard crash
}
return in;
}
CheatParser::~CheatParser() = default;
TextCheatParser::~TextCheatParser() = default;
namespace {
template <char match>
std::string_view ExtractName(std::string_view data, std::size_t start_index) {
auto end_index = start_index;
while (data[end_index] != match) {
++end_index;
if (end_index > data.size() ||
(end_index - start_index - 1) > sizeof(CheatDefinition::readable_name)) {
return {};
}
}
return data.substr(start_index, end_index - start_index);
}
} // Anonymous namespace
std::vector<CheatEntry> TextCheatParser::Parse(const Core::System& system,
std::string_view data) const {
std::vector<CheatEntry> out(1);
std::optional<u64> current_entry = std::nullopt;
for (std::size_t i = 0; i < data.size(); ++i) {
if (::isspace(data[i])) {
continue;
}
if (data[i] == '{') {
current_entry = 0;
if (out[*current_entry].definition.num_opcodes > 0) {
return {};
}
const auto name = ExtractName<'}'>(data, i + 1);
if (name.empty()) {
return {};
}
std::memcpy(out[*current_entry].definition.readable_name.data(), name.data(),
std::min<std::size_t>(out[*current_entry].definition.readable_name.size(),
name.size()));
out[*current_entry]
.definition.readable_name[out[*current_entry].definition.readable_name.size() - 1] =
'\0';
i += name.length() + 1;
} else if (data[i] == '[') {
current_entry = out.size();
out.emplace_back();
const auto name = ExtractName<']'>(data, i + 1);
if (name.empty()) {
return {};
}
std::memcpy(out[*current_entry].definition.readable_name.data(), name.data(),
std::min<std::size_t>(out[*current_entry].definition.readable_name.size(),
name.size()));
out[*current_entry]
.definition.readable_name[out[*current_entry].definition.readable_name.size() - 1] =
'\0';
i += name.length() + 1;
} else if (::isxdigit(data[i])) {
if (!current_entry || out[*current_entry].definition.num_opcodes >=
out[*current_entry].definition.opcodes.size()) {
return {};
}
const auto hex = std::string(data.substr(i, 8));
if (!std::all_of(hex.begin(), hex.end(), ::isxdigit)) {
return {};
}
out[*current_entry].definition.opcodes[out[*current_entry].definition.num_opcodes++] =
std::stoul(hex, nullptr, 0x10);
i += 8;
} else {
return {};
}
}
out[0].enabled = out[0].definition.num_opcodes > 0;
out[0].cheat_id = 0;
for (u32 i = 1; i < out.size(); ++i) {
out[i].enabled = out[i].definition.num_opcodes > 0;
out[i].cheat_id = i;
}
return out;
}
CheatEngine::CheatEngine(Core::System& system, std::vector<CheatEntry> cheats,
const std::array<u8, 0x20>& build_id)
: system{system}, core_timing{system.CoreTiming()}, vm{std::make_unique<StandardVmCallbacks>(
system, metadata)},
cheats(std::move(cheats)) {
metadata.main_nso_build_id = build_id;
}
CheatEngine::~CheatEngine() {
core_timing.UnscheduleEvent(event, 0);
}
void CheatEngine::Initialize() {
event = core_timing.RegisterEvent(
"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
metadata.process_id = system.CurrentProcess()->GetProcessID();
metadata.title_id = system.CurrentProcess()->GetTitleID();
const auto& vm_manager = system.CurrentProcess()->VMManager();
metadata.heap_extents = {vm_manager.GetHeapRegionBaseAddress(), vm_manager.GetHeapRegionSize()};
metadata.address_space_extents = {vm_manager.GetAddressSpaceBaseAddress(),
vm_manager.GetAddressSpaceSize()};
metadata.alias_extents = {vm_manager.GetMapRegionBaseAddress(), vm_manager.GetMapRegionSize()};
is_pending_reload.exchange(true);
}
void CheatEngine::SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size) {
metadata.main_nso_extents = {main_region_begin, main_region_size};
}
void CheatEngine::Reload(std::vector<CheatEntry> cheats) {
this->cheats = std::move(cheats);
is_pending_reload.exchange(true);
}
