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Texture Cache: Fix untracking on GPU remap

This commit is contained in:
Fernando Sahmkow 2024-02-10 14:49:49 +01:00
parent fe6934593f
commit 9ce43ee677
3 changed files with 10 additions and 7 deletions

View file

@ -42,6 +42,7 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
}; };
} }
rescaleable = false; rescaleable = false;
is_sparse = config.is_sparse != 0;
tile_width_spacing = config.tile_width_spacing; tile_width_spacing = config.tile_width_spacing;
if (config.texture_type != TextureType::Texture2D && if (config.texture_type != TextureType::Texture2D &&
config.texture_type != TextureType::Texture2DNoMipmap) { config.texture_type != TextureType::Texture2DNoMipmap) {

View file

@ -41,6 +41,7 @@ struct ImageInfo {
bool downscaleable = false; bool downscaleable = false;
bool forced_flushed = false; bool forced_flushed = false;
bool dma_downloaded = false; bool dma_downloaded = false;
bool is_sparse = false;
}; };
} // namespace VideoCommon } // namespace VideoCommon

View file

@ -600,17 +600,17 @@ void TextureCache<P>::UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t siz
[&](ImageId id, Image&) { deleted_images.push_back(id); }); [&](ImageId id, Image&) { deleted_images.push_back(id); });
for (const ImageId id : deleted_images) { for (const ImageId id : deleted_images) {
Image& image = slot_images[id]; Image& image = slot_images[id];
if (True(image.flags & ImageFlagBits::CpuModified)) { if (False(image.flags & ImageFlagBits::CpuModified)) {
continue;
}
image.flags |= ImageFlagBits::CpuModified; image.flags |= ImageFlagBits::CpuModified;
if (True(image.flags & ImageFlagBits::Tracked)) {
UntrackImage(image, id);
}
}
if (True(image.flags & ImageFlagBits::Remapped)) { if (True(image.flags & ImageFlagBits::Remapped)) {
continue; continue;
} }
image.flags |= ImageFlagBits::Remapped; image.flags |= ImageFlagBits::Remapped;
if (True(image.flags & ImageFlagBits::Tracked)) {
UntrackImage(image, id);
}
} }
} }
@ -1463,7 +1463,8 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA
const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr); const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
Image& new_image = slot_images[new_image_id]; Image& new_image = slot_images[new_image_id];
if (!gpu_memory->IsContinuousRange(new_image.gpu_addr, new_image.guest_size_bytes)) { if (!gpu_memory->IsContinuousRange(new_image.gpu_addr, new_image.guest_size_bytes) &&
new_info.is_sparse) {
new_image.flags |= ImageFlagBits::Sparse; new_image.flags |= ImageFlagBits::Sparse;
} }