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AudioCore: SDL2 Sink

This commit is contained in:
MerryMage 2016-04-27 10:57:29 +01:00
parent c1f0044a4b
commit 920d2cf41d
9 changed files with 182 additions and 3 deletions

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@ -152,12 +152,15 @@ if (ENABLE_SDL2)
download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
endif()
set(SDL2_FOUND YES)
set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
else()
find_package(SDL2 REQUIRED)
endif()
else()
set(SDL2_FOUND NO)
endif()
IF (APPLE)

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@ -23,7 +23,18 @@ set(HEADERS
include_directories(../../externals/soundtouch/include)
if(SDL2_FOUND)
set(SRCS ${SRCS} sdl2_sink.cpp)
set(HEADERS ${HEADERS} sdl2_sink.h)
include_directories(${SDL2_INCLUDE_DIR})
endif()
create_directory_groups(${SRCS} ${HEADERS})
add_library(audio_core STATIC ${SRCS} ${HEADERS})
target_link_libraries(audio_core SoundTouch)
if(SDL2_FOUND)
target_link_libraries(audio_core ${SDL2_LIBRARY})
set_property(TARGET audio_core APPEND PROPERTY COMPILE_DEFINITIONS HAVE_SDL2)
endif()

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@ -0,0 +1,126 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <list>
#include <vector>
#include <SDL.h>
#include "audio_core/audio_core.h"
#include "audio_core/sdl2_sink.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include <numeric>
namespace AudioCore {
struct SDL2Sink::Impl {
unsigned int sample_rate = 0;
SDL_AudioDeviceID audio_device_id = 0;
std::list<std::vector<s16>> queue;
static void Callback(void* impl_, u8* buffer, int buffer_size_in_bytes);
};
SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
LOG_CRITICAL(Audio_Sink, "SDL_Init(SDL_INIT_AUDIO) failed");
impl->audio_device_id = 0;
return;
}
SDL_AudioSpec desired_audiospec;
SDL_zero(desired_audiospec);
desired_audiospec.format = AUDIO_S16;
desired_audiospec.channels = 2;
desired_audiospec.freq = native_sample_rate;
desired_audiospec.samples = 1024;
desired_audiospec.userdata = impl.get();
desired_audiospec.callback = &Impl::Callback;
SDL_AudioSpec obtained_audiospec;
SDL_zero(obtained_audiospec);
impl->audio_device_id = SDL_OpenAudioDevice(nullptr, false, &desired_audiospec, &obtained_audiospec, 0);
if (impl->audio_device_id <= 0) {
LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed");
return;
}
impl->sample_rate = obtained_audiospec.freq;
// SDL2 audio devices start out paused, unpause it:
SDL_PauseAudioDevice(impl->audio_device_id, 0);
}
SDL2Sink::~SDL2Sink() {
if (impl->audio_device_id <= 0)
return;
SDL_CloseAudioDevice(impl->audio_device_id);
}
unsigned int SDL2Sink::GetNativeSampleRate() const {
if (impl->audio_device_id <= 0)
return native_sample_rate;
return impl->sample_rate;
}
void SDL2Sink::EnqueueSamples(const std::vector<s16>& samples) {
if (impl->audio_device_id <= 0)
return;
ASSERT_MSG(samples.size() % 2 == 0, "Samples must be in interleaved stereo PCM16 format (size must be a multiple of two)");
SDL_LockAudioDevice(impl->audio_device_id);
impl->queue.emplace_back(samples);
SDL_UnlockAudioDevice(impl->audio_device_id);
}
size_t SDL2Sink::SamplesInQueue() const {
if (impl->audio_device_id <= 0)
return 0;
SDL_LockAudioDevice(impl->audio_device_id);
size_t total_size = std::accumulate(impl->queue.begin(), impl->queue.end(), static_cast<size_t>(0),
[](size_t sum, const auto& buffer) {
// Division by two because each stereo sample is made of two s16.
return sum + buffer.size() / 2;
});
SDL_UnlockAudioDevice(impl->audio_device_id);
return total_size;
}
void SDL2Sink::Impl::Callback(void* impl_, u8* buffer, int buffer_size_in_bytes) {
Impl* impl = reinterpret_cast<Impl*>(impl_);
size_t remaining_size = static_cast<size_t>(buffer_size_in_bytes) / sizeof(s16); // Keep track of size in 16-bit increments.
while (remaining_size > 0 && !impl->queue.empty()) {
if (impl->queue.front().size() <= remaining_size) {
memcpy(buffer, impl->queue.front().data(), impl->queue.front().size() * sizeof(s16));
buffer += impl->queue.front().size() * sizeof(s16);
remaining_size -= impl->queue.front().size();
impl->queue.pop_front();
} else {
memcpy(buffer, impl->queue.front().data(), remaining_size * sizeof(s16));
buffer += remaining_size * sizeof(s16);
impl->queue.front().erase(impl->queue.front().begin(), impl->queue.front().begin() + remaining_size);
remaining_size = 0;
}
}
if (remaining_size > 0) {
memset(buffer, 0, remaining_size * sizeof(s16));
}
}
} // namespace AudioCore

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@ -0,0 +1,30 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
#include "audio_core/sink.h"
namespace AudioCore {
class SDL2Sink final : public Sink {
public:
SDL2Sink();
~SDL2Sink() override;
unsigned int GetNativeSampleRate() const override;
void EnqueueSamples(const std::vector<s16>& samples) override;
size_t SamplesInQueue() const override;
private:
struct Impl;
std::unique_ptr<Impl> impl;
};
} // namespace AudioCore

View file

@ -19,7 +19,7 @@ public:
virtual ~Sink() = default;
/// The native rate of this sink. The sink expects to be fed samples that respect this. (Units: samples/sec)
virtual unsigned GetNativeSampleRate() const = 0;
virtual unsigned int GetNativeSampleRate() const = 0;
/**
* Feed stereo samples to sink.

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@ -8,10 +8,17 @@
#include "audio_core/null_sink.h"
#include "audio_core/sink_details.h"
#ifdef HAVE_SDL2
#include "audio_core/sdl2_sink.h"
#endif
namespace AudioCore {
// g_sink_details is ordered in terms of desirability, with the best choice at the top.
const std::vector<SinkDetails> g_sink_details = {
#ifdef HAVE_SDL2
{ "sdl2", []() { return std::make_unique<SDL2Sink>(); } },
#endif
{ "null", []() { return std::make_unique<NullSink>(); } },
};

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@ -58,7 +58,7 @@ bg_green =
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select, null: No audio output
# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
output_engine =
[Data Storage]

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@ -65,6 +65,7 @@ namespace Log {
SUB(Render, OpenGL) \
CLS(Audio) \
SUB(Audio, DSP) \
SUB(Audio, Sink) \
CLS(Loader)
// GetClassName is a macro defined by Windows.h, grrr...

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@ -78,8 +78,9 @@ enum class Class : ClassType {
Render, ///< Emulator video output and hardware acceleration
Render_Software, ///< Software renderer backend
Render_OpenGL, ///< OpenGL backend
Audio, ///< Emulator audio output
Audio, ///< Audio emulation
Audio_DSP, ///< The HLE implementation of the DSP
Audio_Sink, ///< Emulator audio output backend
Loader, ///< ROM loader
Count ///< Total number of logging classes