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mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00
This commit is contained in:
David Marcec 2018-10-12 16:28:00 +11:00
parent 85b0d9a7be
commit 98b760c645
2 changed files with 23 additions and 3 deletions

View file

@ -287,15 +287,31 @@ Controller_NPad::NPadType Controller_NPad::GetSupportedStyleSet() const {
void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
ASSERT(length > 0 && (length % sizeof(u32)) == 0);
supported_npad_id_types.clear();
supported_npad_id_types.resize(length / sizeof(u32));
std::memcpy(supported_npad_id_types.data(), data, length);
CheckForHandheldVariant();
}
#pragma optimize("", off)
void Controller_NPad::CheckForHandheldVariant() {
// As some games expect us to use the variant of handheld mode and some games don't. It's
// consistent that games set the npad ids in order of priority. We can just swap the controller
// ids on the fly then if we're in handheld mode
if (std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), 32) !=
supported_npad_id_types.end()) {
const auto& first_controller = connected_controllers.front();
if (first_controller.is_connected &&
first_controller.type == NPadControllerType::Handheld) {
DisconnectNPad(0);
AddNewController(NPadControllerType::Handheld, true);
}
} else {
if (connected_controllers[8].is_connected) {
DisconnectNPad(8);
AddNewController(NPadControllerType::Handheld);
}
}
/*
if (supported_npad_id_types.size() > 0) {
const auto& first_controller = supported_npad_id_types.front();
if (first_controller == 32 && !connected_controllers[8].is_connected) {
@ -311,7 +327,7 @@ void Controller_NPad::CheckForHandheldVariant() {
AddNewController(NPadControllerType::Handheld);
}
}
}
}*/
}
const void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {

View file

@ -284,7 +284,7 @@ public:
private:
std::shared_ptr<IAppletResource> applet_resource;
#pragma optimize("", off)
void CreateAppletResource(Kernel::HLERequestContext& ctx) {
if (applet_resource == nullptr) {
applet_resource = std::make_shared<IAppletResource>();
@ -405,6 +405,8 @@ private:
}
void AcquireNpadStyleSetUpdateEventHandle(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto npad_id = rp.PopRaw<u32>();
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(applet_resource->GetController<Controller_NPad>(HidController::NPad)
@ -454,6 +456,8 @@ private:
}
void SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto npad_id = rp.PopRaw<u32>();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");