MICROPROFILE_DEFINE(Cheat_Engine, "Add-Ons", "Cheat Engine", MP_RGB(70, 200, 70));
void CheatEngine::FrameCallback(u64 userdata, s64 cycles_late) {
if (is_pending_reload.exchange(false)) {
vm.LoadProgram(cheats);
}
if (vm.GetProgramSize() == 0) {
return;
}
MICROPROFILE_SCOPE(Cheat_Engine);
vm.Execute(metadata);
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - cycles_late, event);
}
} // namespace Memory

View file

@ -0,0 +1,86 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <vector>
#include "common/common_types.h"
#include "core/memory/dmnt_cheat_types.h"
#include "core/memory/dmnt_cheat_vm.h"
namespace Core {
class System;
}
namespace Core::Timing {
class CoreTiming;
struct EventType;
} // namespace Core::Timing
namespace Memory {
class StandardVmCallbacks : public DmntCheatVm::Callbacks {
public:
StandardVmCallbacks(const Core::System& system, const CheatProcessMetadata& metadata);
~StandardVmCallbacks() override;
void MemoryRead(VAddr address, void* data, u64 size) override;
void MemoryWrite(VAddr address, const void* data, u64 size) override;
u64 HidKeysDown() override;
void DebugLog(u8 id, u64 value) override;
void CommandLog(std::string_view data) override;
private:
VAddr SanitizeAddress(VAddr address) const;
const CheatProcessMetadata& metadata;
const Core::System& system;
};
// Intermediary class that parses a text file or other disk format for storing cheats into a
// CheatList object, that can be used for execution.
class CheatParser {
public:
virtual ~CheatParser();
virtual std::vector<CheatEntry> Parse(const Core::System& system,
std::string_view data) const = 0;
};
// CheatParser implementation that parses text files
class TextCheatParser final : public CheatParser {
public:
~TextCheatParser() override;
std::vector<CheatEntry> Parse(const Core::System& system, std::string_view data) const override;
};
// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
class CheatEngine final {
public:
CheatEngine(Core::System& system_, std::vector<CheatEntry> cheats_,
const std::array<u8, 0x20>& build_id);
~CheatEngine();
void Initialize();
void SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size);
void Reload(std::vector<CheatEntry> cheats);
private:
void FrameCallback(u64 userdata, s64 cycles_late);
DmntCheatVm vm;
CheatProcessMetadata metadata;
std::vector<CheatEntry> cheats;
std::atomic_bool is_pending_reload{false};
Core::Timing::EventType* event{};
Core::Timing::CoreTiming& core_timing;
Core::System& system;
};
} // namespace Memory

View file

@ -0,0 +1,58 @@
/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Adapted by DarkLordZach for use/interaction with yuzu
*
* Modifications Copyright 2019 yuzu emulator team
* Licensed under GPLv2 or any later version
* Refer to the license.txt file included.
*/
#pragma once
#include "common/common_types.h"
namespace Memory {
struct MemoryRegionExtents {
u64 base{};
u64 size{};
};
struct CheatProcessMetadata {
u64 process_id{};
u64 title_id{};
MemoryRegionExtents main_nso_extents{};
MemoryRegionExtents heap_extents{};
MemoryRegionExtents alias_extents{};
MemoryRegionExtents address_space_extents{};
std::array<u8, 0x20> main_nso_build_id{};
};
struct CheatDefinition {
std::array<char, 0x40> readable_name{};
u32 num_opcodes{};
std::array<u32, 0x100> opcodes{};
};
struct CheatEntry {
bool enabled{};
u32 cheat_id{};
CheatDefinition definition{};
};
} // namespace Memory

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,321 @@
/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Adapted by DarkLordZach for use/interaction with yuzu
*
* Modifications Copyright 2019 yuzu emulator team
* Licensed under GPLv2 or any later version
* Refer to the license.txt file included.
