mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #2331 from lioncash/cache
yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
This commit is contained in:
commit
9959c95966
1 changed files with 6 additions and 9 deletions
|
@ -1090,31 +1090,28 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
||||||
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
||||||
ASSERT(program_id != 0);
|
ASSERT(program_id != 0);
|
||||||
|
|
||||||
constexpr char open_target[] = "Transferable Shader Cache";
|
|
||||||
const QString tranferable_shader_cache_folder_path =
|
const QString tranferable_shader_cache_folder_path =
|
||||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
|
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
|
||||||
DIR_SEP + "transferable";
|
DIR_SEP + "transferable";
|
||||||
|
|
||||||
const QString transferable_shader_cache_file_path =
|
const QString transferable_shader_cache_file_path =
|
||||||
tranferable_shader_cache_folder_path + DIR_SEP +
|
tranferable_shader_cache_folder_path + DIR_SEP +
|
||||||
QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";
|
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
|
||||||
|
|
||||||
if (!QFile(transferable_shader_cache_file_path).exists()) {
|
if (!QFile::exists(transferable_shader_cache_file_path)) {
|
||||||
QMessageBox::warning(this,
|
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
|
||||||
tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
|
tr("A shader cache for this title does not exist."));
|
||||||
tr("File does not exist!"));
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
|
|
||||||
|
|
||||||
// Windows supports opening a folder with selecting a specified file in explorer. On every other
|
// Windows supports opening a folder with selecting a specified file in explorer. On every other
|
||||||
// OS we just open the transferable shader cache folder without preselecting the transferable
|
// OS we just open the transferable shader cache folder without preselecting the transferable
|
||||||
// shader cache file for the selected game.
|
// shader cache file for the selected game.
|
||||||
#if defined(Q_OS_WIN)
|
#if defined(Q_OS_WIN)
|
||||||
const QString explorer = "explorer";
|
const QString explorer = QStringLiteral("explorer");
|
||||||
QStringList param;
|
QStringList param;
|
||||||
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
|
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
|
||||||
param << QLatin1String("/select,");
|
param << QStringLiteral("/select,");
|
||||||
}
|
}
|
||||||
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
|
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
|
||||||
QProcess::startDetached(explorer, param);
|
QProcess::startDetached(explorer, param);
|
||||||
|
|
Loading…
Reference in a new issue