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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
GC: Address Feedback.
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parent
9edbbf2af4
commit
9872d4bc4f
7 changed files with 37 additions and 29 deletions
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@ -136,21 +136,17 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
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glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
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}
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device_access_memory = []() -> u64 {
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if (GLAD_GL_NVX_gpu_memory_info) {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &cur_avail_mem_kb);
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return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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device_access_memory = [this]() -> u64 {
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if (device.CanReportMemoryUsage()) {
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return device.GetCurrentDedicatedVideoMemory() + 512_MiB;
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}
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return 2_GiB; // Return minimum requirements
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}();
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}
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u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
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if (GLAD_GL_NVX_gpu_memory_info) {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb);
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return device_access_memory - static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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if (device.CanReportMemoryUsage()) {
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return device_access_memory - device.GetCurrentDedicatedVideoMemory();
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}
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return 2_GiB;
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}
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@ -89,6 +89,8 @@ public:
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void BindImageBuffer(Buffer& buffer, u32 offset, u32 size,
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VideoCore::Surface::PixelFormat format);
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u64 GetDeviceMemoryUsage() const;
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void BindFastUniformBuffer(size_t stage, u32 binding_index, u32 size) {
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const GLuint handle = fast_uniforms[stage][binding_index].handle;
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const GLsizeiptr gl_size = static_cast<GLsizeiptr>(size);
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@ -155,10 +157,8 @@ public:
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return device_access_memory;
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}
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u64 GetDeviceMemoryUsage() const;
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bool CanReportMemoryUsage() const {
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return GLAD_GL_NVX_gpu_memory_info;
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return device.CanReportMemoryUsage();
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}
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private:
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@ -13,12 +13,15 @@
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#include <glad/glad.h>
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#include "common/literals.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "shader_recompiler/stage.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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using namespace Common::Literals;
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namespace OpenGL {
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namespace {
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constexpr std::array LIMIT_UBOS = {
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@ -165,6 +168,7 @@ Device::Device() {
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has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2;
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warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
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need_fastmath_off = is_nvidia;
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can_report_memory = GLAD_GL_NVX_gpu_memory_info;
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// At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive
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// uniform buffers as "push constants"
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@ -276,4 +280,10 @@ void main() {
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})");
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}
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u64 Device::GetCurrentDedicatedVideoMemory() const {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &cur_avail_mem_kb);
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return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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}
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} // namespace OpenGL
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@ -20,6 +20,8 @@ public:
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[[nodiscard]] std::string GetVendorName() const;
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u64 GetCurrentDedicatedVideoMemory() const;
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u32 GetMaxUniformBuffers(Shader::Stage stage) const noexcept {
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return max_uniform_buffers[static_cast<size_t>(stage)];
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}
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@ -168,6 +170,10 @@ public:
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return vendor_name == "ATI Technologies Inc.";
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}
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bool CanReportMemoryUsage() const {
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return can_report_memory;
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}
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private:
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static bool TestVariableAoffi();
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static bool TestPreciseBug();
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@ -210,6 +216,7 @@ private:
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bool need_fastmath_off{};
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bool has_cbuf_ftou_bug{};
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bool has_bool_ref_bug{};
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bool can_report_memory{};
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std::string vendor_name;
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};
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@ -485,11 +485,9 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
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}
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}
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device_access_memory = []() -> u64 {
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if (GLAD_GL_NVX_gpu_memory_info) {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &cur_avail_mem_kb);
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return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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device_access_memory = [this]() -> u64 {
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if (device.CanReportMemoryUsage()) {
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return device.GetCurrentDedicatedVideoMemory() + 512_MiB;
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}
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return 2_GiB; // Return minimum requirements
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}();
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@ -510,10 +508,8 @@ ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
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}
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u64 TextureCacheRuntime::GetDeviceMemoryUsage() const {
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if (GLAD_GL_NVX_gpu_memory_info) {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb);
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return device_access_memory - static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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if (device.CanReportMemoryUsage()) {
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return device_access_memory - device.GetCurrentDedicatedVideoMemory();
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}
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return 2_GiB;
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}
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@ -10,6 +10,7 @@
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#include <glad/glad.h>
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/util_shaders.h"
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#include "video_core/texture_cache/image_view_base.h"
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@ -21,7 +22,6 @@ struct ResolutionScalingInfo;
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namespace OpenGL {
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class Device;
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class ProgramManager;
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class StateTracker;
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@ -90,7 +90,7 @@ public:
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u64 GetDeviceMemoryUsage() const;
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bool CanReportMemoryUsage() const {
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return GLAD_GL_NVX_gpu_memory_info;
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return device.CanReportMemoryUsage();
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}
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bool ShouldReinterpret([[maybe_unused]] Image& dst, [[maybe_unused]] Image& src) {
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@ -598,10 +598,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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}
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logical = vk::Device::Create(physical, queue_cis, extensions, first_next, dld);
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is_integrated = (properties.deviceType & VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) != 0;
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is_virtual = (properties.deviceType & VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU) != 0;
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is_non_gpu = (properties.deviceType & VK_PHYSICAL_DEVICE_TYPE_OTHER) != 0 ||
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(properties.deviceType & VK_PHYSICAL_DEVICE_TYPE_CPU) != 0;
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is_integrated = properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
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is_virtual = properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU;
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is_non_gpu = properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_OTHER ||
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properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_CPU;
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CollectPhysicalMemoryInfo();
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CollectTelemetryParameters();
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@ -1298,7 +1298,7 @@ void Device::CollectPhysicalMemoryInfo() {
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u64 local_memory = 0;
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for (size_t element = 0; element < num_properties; ++element) {
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const bool is_heap_local =
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mem_properties.memoryHeaps[element].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT != 0;
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(mem_properties.memoryHeaps[element].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0;
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if (!is_integrated && !is_heap_local) {
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continue;
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}
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@ -1319,7 +1319,6 @@ void Device::CollectPhysicalMemoryInfo() {
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const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage);
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device_access_memory = static_cast<u64>(std::max<s64>(
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std::min<s64>(available_memory - 8_GiB, 4_GiB), static_cast<s64>(local_memory)));
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device_initial_usage = 0;
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}
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void Device::CollectToolingInfo() {
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