*/
#pragma once
#include <variant>
#include <vector>
#include <fmt/printf.h>
#include "common/common_types.h"
#include "core/memory/dmnt_cheat_types.h"
namespace Memory {
enum class CheatVmOpcodeType : u32 {
StoreStatic = 0,
BeginConditionalBlock = 1,
EndConditionalBlock = 2,
ControlLoop = 3,
LoadRegisterStatic = 4,
LoadRegisterMemory = 5,
StoreStaticToAddress = 6,
PerformArithmeticStatic = 7,
BeginKeypressConditionalBlock = 8,
// These are not implemented by Gateway's VM.
PerformArithmeticRegister = 9,
StoreRegisterToAddress = 10,
Reserved11 = 11,
// This is a meta entry, and not a real opcode.
// This is to facilitate multi-nybble instruction decoding.
ExtendedWidth = 12,
// Extended width opcodes.
BeginRegisterConditionalBlock = 0xC0,
SaveRestoreRegister = 0xC1,
SaveRestoreRegisterMask = 0xC2,
// This is a meta entry, and not a real opcode.
// This is to facilitate multi-nybble instruction decoding.
DoubleExtendedWidth = 0xF0,
// Double-extended width opcodes.
DebugLog = 0xFFF,
};
enum class MemoryAccessType : u32 {
MainNso = 0,
Heap = 1,
};
enum class ConditionalComparisonType : u32 {
GT = 1,
GE = 2,
LT = 3,
LE = 4,
EQ = 5,
NE = 6,
};
enum class RegisterArithmeticType : u32 {
Addition = 0,
Subtraction = 1,
Multiplication = 2,
LeftShift = 3,
RightShift = 4,
// These are not supported by Gateway's VM.
LogicalAnd = 5,
LogicalOr = 6,
LogicalNot = 7,
LogicalXor = 8,
None = 9,
};
enum class StoreRegisterOffsetType : u32 {
None = 0,
Reg = 1,
Imm = 2,
MemReg = 3,
MemImm = 4,
MemImmReg = 5,
};
enum class CompareRegisterValueType : u32 {
MemoryRelAddr = 0,
MemoryOfsReg = 1,
RegisterRelAddr = 2,
RegisterOfsReg = 3,
StaticValue = 4,
OtherRegister = 5,
};
enum class SaveRestoreRegisterOpType : u32 {
Restore = 0,
Save = 1,
ClearSaved = 2,
ClearRegs = 3,
};
enum class DebugLogValueType : u32 {
MemoryRelAddr = 0,
MemoryOfsReg = 1,
RegisterRelAddr = 2,
RegisterOfsReg = 3,
RegisterValue = 4,
};
union VmInt {
u8 bit8;
u16 bit16;
u32 bit32;
u64 bit64;
};
struct StoreStaticOpcode {
u32 bit_width{};
MemoryAccessType mem_type{};
u32 offset_register{};
u64 rel_address{};
VmInt value{};
};
struct BeginConditionalOpcode {
u32 bit_width{};
MemoryAccessType mem_type{};
ConditionalComparisonType cond_type{};
u64 rel_address{};
VmInt value{};
};
struct EndConditionalOpcode {};
struct ControlLoopOpcode {
bool start_loop{};
u32 reg_index{};
u32 num_iters{};
};
struct LoadRegisterStaticOpcode {
u32 reg_index{};
u64 value{};
};
struct LoadRegisterMemoryOpcode {
u32 bit_width{};
MemoryAccessType mem_type{};
u32 reg_index{};
bool load_from_reg{};
u64 rel_address{};
};
struct StoreStaticToAddressOpcode {
u32 bit_width{};
u32 reg_index{};
bool increment_reg{};
bool add_offset_reg{};
u32 offset_reg_index{};
u64 value{};
};
struct PerformArithmeticStaticOpcode {
u32 bit_width{};
u32 reg_index{};
RegisterArithmeticType math_type{};
u32 value{};
};
struct BeginKeypressConditionalOpcode {
u32 key_mask{};
};
struct PerformArithmeticRegisterOpcode {
u32 bit_width{};
RegisterArithmeticType math_type{};
u32 dst_reg_index{};
u32 src_reg_1_index{};
u32 src_reg_2_index{};
