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maxwell_3d: Unify draw methods

Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
This commit is contained in:
ReinUsesLisp 2020-02-14 18:09:37 -03:00
parent f552d553ba
commit 91aa58e410
6 changed files with 6 additions and 36 deletions

View file

@ -482,7 +482,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
if (ShouldExecute()) {
rasterizer.DrawMultiBatch(is_indexed);
rasterizer.Draw(is_indexed, true);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
@ -647,7 +647,7 @@ void Maxwell3D::DrawArrays() {
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
if (ShouldExecute()) {
rasterizer.DrawBatch(is_indexed);
rasterizer.Draw(is_indexed, false);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if

View file

@ -29,11 +29,8 @@ class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
/// Draw the current batch of vertex arrays
virtual bool DrawBatch(bool is_indexed) = 0;
/// Draw the current batch of multiple instances of vertex arrays
virtual bool DrawMultiBatch(bool is_indexed) = 0;
/// Dispatches a draw invocation
virtual void Draw(bool is_indexed, bool is_instanced) = 0;
/// Clear the current framebuffer
virtual void Clear() = 0;

View file

@ -657,16 +657,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
}
}
bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
Draw(is_indexed, false);
return true;
}
bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
Draw(is_indexed, true);
return true;
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
if (device.HasBrokenCompute()) {
return;

View file

@ -57,8 +57,7 @@ public:
ScreenInfo& info);
~RasterizerOpenGL() override;
bool DrawBatch(bool is_indexed) override;
bool DrawMultiBatch(bool is_indexed) override;
void Draw(bool is_indexed, bool is_instanced) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
@ -102,9 +101,6 @@ private:
void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
/// Syncs all the state, shaders, render targets and textures setting before a draw call.
void Draw(bool is_indexed, bool is_instanced);
/// Configures the current textures to use for the draw command.
void SetupDrawTextures(std::size_t stage_index, const Shader& shader);

View file

@ -293,16 +293,6 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
RasterizerVulkan::~RasterizerVulkan() = default;
bool RasterizerVulkan::DrawBatch(bool is_indexed) {
Draw(is_indexed, false);
return true;
}
bool RasterizerVulkan::DrawMultiBatch(bool is_indexed) {
Draw(is_indexed, true);
return true;
}
void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
MICROPROFILE_SCOPE(Vulkan_Drawing);

View file

@ -104,8 +104,7 @@ public:
VKScheduler& scheduler);
~RasterizerVulkan() override;
bool DrawBatch(bool is_indexed) override;
bool DrawMultiBatch(bool is_indexed) override;
void Draw(bool is_indexed, bool is_instanced) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
@ -140,8 +139,6 @@ private:
static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
void Draw(bool is_indexed, bool is_instanced);
void FlushWork();
Texceptions UpdateAttachments();