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frontend_common: Remove default value for installer callbacks
We never used these without callbacks and these will break without them in their current state. I could write the default value to return false always but that's unnecessary for now.
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dd36d43ea1
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961b5586a5
1 changed files with 13 additions and 13 deletions
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@ -127,14 +127,14 @@ inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_contro
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* \param system Raw pointer to the system instance
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* \param vfs Raw pointer to the VfsFilesystem instance in Core::System
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* \param filename Path to the NSP file
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* \param callback Optional callback to report the progress of the installation. The first size_t
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return true to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNSP(
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Core::System* system, FileSys::VfsFilesystem* vfs, const std::string& filename,
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const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) {
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inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vfs,
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const std::string& filename,
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const std::function<bool(size_t, size_t)>& callback) {
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const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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if (src == nullptr || dest == nullptr) {
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@ -192,15 +192,15 @@ inline InstallResult InstallNSP(
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* \param filename Path to the NCA file
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* \param registered_cache Raw pointer to the registered cache that the NCA will be installed to
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* \param title_type Type of NCA package to install
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* \param callback Optional callback to report the progress of the installation. The first size_t
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return true to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNCA(
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FileSys::VfsFilesystem* vfs, const std::string& filename,
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FileSys::RegisteredCache* registered_cache, const FileSys::TitleType title_type,
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const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) {
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inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string& filename,
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FileSys::RegisteredCache* registered_cache,
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const FileSys::TitleType title_type,
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const std::function<bool(size_t, size_t)>& callback) {
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const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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if (src == nullptr || dest == nullptr) {
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@ -247,14 +247,14 @@ inline InstallResult InstallNCA(
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* \brief Verifies the installed contents for a given ManualContentProvider
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* \param system Raw pointer to the system instance
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* \param provider Raw pointer to the content provider that's tracking indexed games
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* \param callback Optional callback to report the progress of the installation. The first size_t
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the installed contents and the second is the current progress. If
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* you return true to the callback, it will cancel the installation as soon as possible.
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* \return A list of entries that failed to install. Returns an empty vector if successful.
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*/
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inline std::vector<std::string> VerifyInstalledContents(
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Core::System* system, FileSys::ManualContentProvider* provider,
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const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) {
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const std::function<bool(size_t, size_t)>& callback) {
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// Get content registries.
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auto bis_contents = system->GetFileSystemController().GetSystemNANDContents();
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auto user_contents = system->GetFileSystemController().GetUserNANDContents();
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@ -337,14 +337,14 @@ inline std::vector<std::string> VerifyInstalledContents(
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* \brief Verifies the contents of a given game
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* \param system Raw pointer to the system instance
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* \param game_path Patch to the game file
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* \param callback Optional callback to report the progress of the installation. The first size_t
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the installed contents and the second is the current progress. If
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* you return true to the callback, it will cancel the installation as soon as possible.
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* \return GameVerificationResult representing how the verification process finished
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*/
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inline GameVerificationResult VerifyGameContents(
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Core::System* system, const std::string& game_path,
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const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) {
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const std::function<bool(size_t, size_t)>& callback) {
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const auto loader = Loader::GetLoader(
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*system, system->GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read));
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if (loader == nullptr) {
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