bool has_immediate{};
VmInt value{};
};
struct StoreRegisterToAddressOpcode {
u32 bit_width{};
u32 str_reg_index{};
u32 addr_reg_index{};
bool increment_reg{};
StoreRegisterOffsetType ofs_type{};
MemoryAccessType mem_type{};
u32 ofs_reg_index{};
u64 rel_address{};
};
struct BeginRegisterConditionalOpcode {
u32 bit_width{};
ConditionalComparisonType cond_type{};
u32 val_reg_index{};
CompareRegisterValueType comp_type{};
MemoryAccessType mem_type{};
u32 addr_reg_index{};
u32 other_reg_index{};
u32 ofs_reg_index{};
u64 rel_address{};
VmInt value{};
};
struct SaveRestoreRegisterOpcode {
u32 dst_index{};
u32 src_index{};
SaveRestoreRegisterOpType op_type{};
};
struct SaveRestoreRegisterMaskOpcode {
SaveRestoreRegisterOpType op_type{};
std::array<bool, 0x10> should_operate{};
};
struct DebugLogOpcode {
u32 bit_width{};
u32 log_id{};
DebugLogValueType val_type{};
MemoryAccessType mem_type{};
u32 addr_reg_index{};
u32 val_reg_index{};
u32 ofs_reg_index{};
u64 rel_address{};
};
struct UnrecognizedInstruction {
CheatVmOpcodeType opcode{};
};
struct CheatVmOpcode {
bool begin_conditional_block{};
std::variant<StoreStaticOpcode, BeginConditionalOpcode, EndConditionalOpcode, ControlLoopOpcode,
LoadRegisterStaticOpcode, LoadRegisterMemoryOpcode, StoreStaticToAddressOpcode,
PerformArithmeticStaticOpcode, BeginKeypressConditionalOpcode,
PerformArithmeticRegisterOpcode, StoreRegisterToAddressOpcode,
BeginRegisterConditionalOpcode, SaveRestoreRegisterOpcode,
SaveRestoreRegisterMaskOpcode, DebugLogOpcode, UnrecognizedInstruction>
opcode{};
};
class DmntCheatVm {
public:
/// Helper Type for DmntCheatVm <=> yuzu Interface
class Callbacks {
public:
virtual ~Callbacks();
virtual void MemoryRead(VAddr address, void* data, u64 size) = 0;
virtual void MemoryWrite(VAddr address, const void* data, u64 size) = 0;
virtual u64 HidKeysDown() = 0;
virtual void DebugLog(u8 id, u64 value) = 0;
virtual void CommandLog(std::string_view data) = 0;
};
static constexpr std::size_t MaximumProgramOpcodeCount = 0x400;
static constexpr std::size_t NumRegisters = 0x10;
explicit DmntCheatVm(std::unique_ptr<Callbacks> callbacks);
~DmntCheatVm();
std::size_t GetProgramSize() const {
return this->num_opcodes;
}
bool LoadProgram(const std::vector<CheatEntry>& cheats);
void Execute(const CheatProcessMetadata& metadata);
private:
std::unique_ptr<Callbacks> callbacks;
std::size_t num_opcodes = 0;
std::size_t instruction_ptr = 0;
std::size_t condition_depth = 0;
bool decode_success = false;
std::array<u32, MaximumProgramOpcodeCount> program{};
std::array<u64, NumRegisters> registers{};
std::array<u64, NumRegisters> saved_values{};
std::array<std::size_t, NumRegisters> loop_tops{};
bool DecodeNextOpcode(CheatVmOpcode& out);
void SkipConditionalBlock();
void ResetState();
// For implementing the DebugLog opcode.
void DebugLog(u32 log_id, u64 value);
void LogOpcode(const CheatVmOpcode& opcode);
static u64 GetVmInt(VmInt value, u32 bit_width);
static u64 GetCheatProcessAddress(const CheatProcessMetadata& metadata,
MemoryAccessType mem_type, u64 rel_address);
};
}; // namespace Memory